@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 snake11eyes (Allies +15) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to TambovCombat - Russians
Battle in Rostov
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
6 infantry moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 11 infantry moved from Novosibirsk to SamaraPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 factory_minors, 1 harbour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Kazakhstan
7 infantry moved from Anhwe to Hunan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Sumatra
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Paulau Island to 37 Sea Zone
1 tactical_bomber moved from Paulau Island to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to Sumatra
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Hunan
Japanese attack with 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to KwangtungPlace Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in Kwangtung
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from 104 Sea Zone to Spain
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 5 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Trans-Jordan
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 6 infantry
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Portugal
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanCombat - British
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hunan
British attack with 1 artillery and 4 infantry
Japanese defend with 4 infantry
British win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun, 1 artillery and 7 infantry moved from India to West India
1 armour and 1 artillery moved from 79 Sea Zone to West India
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun moved from Yunnan to Shan State
1 transport moved from 81 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Persia to West India
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Portugal to 104 Sea Zone
1 fighter moved from Malta to PersiaPlace Units - British
3 armour placed in Persia
2 mech_infantrys placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,4,1,3,6,6,6,4,3,6,1,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,3,4,6,2,5,2,3,2,4,3,3,4,1,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Bryansk to Rostov
1 tactical_bomber moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 tactical_bomber moved from Rostov to Ukraine
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
2 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneNon Combat Move - ANZAC
1 aaGun, 1 artillery, 1 bomber and 2 infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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OK, this ended up a bit more complicated than I expected.
I’m assuming you won’t want to intercept in Russia, but if you do, say the word.
But I need an OOL on your fleet off Spain. I just got 3 hits. Where do you want 'em?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from Finland to Norway
1 bomber moved from Novgorod to Norway
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from British with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 5 transports -
1 on dd and 2 on cv and yes no intercept thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from Finland to Norway
1 bomber moved from Novgorod to Norway
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from British with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 5 transports
retreated to 104 Sea Zone
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 1 destroyer
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battles
1 fighter owned by the British and 1 fighter owned by the French forced to land in SpainNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
6 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Germany
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to CaucasusPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Italians
1 armour and 1 mech_infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 armour and 1 mech_infantry moved from Tambov to Rostov
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 armour moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 10 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 fighter moved from 36 Sea Zone to Japan
2 infantry moved from Anhwe to Hopei
1 fighter moved from Kwangtung to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 artilleries moved from Malaya to Shan State
1 bomber moved from Sumatra to 79 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from 37 Sea Zone to Hunan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Shan State
1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Kwangsi to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries
Casualties for British: 1 aaGun and 2 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 1 mech_infantry; Chinese defend with 1 fighter and 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 mech_infantry
Casualties for Chinese: 1 fighter and 4 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from Hopei to Anhwe
1 aaGun moved from Anhwe to Hunan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 79 Sea Zone to Sumatra
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 transport moved from 37 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 1 factory_minor; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Spain to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Holland BelgiumNon Combat Move - Americans
5 artilleries moved from Spain to Normandy Bordeaux
4 transports moved from 104 Sea Zone to 102 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 factory_minor placed in Spain
2 carriers and 3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 2 artilleries and 2 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 3 artilleries and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 submarine
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 2 transports
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 artillery and 1 infantry moved from Portugal to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 3 mech_infantrys moved from West India to Persia
1 aaGun, 2 artilleries and 7 infantry moved from West India to IndiaPlace Units - British
3 armour placed in Persia
3 artilleries placed in Egypt
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,3,2,5,2,1,5,6,5,2,3,5,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from British
1 infantry moved from Turkey to Syria
Italians take Syria from French
1 infantry moved from Turkey to Iraq
Italians take Iraq from British
1 infantry moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Ukraine to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Southern France
Italians attack with 2 armour, 1 artillery and 5 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 armour and 1 factory_minor placed in Northern Italy
Italians undo move 1.
3 armour placed in Northern Italy
1 factory_minor placed in TurkeyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 cruiser and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Queensland to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in JavaNon Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Guam
2 aaGuns and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Spain to Normandy Bordeaux
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French





