@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 Wheat (allies +16) v Bold - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Japan to KansuTurn Complete - Italians
Territory Summary for Italians :
Kansu : 2 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 3 aaGuns, 2 artilleries, 1 fighter and 11 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag, 1 airfield
Tambov : 1 flag, 1 infantry
Vologda : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
Samara : 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 9 / 23
Japanese : 77 / 87
Americans : 74 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
eventually the dice will even out. maybe round 50 or so i’m hoping.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New Guinea to Queensland
4 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from South Australia to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 43 / 55
Russians : 9 / 23
Japanese : 77 / 87
Americans : 74 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 3 factory_minors; Remaining resources: 44 PUs;
Germans buy 1 fighter and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
10 artilleries and 9 infantry moved from Western Germany to Northern Italy
8 armour moved from Germany to Northern Italy
1 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
10 mech_infantrys moved from Germany to Northern ItalyCombat - Germans
Battle in Northern Italy
Germans attack with 8 armour, 10 artilleries, 9 infantry and 10 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 10 artilleries, 9 infantry and 10 mech_infantrys in Northern Italy, round 2 : 10/37 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 8 armour, 10 artilleries, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Holland Belgium to Germany
11 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Denmark to Western Germany
1 infantry moved from Slovakia Hungary to Germany
2 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Volgograd to Bryansk
1 bomber moved from Shensi to Philippines
2 armour moved from Bryansk to Eastern Poland
3 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in Slovakia HungaryTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,2,6,3,4
Germans collect 42 PUs (8 lost to blockades); end with 43 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Philippines : 1 bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 13 mech_infantrys
Germany : 1 factory_upgrade, 1 infantry, 10 mech_infantrys and 3 tactical_bombers
Holland Belgium : 1 infantry
Northern Italy : 1 flag, 3 aaGuns, 8 armour, 10 artilleries, 1 factory_minor, 9 infantry and 10 mech_infantrys
Karelia : 1 flag
Bryansk : 30 artilleries, 39 infantry and 35 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 2 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 53
Russians : 9 / 23
Japanese : 77 / 87
Americans : 67 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.507
Median : 3.000
Variance : 1.621
Standard Deviation : 1.273
Total rolls : 67Null / Other
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.311
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 45Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
4 fighters moved from Russia to Samara
3 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Samara
Russians attack with 4 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Vologda to Russia
4 fighters moved from Samara to Russia
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 50 / 53
Russians : 11 / 21
Japanese : 75 / 87
Americans : 67 / 95
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 6 / 6
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to move my Soviet forces from Burma to India.
Not a big deal either way, but let me know if I can fix that.
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NCM edit map sent if it’s okay
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I forgot to move my Soviet forces from Burma to India.
Not a big deal either way, but let me know if I can fix that.
no problem of course
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I emailed US combat movements.
Let me know if you prefer tripleA or forum dice for the battle in SZ45 given mass sub involvement.
I am guessing you will want to select OOL round by round either way.
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Just use forum
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US
8 cv, 23 sub, 15 dd, 17 fig, 2 tact, 1 strat
Rolls: 23@2 15@2 17@3 3@4; Total Hits: 2123@2: (3, 2, 5, 3, 4, 6, 1, 4, 2, 5, 1, 4, 5, 4, 5, 3, 4, 3, 2, 3, 3, 2, 2)15@2: (6, 6, 4, 6, 5, 5, 4, 4, 1, 5, 3, 4, 3, 2, 5)17@3: (6, 3, 4, 1, 1, 2, 5, 6, 5, 3, 2, 1, 5, 5, 2, 1, 4)3@4: (1, 4, 3) -
are we rolling our own dice?
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why not, since it’s the last battle of the game let’s go old school and roll our own dice i say! i need about 20 ones here!
tip the carriers and battleships for 10, then 11 subs
defense:
29 subs, 3 des, 8 acc, 2 cruisers, 2 tacs, 14 ftrs, 2 bat
Rolls: 29@1 11@2 4@3 16@4; Total Hits: 2529@1: (1, 1, 4, 1, 2, 6, 3, 6, 6, 1, 4, 1, 5, 4, 4, 1, 1, 1, 5, 3, 4, 3, 1, 3, 1, 1, 1, 3, 2)11@2: (4, 4, 3, 4, 1, 3, 6, 1, 6, 5, 6)4@3: (6, 2, 1, 5)16@4: (6, 4, 6, 6, 5, 4, 2, 3, 1, 3, 5, 2, 4, 6, 4, 6) -
8 carriers and 9 destroyers sink
23 sub, 6 dd, 17 fig, 2 tact, 1 strat
Rolls: 23@2 6@2 17@3 3@4; Total Hits: 2023@2: (5, 1, 1, 1, 3, 1, 3, 2, 5, 5, 3, 5, 4, 2, 4, 5, 4, 2, 1, 3, 6, 4, 4)6@2: (6, 3, 5, 4, 6, 2)17@3: (6, 3, 1, 6, 3, 1, 3, 4, 4, 5, 3, 3, 2, 1, 1, 3, 5)3@4: (5, 6, 6) -
lose 3 destroyers and 17 subs
defense:
18 subs, 3 des, 8 damaged acc, 2 cruisers, 2 tacs, 14 ftrs, 2 damaged bat
Rolls: 18@1 11@2 4@3 16@4; Total Hits: 1918@1: (5, 4, 1, 3, 3, 5, 4, 2, 5, 1, 5, 2, 2, 5, 3, 4, 1, 4)11@2: (5, 4, 2, 2, 3, 1, 4, 4, 3, 3, 3)4@3: (1, 6, 1, 5)16@4: (1, 4, 2, 6, 1, 3, 4, 2, 1, 6, 3, 6, 2, 1, 6, 6) -
49 vs 49 going forward!! this is a slugfest.
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US loses 14 sub, 5 dd
attack:
9 sub (surprise strikes)
Rolls: 10@2; Total Hits: 110@2: (2, 4, 3, 6, 6, 6, 4, 5, 5, 3)1 dd, 17 fig, 2 tact, 1 strat
Rolls: 1@2 17@3 3@4; Total Hits: 151@2: (2)17@3: (3, 3, 1, 6, 4, 2, 1, 2, 1, 5, 2, 6, 3, 5, 1, 4, 2)3@4: (1, 2, 2) -
ouch there’s your dice just in the nick of time, 3 hits over.
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i will lose the sub on the surprise strike and lose 8 acc, 2 cru, 2 tac, and 3 ftr
defense -
8 damaged acc
Rolls: 8@2; Total Hits: 28@2: (6, 4, 5, 4, 2, 6, 2, 6)2 cruisers
Rolls: 2@3; Total Hits: 12@3: (4, 3)2 tacs
Rolls: 2@3; Total Hits: 12@3: (5, 1)14 ftrs
Rolls: 14@4; Total Hits: 914@4: (1, 6, 2, 5, 1, 3, 4, 5, 1, 4, 4, 1, 5, 5)2 damaged bat
Rolls: 2@4; Total Hits: 12@4: (6, 4) -
up to 4 hits can be taken to your subs.





