@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
No scramble
Godspeed :)
even after you rolled up and i rolled down, i don’t know if this attack will really pay off for you. you have an aweful long way to go in this one.
to balance the luck. yes, yes I do.
I have no idea what you are talking about. Strategy is by far the overwhelming factor in this particular match.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Egypt to 91 Sea Zone
3 fighters moved from Alexandria to 97 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry and 1 transport moved from 19 Sea Zone to 16 Sea Zone
3 decisions needed:
1. fight or submerge orders for subs in z91 (for additional rounds after round 1 if possible)
2. kami orders in z19
3. kami orders in z20
make that 4 decisions:
1. fight or submerge orders for subs in z91 (for additional rounds after round 1 if possible)
2. kami orders in z19
3. kami orders in z20
4. scramble orders in z97
1 kami at each dest.
no scramble
if us sub hits in 91. lose a sub. outside of that keep max defense
in 91 lose dests before carr
scramble z97?
oh i see it. rolling now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Egypt to 91 Sea Zone
3 fighters moved from Alexandria to 97 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry and 1 transport moved from 19 Sea Zone to 16 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 2 carriers, 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 carriers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 carrier, 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
4 submarines owned by the Germans Submerged
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 2 bombers, 1 carrier, 2 fighters and 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
3 fighters moved from 97 Sea Zone to Greece
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 20 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to Western United States
1 carrier moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
3 artilleries and 2 infantry moved from Yunnan to Burma
Turn Complete - Chinese
Chinese collect 2 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 infantry moved from Greece to Albania
British take Albania from Italians
2 bombers and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
Combat - British
Battle in Caucasus
British attack with 2 bombers and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Malaya
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Rostov
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Rostov from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Scotland
British attack with 3 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Morocco
2 bombers moved from Caucasus to Greece
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 mech_infantry moved from India to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Tambov to Volgograd
2 fighters moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Greece
2 aaGuns moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
Place Units - British
1 factory_minor placed in Greece
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 29 PUs (5 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,4,2,1,2,2,2,4,4,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
gonna change that a bit.
meant to put all the uk planes in greece, must have accidentally undone it.
EDIT map with ftrs where they were intended.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Albania
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in Albania
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Albania, round 2 : 1/4 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
3 fighters moved from Albania to Southern Italy
1 fighter moved from 98 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Romania to Yugoslavia
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,4,4,5,5,3
Italians collect 20 PUs (4 lost to blockades); end with 20 PUs total
How did you like that convoy roll? Lol
much better than the 6 misses at 2’s to hit naval pieces last jpn turn…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 3 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Volgograd
4 submarines moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians