@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
I just clicked through on auto choices for casualties, obviously feel free to edit in your preference.
I will probably restore the Soviet aa guns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Kwangsi to French Indo China
Americans take French Indo China from Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Malaya to Siam
Americans take Siam from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Celebes
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 17 Sea Zone
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking 20 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Sumatra from Japanese, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
8 fighters moved from Egypt to Iraq
9 fighters moved from Gibraltar to Egypt
1 bomber moved from Kweichow to India
2 fighters moved from Celebes to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 20 Sea Zone to 41 Sea Zone
3 destroyers moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to India
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun and 1 infantry moved from 89 Sea Zone to Southeast Mexico
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Western United States to Central United States
1 carrier moved from 64 Sea Zone to 101 Sea Zone
6 fighters moved from Eastern United States to French West Africa
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Production/PUs Summary :
Germans : 63 / 92
Russians : 0 / 0
Japanese : 26 / 22
Americans : 72 / 97
Chinese : 17 / 24
British : 32 / 20
UK_Pacific : 17 / 18
Italians : 21 / 33
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kweichow to Shensi
3 infantry moved from Yunnan to Szechwan
Place Units - Chinese
6 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 63 / 92
Russians : 0 / 0
Japanese : 24 / 22
Americans : 72 / 97
Chinese : 19 / 25
British : 32 / 20
UK_Pacific : 17 / 18
Italians : 21 / 33
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 1 factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Egypt to 71 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 71 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 71 Sea Zone to Belgian Congo
6 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to India
2 aaGuns and 1 infantry moved from Anhwe to Kweichow
1 submarine moved from 92 Sea Zone to 89 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,2,3,6,6,1,1,2,2,6,3,3,1,6,4,3,3,6,1,6,6,2,3,4,2,6,6,1,4,2,4,6,4,4
British collect 28 PUs (4 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 artilleries
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 4 infantry
EDIT: Adding units owned by Russians to Iraq: 4 aaGuns
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 63 / 92
Russians : 0 / 0
Japanese : 24 / 22
Americans : 72 / 97
Chinese : 19 / 25
British : 32 / 30
UK_Pacific : 17 / 23
Italians : 21 / 33
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
one sec
ncm adjustment
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 1 factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Egypt to 71 Sea Zone
Combat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 71 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 71 Sea Zone to Belgian Congo
6 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to India
2 aaGuns and 1 infantry moved from Anhwe to Kweichow
1 submarine moved from 92 Sea Zone to 89 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,2,3,6,6,1,1,2,2,6,3,3,1,6,4,3,3,6,1,6,6,2,3,4,2,6,6,1,4,2,4,6,4,4
British collect 28 PUs (4 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 artilleries
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 4 infantry
EDIT: Adding units owned by Russians to Iraq: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 aaGuns, 4 artilleries and 14 infantry
EDIT: Adding units owned by British to West India: 2 aaGuns, 4 artilleries and 14 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 63 / 92
Russians : 0 / 0
Japanese : 24 / 22
Americans : 72 / 97
Chinese : 19 / 25
British : 32 / 30
UK_Pacific : 17 / 23
Italians : 21 / 33
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 bomber and 2 fighters
British defend with 1 armour, 6 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Russians defend with 4 aaGuns, 10 artilleries, 2 fighters and 50 infantry; Americans defend with 8 fighters
British win with 3 aaGuns, 1 armour, 10 artilleries, 16 fighters, 51 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Russians: 1 aaGun
Casualties for Italians: 1 bomber and 2 fighters
Non Combat Move - Italians
1 artillery moved from France to Northern Italy
4 infantry moved from France to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Hope those AA guns just used up there 1’s lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 infantry
EDIT: Adding units owned by Russians to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Gibraltar to Egypt
2 fighters moved from Malaya to India
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
2 infantry moved from South Australia to Western Australia
1 cruiser and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
2 submarines moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 63 / 92
Russians : 0 / 0
Japanese : 24 / 22
Americans : 72 / 97
Chinese : 19 / 25
British : 32 / 30
UK_Pacific : 17 / 23
Italians : 21 / 29
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Production/PUs Summary :
Germans : 63 / 92
Russians : 0 / 0
Japanese : 24 / 22
Americans : 72 / 97
Chinese : 19 / 25
British : 32 / 30
UK_Pacific : 17 / 23
Italians : 21 / 29
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just wanted to confirm, I will use max defense for your ool in Iraq
Yes, max defense in Iraq this time
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 bombers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
24 armour, 15 artilleries, 23 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
16 bombers moved from Southern France to Iraq
2 bombers moved from Western Germany to Iraq
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Americans win, taking Scotland from British with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 25 armour, 15 artilleries, 18 bombers, 3 fighters, 23 infantry, 7 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 6 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Russians defend with 4 aaGuns, 10 artilleries, 2 fighters and 49 infantry; Americans defend with 8 fighters
Germans win, taking Iraq from British with 9 armour and 13 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 16 armour, 15 artilleries, 5 bombers, 3 fighters, 23 infantry, 7 mech_infantrys and 3 tactical_bombers
Casualties for British: 1 armour, 6 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 10 artilleries, 2 fighters and 49 infantry
Casualties for Americans: 8 fighters
Non Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
13 bombers moved from Iraq to Northwest Persia
1 fighter and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 97 Sea Zone
2 aaGuns moved from Southern France to Northern Italy
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 111 Sea Zone
Place Units - Germans
3 transports placed in 97 Sea Zone
5 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 artilleries
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kansu to Timguska
Russians take Timguska from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 9 infantry moved from Anhwe to Jehol
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from India to Ethiopia
Turn Complete - Russians
Production/PUs Summary :
Germans : 68 / 101
Russians : 1 / 0
Japanese : 24 / 22
Americans : 72 / 97
Chinese : 19 / 25
British : 26 / 30
UK_Pacific : 17 / 23
Italians : 21 / 29
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Ethiopia
8 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Timguska
1 tactical_bomber moved from Buryatia to Timguska
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 mech_infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Battle in Ethiopia
Japanese attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Timguska
Japanese attack with 8 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from Timguska to Kazakhstan
1 tactical_bomber moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Ethiopia to 72 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 6 destroyers, 6 submarines and 2 transports moved from 80 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,4,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,6,6,2,4,3,2,1,4,6,4
Japanese collect 13 PUs (13 lost to blockades); end with 13 PUs total
Looks like it’s going to be an exciting finish to a great game. Who knows what’s gonna happen lol.
Down to the wire for sure
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 80 Sea Zone
1 destroyer moved from 41 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from India to 80 Sea Zone
5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
2 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 41 Sea Zone to 80 Sea Zone
Combat - Americans
Battle in Formosa
Battle in 80 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 4 submarines
Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 3 submarines in 80 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Japanese lost in 80 Sea Zone
Americans win, taking Formosa from Japanese, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 4 submarines
Battle in Persia
Non Combat Move - Americans
6 fighters moved from French West Africa to Egypt
1 bomber moved from 80 Sea Zone to Egypt
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
4 fighters and 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from French Indo China to Burma
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 41 Sea Zone to 39 Sea Zone
3 fighters moved from 80 Sea Zone to Eastern Persia
2 carriers, 1 destroyer and 5 submarines moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from Eastern United States to French West Africa
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
8 fighters placed in Eastern United States
3 infantry and 2 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Production/PUs Summary :
Germans : 66 / 101
Russians : 1 / 0
Japanese : 24 / 13
Americans : 75 / 100
Chinese : 19 / 25
British : 25 / 30
UK_Pacific : 17 / 23
Italians : 21 / 29
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 artilleries and 20 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Battle in Kiangsu
Chinese attack with 6 artilleries and 20 infantry
Japanese defend with 1 aaGun, 9 artilleries and 9 infantry
Chinese roll dice for 6 artilleries and 20 infantry in Kiangsu, round 2 : 3/26 hits
Japanese roll dice for 1 aaGun, 9 artilleries and 9 infantry in Kiangsu, round 2 : 6/18 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries and 14 infantry in Kiangsu, round 3 : 6/20 hits
Japanese roll dice for 9 artilleries and 7 infantry in Kiangsu, round 3 : 3/16 hits
6 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries and 11 infantry in Kiangsu, round 4 : 3/17 hits
Japanese roll dice for 9 artilleries and 1 infantry in Kiangsu, round 4 : 3/10 hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsu
Chinese roll dice for 6 artilleries and 8 infantry in Kiangsu, round 5 : 4/14 hits
Japanese roll dice for 7 artilleries in Kiangsu, round 5 : 2/7 hits
2 infantry owned by the Chinese and 4 artilleries owned by the Japanese lost in Kiangsu
Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 6 : 4/12 hits
Japanese roll dice for 3 artilleries in Kiangsu, round 6 : 1/3 hits
1 infantry owned by the Chinese and 3 artilleries owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 aaGun, 9 artilleries and 9 infantry
Casualties for Chinese: 15 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
1 fighter moved from Anhwe to Shensi
2 infantry moved from Shantung to Anhwe
Place Units - Chinese
3 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Production/PUs Summary :
Germans : 65 / 101
Russians : 1 / 0
Japanese : 21 / 13
Americans : 75 / 100
Chinese : 23 / 30
British : 25 / 30
UK_Pacific : 17 / 23
Italians : 21 / 29
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0