@crockett36 no worries do what you need
L14 G40 Helmutpower (Axis) vs Ziggurat (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 7 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters and 1 tactical_bomber moved from Korea to Sakha
2 tactical_bombers moved from Japan to Sakha
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sakha
Japanese attack with 2 artilleries, 2 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 7 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 7 infantry and 3 tactical_bombers in Sakha, round 2 : 6/14 hits
Russians roll dice for 7 infantry in Sakha, round 2 : 1/7 hits
6 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers in Sakha, round 3 : 2/13 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Russians: 7 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Sakha to Amur
2 fighters moved from Sakha to Amur
4 artilleries and 4 infantry moved from Korea to Amur
1 aaGun moved from Amur to Buryatia
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 1 mech_infantry placed in Korea
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 34 / 39
Russians : 36 / 59
Japanese : 17 / 17
Americans : 63 / 95
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 18 / 24
Italians : 11 / 4
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 3 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in Holland Belgium
Americans attack with 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour
Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/10 hits
Germans roll dice for 3 armour in Holland Belgium, round 2 : 1/3 hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 3/6 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
3 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
3 fighters placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
4 artilleries and 6 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 2 fighters
33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
Central United States : 3 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Morocco : 1 flag, 4 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Norway : 1 flag, 1 factory_minor and 3 fighters
Holland Belgium : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
93 Sea Zone : 2 submarines
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 9 transports
Finland : 1 flag
110 Sea Zone : 3 carriers, 1 destroyer, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 31 / 39
Russians : 36 / 59
Japanese : 16 / 17
Americans : 70 / 95
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 18 / 24
Italians : 8 / 4
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 3 infantry
Manchuria : 5 artilleries and 24 infantry
Chahar : 2 artilleries and 7 infantry
Anhwe : 2 artilleries, 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 31 / 39
Russians : 36 / 59
Japanese : 16 / 17
Americans : 70 / 95
Chinese : 23 / 29
British : 34 / 39
UK_Pacific : 18 / 24
Italians : 8 / 4
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 5 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Egypt to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
AA fire in Western Germany : 1/3 hits
1 fighter owned by the British lost in Western Germany
British roll dice for 2 battleships and 1 cruiser in Western Germany, round 2 : 2/3 hits
British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 2/7 hits
Germans roll dice for 3 aaGuns and 3 infantry in Western Germany, round 2 : 0/3 hits
1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Western Germany
British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 2/7 hits
Germans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for British: 1 fighterNon Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
7 fighters and 2 tactical_bombers moved from Egypt to Greece
1 fighter moved from Trans-Jordan to Greece
9 artilleries and 22 infantry moved from Iraq to Trans-Jordan
2 aaGuns, 1 artillery and 11 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Holland Belgium
1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea ZonePlace Units - British
3 artilleries placed in Egypt
1 factory_minor placed in Greece
2 artilleries placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 armourTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 2 artilleries and 8 infantry
Siam : 1 flag
India : 1 airfield, 4 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 9 artilleries and 22 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 7 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 1 infantry
Tunisia : 1 flag
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Romania : 1 flag, 1 armour
Holland Belgium : 1 bomber
Albania : 1 flag, 1 infantry
Ethiopia : 1 flag
112 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 2 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 8 fighters, 3 infantry and 2 tactical_bombers
99 Sea Zone : 1 carrier, 2 fighters and 3 transports
97 Sea Zone : 1 flag, 2 submarines
Iraq : 2 aaGuns, 1 armour, 1 artillery, 11 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 3 armour and 1 mech_infantry
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 22 / 39
Russians : 36 / 59
Japanese : 16 / 17
Americans : 70 / 95
Chinese : 23 / 29
British : 44 / 49
UK_Pacific : 18 / 23
Italians : 7 / 4
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 armour moved from Yugoslavia to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from BritishCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 0/7 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 3/5 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Southern France, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Romania
Italians attack with 2 infantry
British defend with 1 armour
Italians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
British roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,6,1
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 25 / 39
Russians : 36 / 59
Japanese : 16 / 17
Americans : 67 / 95
Chinese : 23 / 29
British : 40 / 49
UK_Pacific : 18 / 23
Italians : 11 / 6
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 armour moved from Shan State to Kweichow
2 infantry moved from Shan State to Yunnan
2 infantry moved from Iraq to Trans-Jordan
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
2 armour placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 2 fighters and 1 infantry
Formosa : 1 flag, 1 infantry
Yunnan : 2 infantry
Kweichow : 2 armour, 1 artillery and 1 infantry
Shan State : 2 armour and 2 infantry
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer, 1 fighter and 4 submarines
37 Sea Zone : 2 transports
54 Sea Zone : 2 transports
62 Sea Zone : 1 submarine
Trans-Jordan : 2 infantry
Finland : 2 fightersProduction/PUs Summary :
Germans : 25 / 39
Russians : 36 / 59
Japanese : 16 / 17
Americans : 67 / 95
Chinese : 23 / 29
British : 40 / 49
UK_Pacific : 18 / 23
Italians : 11 / 6
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 45 Sea Zone to 33 Sea ZoneTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
Trans-Jordan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 25 / 39
Russians : 36 / 59
Japanese : 16 / 17
Americans : 67 / 95
Chinese : 23 / 29
British : 40 / 49
UK_Pacific : 18 / 23
Italians : 11 / 6
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
5 armour and 2 mech_infantrys moved from Germany to Western GermanyCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 5 armour and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 5 armour and 2 mech_infantrys in Western Germany, round 2 : 3/7 hits
British roll dice for 4 infantry and 1 mech_infantry in Western Germany, round 2 : 4/5 hits
3 infantry owned by the British, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Germany
Germans roll dice for 3 armour in Western Germany, round 3 : 2/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 3 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 2 armour remaining. Battle score for attacker is -10
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for British: 4 infantry and 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5,6,6
Germans collect 29 PUs (2 lost to blockades); end with 29 PUs totalProduction/PUs Summary :
Germans : 31 / 29
Russians : 35 / 59
Japanese : 16 / 17
Americans : 67 / 95
Chinese : 23 / 29
British : 35 / 49
UK_Pacific : 18 / 23
Italians : 11 / 6
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
3 artilleries and 4 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
10 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 7/13 hits
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Bryansk
4 armour moved from Russia to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
3 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 65 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour
Slovakia Hungary : 1 flag, 1 infantry
Poland : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Bryansk : 2 infantry
Eastern Poland : 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Bessarabia : 5 infantry
Russia : 1 airfield, 3 armour, 1 factory_major and 3 mech_infantrys
Ukraine : 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 10 infantry
Novosibirsk : 4 armour and 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
97 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 25 / 29
Russians : 41 / 65
Japanese : 16 / 17
Americans : 67 / 95
Chinese : 23 / 29
British : 35 / 49
UK_Pacific : 18 / 23
Italians : 11 / 6
ANZAC : 22 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok ok… you won that game!
I never had any chance to beat you! You play very well!
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Good game man. Sorry about the early dice. They hit you pretty darn hard. Would you care for a rematch? Swap sides at the same bid or rebid?





