Stalingradski v Infrastructure


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 25 to 24
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry and 1 mech_infantry moved from Romania to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 25 to 24
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry and 1 mech_infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 4 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Romania to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Yugoslavia to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • Technology

    ANZ spends 24.

    GER: 10.85*
    RUS: 7.30
    JPN: 10.95*
    USA: 15.60*
    GBR: 13.95
    ITA: 4.80
    ANZ: 3.00


  • Technology

    ANZ spends 23.

    GER: 10.85*
    RUS: 7.30
    JPN: 10.95*
    USA: 15.60*
    GBR: 13.95
    ITA: 4.80
    ANZ: 2.95


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Philippines
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Trans-Jordan to Syria

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                1 factory_minor placed in Persia

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Morocco to Algeria
                2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Archangel to Vologda
                2 infantry moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Archangel to Vologda
                2 bombers moved from Eastern Poland to Vologda
                1 tactical_bomber moved from Eastern Poland to Smolensk
                6 armour, 6 artilleries, 23 infantry and 6 mech_infantrys moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                4 armour and 2 mech_infantrys moved from Archangel to Bryansk


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Archangel to Vologda
                2 infantry moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Archangel to Vologda
                2 bombers moved from Eastern Poland to Vologda
                1 tactical_bomber moved from Eastern Poland to Smolensk
                6 armour, 6 artilleries, 23 infantry and 6 mech_infantrys moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                4 armour and 2 mech_infantrys moved from Archangel to Bryansk

    Airborne Attack Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Novgorod to Vologda
                1 infantry moved from Novgorod to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Archangel to Vologda
                2 infantry moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Archangel to Vologda
                2 bombers moved from Eastern Poland to Vologda
                1 tactical_bomber moved from Eastern Poland to Smolensk
                6 armour, 6 artilleries, 23 infantry and 6 mech_infantrys moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                4 armour and 2 mech_infantrys moved from Archangel to Bryansk

    Airborne Attack Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Novgorod to Vologda
                1 infantry moved from Novgorod to Ukraine

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 12 armour, 6 artilleries, 25 infantry and 10 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 12 armour, 6 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                3 tactical_bombers moved from Smolensk to Novgorod
                2 bombers moved from Vologda to Novgorod
                2 fighters moved from Eastern Poland to Southern Italy
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries moved from Novgorod to Belarus
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Archangel
                2 infantry moved from Baltic States to Belarus
                2 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                2 armour moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Novgorod
                1 artillery moved from Western Germany to Germany
                3 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 tactical_bomber placed in Western Germany
                2 armour and 1 infantry placed in Novgorod
                2 infantry and 2 mech_infantrys placed in Germany
                2 infantry placed in Normandy Bordeaux
                2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Archangel: 1 infantry
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • Hit on paratroopers with Germany - seems like the worst one, but on the Russian front right now it’s pretty good…

    I didn’t understand how they moved, so I did my combat move and found out they had a second, discrete segment. I edited out a mech infantry in Vologda that I wouldn’t have brought if I had known.


  • I know I dont understand how they work…


  • Technology

    GER spends 60?

    GER: 13.85
    RUS: 7.30
    JPN: 10.95*
    USA: 15.60*
    GBR: 13.95
    ITA: 4.80
    ANZ: 2.95


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                1 artillery moved from Russia to Vologda
                1 fighter moved from Rostov to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 submarine moved from 109 Sea Zone to 91 Sea Zone


  • Technology

    RUS spends 26.

    GER: 13.85?
    RUS: 8.60
    JPN: 10.95*
    USA: 15.60*
    GBR: 13.95
    ITA: 4.80
    ANZ: 2.95


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                1 artillery moved from Russia to Vologda
                1 fighter moved from Rostov to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 aaGun moved from Novosibirsk to Tsinghai
                1 infantry moved from Rostov to Tambov
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 aaGun and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total


  • Technology Advancements

    JPN spends 67 IPCs; spends 2 on tech

    GER: 13.85
    RUS: 8.60
    JPN: 16.30*
    USA: 15.60*
    GBR: 13.95*
    ITA: 4.80
    ANZ: 2.95


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 69 to 72
                EDIT: Turning off Edit Mode
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 1 harbour and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                2 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shan State to Malaya
                1 artillery and 2 infantry moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 infantry moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Kwangsi to Borneo
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 69 to 72
                EDIT: Turning off Edit Mode
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 1 harbour and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                2 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shan State to Malaya
                1 artillery and 2 infantry moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 infantry moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Kwangsi to Borneo
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Malaya

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 aaGun; Chinese defend with 1 fighter and 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 fighter and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun and 2 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Amur
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Jehol to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Hunan to Shensi
                1 mech_infantry moved from Jehol to Suiyuyan
                1 mech_infantry moved from Jehol to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                2 infantry moved from Kiangsu to Anhwe
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from Malaya to 36 Sea Zone
                2 bombers moved from Borneo to Kwangsi
                1 fighter moved from Japan to Kwangsi
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from Jehol to Chahar

    Place Units - Japanese
                1 harbour placed in Kwangsi
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Korea
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • Technology Advancements

    USA spends 79 IPCs;
    spends 1 on tech

    GER: 13.85
    RUS: 8.60
    JPN: 16.30
    USA: 20.55*
    GBR: 13.95
    ITA: 4.80
    ANZ: 2.95


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 80 to 85
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 80 to 79
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Americans
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to Caroline Islands
                1 bomber and 1 tactical_bomber moved from Philippines to Caroline Islands
                1 battleship and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
                2 infantry moved from Johnston Island to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

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