@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsNew! Dice Roller is Installed
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aa
Rolls: 6@1; Total Hits: 16@1: (2, 3, 4, 5, 1, 4)att
Rolls: 11@1 6@3 19@3; Total Hits: 1611@1: (1, 3, 2, 3, 1, 3, 2, 5, 5, 5, 4)6@3: (3, 4, 5, 6, 2, 4)19@3: (6, 5, 3, 1, 3, 2, 6, 1, 3, 2, 5, 1, 3, 2, 2, 5, 3, 5, 5)def
Rolls: 21@2 5@2; Total Hits: 1021@2: (6, 1, 4, 5, 5, 1, 2, 3, 6, 2, 5, 4, 1, 3, 6, 2, 6, 1, 1, 1, 4)5@2: (3, 5, 4, 6, 1) -
att
Rolls: 1@1 5@3 19@3; Total Hits: 131@1: (3)5@3: (6, 2, 5, 5, 3)19@3: (3, 5, 5, 3, 5, 3, 5, 1, 3, 6, 1, 1, 3, 4, 3, 4, 3, 5, 2)def
Rolls: 5@2 5@2; Total Hits: 45@2: (3, 1, 6, 4, 2)5@2: (5, 6, 1, 1, 4) -
aa
Rolls: 8@1; Total Hits: 08@1: (5, 2, 4, 6, 2, 5, 6, 5)att
Rolls: 1@4; Total Hits: 11@4: (2) -
att
Rolls: 10@1 8@3 7@3; Total Hits: 1210@1: (1, 4, 1, 6, 4, 4, 5, 4, 1, 5)8@3: (4, 3, 2, 1, 1, 5, 6, 4)7@3: (4, 4, 1, 1, 1, 1, 2)def
Rolls: 9@3 5@2 2@4; Total Hits: 119@3: (3, 6, 5, 2, 3, 3, 3, 1, 3)5@2: (3, 4, 1, 2, 2)2@4: (1, 6) -
att
Rolls: 8@3 6@3; Total Hits: 78@3: (3, 6, 1, 6, 5, 3, 6, 4)6@3: (6, 3, 6, 3, 3, 1)def
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 1)2@4: (6, 3) -
att
Rolls: 26@3; Total Hits: 1426@3: (3, 1, 4, 1, 5, 3, 1, 5, 3, 2, 1, 2, 4, 6, 4, 4, 6, 3, 2, 2, 6, 6, 2, 5, 1, 4)def
Rolls: 5@3 4@2 4@4; Total Hits: 65@3: (4, 4, 3, 4, 3)4@2: (5, 5, 1, 6)4@4: (3, 3, 6, 2) -
att
Rolls: 1@3 6@1; Total Hits: 31@3: (1)6@1: (3, 5, 3, 5, 1, 1)def
Rolls: 1@3 2@2; Total Hits: 11@3: (6)2@2: (4, 2)att
Rolls: 5@3; Total Hits: 25@3: (6, 2, 5, 6, 3)def
Rolls: 4@3; Total Hits: 34@3: (1, 3, 4, 1)att
Rolls: 2@3; Total Hits: 02@3: (5, 5)def
Rolls: 2@1; Total Hits: 02@1: (3, 5) -
att
Rolls: 2@3; Total Hits: 02@3: (4, 5)def
Rolls: 2@3; Total Hits: 02@3: (5, 5)att
Rolls: 2@3; Total Hits: 12@3: (1, 6)def
Rolls: 2@1; Total Hits: 02@1: (5, 5) -
att
Rolls: 2@3; Total Hits: 12@3: (2, 6)def
Rolls: 2@3; Total Hits: 12@3: (1, 4)att
Rolls: 2@3; Total Hits: 12@3: (5, 2)def
Rolls: 1@1; Total Hits: 01@1: (5) -
att
Rolls: 1@3; Total Hits: 11@3: (3)def
Rolls: 1@3; Total Hits: 11@3: (1) -
att
Input ErrorThere was an error in your dice throw: “1@0” is not correct syntax.def
Rolls: 3@4 4@3 9@1; Total Hits: 63@4: (2, 3, 3)4@3: (2, 1, 6, 6)9@1: (6, 2, 2, 5, 6, 3, 5, 3, 1) -
att
Rolls: 5@2 8@3 2@1; Total Hits: 55@2: (4, 3, 6, 4, 1)8@3: (6, 5, 3, 5, 1, 3, 4, 4)2@1: (1, 2)def
Rolls: 3@4 4@3 9@1; Total Hits: 83@4: (1, 3, 4)4@3: (3, 2, 1, 2)9@1: (5, 1, 4, 3, 4, 3, 2, 6, 5) -
att
Rolls: 2@2 8@3; Total Hits: 62@2: (5, 2)8@3: (6, 2, 4, 1, 3, 6, 3, 1)def
Rolls: 3@4 4@3 4@1; Total Hits: 43@4: (6, 4, 4)4@3: (1, 6, 3, 5)4@1: (4, 2, 6, 2) -
att
Rolls: 6@3; Total Hits: 26@3: (3, 6, 6, 6, 3, 6)def
Rolls: 3@4 2@3; Total Hits: 33@4: (5, 1, 4)2@3: (1, 4) -
testing ***
ATT
Rolls: 4@1 2@3; Total Hits: 14@1: (3, 2, 5, 4)2@3: (1, 4) -
Rolls: 1@6; Total Hits: 11@6: (1) -
:3d6:
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:4d12:
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Rolling 4d6:
(3, 4, 5, 6)Â
Rolling 4d12:
(1, 1, 8, 12) -
battle in lib
Rolling 4d6:
(1, 1, 4, 5)Â Â
botb
Rolling 6d12:
(3, 5, 8, 10, 12, 12)





