just posted an edit, plz use latest. thanks
15L wheatbeer (Axis) vs hobo (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
17 armour, 9 artilleries, 21 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
3 armour and 3 mech_infantrys moved from Poland to Novgorod
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Novgorod
Germans attack with 20 armour, 9 artilleries, 21 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 20 armour, 9 artilleries, 21 infantry and 6 mech_infantrys in Novgorod, round 2 : 18/56 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 20 armour, 9 artilleries, 19 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 5 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 5 armour, 2 bombers, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 3/9 hits
Russians roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
2 bombers moved from Slovakia Hungary to Western Germany
1 infantry moved from Bulgaria to Romania
1 artillery moved from Western Germany to Germany
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 aaGun and 4 infantry moved from Norway to FinlandPlace Units - Germans
2 fighters placed in Western Germany
1 armour, 4 artilleries, 2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 29 / 44
Japanese : 53 / 69
Americans : 53 / 73
Chinese : 10 / 17
British : 30 / 32
UK_Pacific : 7 / 9
Italians : 16 / 20
ANZAC : 13 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery and 9 infantry moved from Bryansk to Belarus
1 infantry moved from Belarus to Archangel
2 mech_infantrys moved from Ukraine to Belarus
1 infantry moved from Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 infantry moved from Kansu to Tsinghai
2 aaGuns and 17 infantry moved from Kansu to SuiyuyanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hunan to Shan StateCombat - Japanese
Battle in Queensland
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Queensland from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Anhwe
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 34 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 battleship moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 56 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to New Guinea
2 fighters moved from 6 Sea Zone to 46 Sea Zone
1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Siam
1 mech_infantry moved from Jehol to Anhwe
2 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Kiangsi to Anhwe
2 armour moved from Kiangsi to Anhwe
1 infantry moved from Korea to Manchuria
2 bombers moved from Philippines to New Guinea
2 tactical_bombers moved from Philippines to Western Australia
1 tactical_bomber moved from Philippines to Western Australia
2 tactical_bombers moved from Philippines to New Guinea
1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Western Australia
1 fighter moved from 46 Sea Zone to New Guinea
1 carrier moved from 6 Sea Zone to 34 Sea Zone
3 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Siberia to Sakha
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 airfield placed in New Guinea
1 harbour placed in Paulau Island
1 factory_minor placed in Manchuria
1 artillery and 1 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalProduction/PUs Summary :
Germans : 46 / 61
Russians : 30 / 30
Japanese : 58 / 58
Americans : 53 / 73
Chinese : 9 / 17
British : 30 / 32
UK_Pacific : 6 / 9
Italians : 15 / 20
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 fighter moved from Trans-Jordan to IraqPlace Units - Americans
1 tactical_bomber placed in Western United States
2 carriers, 3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
16 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Burma to Hopei
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
4 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
16 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Burma to Hopei
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
4 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
5 infantry moved from Yunnan to Shan State
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian SudanCombat - British
Battle in Shan State
British attack with 1 artillery, 8 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 aaGun, 1 artillery and 10 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Eire to United Kingdom
1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
1 mech_infantry moved from Belgian Congo to EthiopiaPlace Units - British
1 airfield placed in Trans-Jordan
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
5 infantry moved from Yunnan to Shan State
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian SudanCombat - British
Battle in Shan State
British attack with 1 artillery, 8 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 aaGun, 1 artillery and 10 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Eire to United Kingdom
1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
1 mech_infantry moved from Belgian Congo to EthiopiaPlace Units - British
1 airfield placed in Trans-Jordan
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode -
use second post, did a fighter edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 bomber moved from Western Germany to Anglo Egyptian Sudan
1 artillery and 4 fighters moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 4 fighters
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber and 4 fighters in Anglo Egyptian Sudan, round 2 : 2/6 hits
British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 bomber and 4 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 aaGun, 1 armour and 1 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,3,1,1,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,4,2,3,1
Italians collect 3 PUs (14 lost to blockades); end with 3 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUsProduction/PUs Summary :
Germans : 45 / 61
Russians : 29 / 30
Japanese : 52 / 58
Americans : 53 / 73
Chinese : 12 / 19
British : 30 / 32
UK_Pacific : 9 / 9
Italians : 17 / 8
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 fighters moved from New South Wales to South Australia
2 fighters and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 29 Sea Zone to 49 Sea Zone
1 destroyer moved from 29 Sea Zone to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in South Australia
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
2 fighters moved from Queensland to New South Wales
2 fighters moved from Tsinghai to Shan State
1 cruiser moved from 29 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,3,4,1,3,5,5,6,5,5
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from 98 Sea Zone to AlexandriaCombat - French
Battle in AlexandriaNon Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Archangel to Novgorod
5 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
5 armour and 1 mech_infantry moved from Slovakia Hungary to Poland
1 armour and 3 mech_infantrys moved from Germany to Poland
2 fighters moved from Western Germany to Egypt
1 aaGun, 4 artilleries and 6 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Finland to Vyborg
1 aaGun and 1 infantry moved from Finland to Vyborg
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Finland to VyborgPlace Units - Germans
3 artilleries placed in Novgorod
6 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 28 / 30
Japanese : 49 / 58
Americans : 53 / 73
Chinese : 12 / 19
British : 30 / 32
UK_Pacific : 9 / 9
Italians : 17 / 8
ANZAC : 13 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Archangel
1 artillery, 1 fighter and 2 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 armour moved from Russia to Belarus
8 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Tsinghai to Shensi
2 aaGuns and 17 infantry moved from Suiyuyan to HopeiPlace Units - Russians
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
2 artilleries, 3 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 3 tactical_bombers moved from Western Australia to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales
1 tactical_bomber moved from New Guinea to New South Wales
1 fighter moved from 46 Sea Zone to New South Wales
1 fighter moved from 46 Sea Zone to New South Wales
1 bomber moved from New Guinea to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from New Guinea to New South Wales
1 bomber moved from New Guinea to QueenslandCombat - Japanese
Battle in Queensland
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Queensland, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 6 fighters, 5 infantry and 6 tactical_bombers
ANZAC defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry
AA fire in New South Wales : 1/3 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 3 artilleries, 5 fighters, 5 infantry and 6 tactical_bombers in New South Wales, round 2 : 6/19 hits
ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery, 4 fighters and 7 infantry in New South Wales, round 2 : 5/13 hits
5 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 7 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 5 fighters and 6 tactical_bombers in New South Wales, round 3 : 5/14 hits
ANZAC roll dice for 1 armour, 1 artillery and 4 fighters in New South Wales, round 3 : 3/6 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 fighters and 5 tactical_bombers in New South Wales, round 4 : 4/11 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery, 4 fighters and 7 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Battle in 49 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to Kwangtung
4 artilleries and 6 infantry moved from Kiangsi to Kwangtung
2 armour and 2 mech_infantrys moved from Anhwe to Kiangsi
2 armour and 2 mech_infantrys moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Anhwe
2 fighters moved from 6 Sea Zone to Kwangtung
3 fighters moved from Japan to Kwangtung
1 battleship and 1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from 49 Sea Zone to New Guinea
1 fighter and 2 tactical_bombers moved from Siam to Kwangtung
1 bomber moved from Queensland to New Guinea
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 tactical_bombers moved from New South Wales to Western AustraliaPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Manchuria
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 45 / 61
Russians : 31 / 31
Japanese : 53 / 70
Americans : 53 / 73
Chinese : 12 / 19
British : 30 / 32
UK_Pacific : 9 / 9
Italians : 15 / 8
ANZAC : 9 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
7 fighters moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from 97 Sea Zone to GreeceCombat - Americans
Battle in 30 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer
Americans win with 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 artillery and 5 fighters; Italians defend with 1 aaGun, 1 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
Italians win with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 9 fighters and 7 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Iwo Jima
Battle in Greece
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Iwo Jima from Japanese, taking Greece from Italians, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 carrier and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
7 fighters moved from 30 Sea Zone to 17 Sea Zone
1 artillery, 4 carriers, 7 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 carriers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
my bombardment on egypt hit and I chose the italian inf. if you want to lose the aa or bomber let me know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 3 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Hopei to KwangsiPlace Units - Chinese
4 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
need to know your loss for egypt before I move uk.





