@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
G40 L 2014 Amon-Sul (Axis) vs mrcunego (Allies +8) 4th game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
2 fighters moved from 106 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
9 infantry moved from Shensi to KansuCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Kansu, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone
1 cruiser moved from 72 Sea Zone to 78 Sea Zone
1 battleship moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Eastern PersiaCombat - British
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 6 : 1/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 78 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 78 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 78 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 infantry and 3 mech_infantrys
Germans defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
2 infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
British roll dice for 2 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/5 hits
Germans roll dice for 2 armour in Anglo Egyptian Sudan, round 3 : 1/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 78 Sea Zone
1 fighter moved from United Kingdom to Finland
1 fighter moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,3,6,4,5,3,4,5,6,1,4
British collect 19 PUs (8 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
yeah… the battlecalculator said that I should have my planes and 12-13 art back after the fight. So it ended up with 10 more survivors for the russians then expected.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Caucasus to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 bomber moved from Normandy Bordeaux to Ukraine
1 armour moved from Persia to Iraq
1 mech_infantry moved from Syria to Persia
2 mech_infantrys moved from Iraq to Persia
1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Syria to Iraq
1 mech_infantry moved from Persia to Iraq
3 transports moved from 99 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 artilleries placed in Persia
1 artillery and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for ANZAC :
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 49 / 70
Russians : 30 / 42
Japanese : 55 / 67
Americans : 51 / 71
Chinese : 5 / 7
British : 27 / 20
UK_Pacific : 10 / 10
Italians : 23 / 39
ANZAC : 10 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian SudanTurn Complete - French
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Javanese resistance :)
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yep… that art had found a good vantage point and killed all the intruders
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Belarus to Archangel
Germans take Archangel from Russians
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to West Indies
1 tactical_bomber moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in West Indies
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking West Indies from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in NorwayNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Eire
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to Ukraine
1 fighter and 1 tactical_bomber moved from Persia to Ukraine
1 armour and 1 bomber moved from Caucasus to Ukraine
2 armour moved from Rostov to Ukraine
3 aaGuns, 2 artilleries and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Northern Italy to UkrainePlace Units - Germans
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries placed in Egypt
2 artilleries, 1 infantry and 6 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Germans :
West Indies : 1 flag, 1 armour and 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Tunisia : 1 flag
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Germany : 2 artilleries, 1 factory_major, 1 infantry and 6 mech_infantrys
Norway : 1 infantry
Belarus : 1 flag
Baltic States : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag
Ukraine : 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 2 transports
125 Sea Zone : 1 submarine
89 Sea Zone : 1 transport
Eire : 1 flag, 2 artilleries and 1 infantry
109 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 59 / 79
Russians : 23 / 42
Japanese : 55 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 25 / 20
UK_Pacific : 10 / 10
Italians : 23 / 39
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
pleae move art from baltic states to belarus
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ahh sorry man. started the turn before seeing your post.
I need your OOL in ukraine -
and here is the file
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as normal with one exception
keep my bombers until the very end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
8 infantry moved from Kazakhstan to Volgograd
20 artilleries and 2 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
2 artilleries moved from Finland to Norway
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Novgorod to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits
1 artillery owned by the Russians retreated to Novgorod
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 8 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 8 infantry in Volgograd, round 2 : 0/8 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 7 infantry in Volgograd, round 3 : 0/7 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 7 infantry in Volgograd, round 4 : 1/7 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Norway
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians roll dice for 2 artilleries in Norway, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Russians attack with 1 armour, 20 artilleries and 2 infantry
Germans defend with 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 3 aaGuns, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 20 artilleries and 2 infantry in Ukraine, round 2 : 6/23 hits
Italians roll dice for 6 aaGuns, 6 armour, 4 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 6/21 hits
2 infantry owned by the Russians, 3 aaGuns owned by the Italians, 4 artilleries owned by the Russians and 3 aaGuns owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 16 artilleries in Ukraine, round 3 : 3/17 hits
Italians roll dice for 6 armour, 4 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 3 : 5/21 hits
1 mech_infantry owned by the Italians, 5 artilleries owned by the Russians, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
1 armour owned by the Russians and 11 artilleries owned by the Russians retreated to Bryansk
Italians win with 6 armour, 4 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 3 aaGuns and 1 mech_infantry
Casualties for Russians: 9 artilleries and 2 infantry
Casualties for Italians: 3 aaGuns, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Bryansk
2 aaGuns and 7 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Finland to Novgorod
2 aaGuns moved from Kazakhstan to Volgograd
3 infantry moved from Shensi to Tsinghai
2 artilleries moved from Finland to KareliaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Siam to Burma
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
3 artilleries and 8 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Hopei to Suiyuyan
2 bombers and 2 fighters moved from Hopei to Suiyuyan
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to BurmaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 fighters and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Suiyuyan, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries and 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Shensi, round 2 : 3/12 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Yunnan to Philippines
2 aaGuns moved from Szechwan to Shensi
2 aaGuns moved from Hopei to Kweichow
2 bombers and 2 fighters moved from Suiyuyan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 armour moved from Hopei to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Chahar
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Burma to Yunnan
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Siam to Malaya
1 mech_infantry moved from Siam to Shan State
1 mech_infantry moved from Shan State to Yunnan
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 transports placed in 19 Sea Zone
1 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 aaGuns, 3 artilleries and 9 infantry
Yunnan : 1 flag, 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 aaGuns, 3 armour and 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
41 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers
38 Sea Zone : 1 destroyer
20 Sea Zone : 1 transport
19 Sea Zone : 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 79
Russians : 33 / 36
Japanese : 59 / 60
Americans : 50 / 71
Chinese : 2 / 7
British : 25 / 20
UK_Pacific : 9 / 10
Italians : 21 / 39
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 fighter moved from 106 Sea Zone to West Indies
1 fighter moved from 106 Sea Zone to West Indies
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 carrier, 1 submarine and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in West Indies
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in West Indies, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in West Indies, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in West Indies
Americans win, taking West Indies from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from West Indies to 89 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 destroyer and 4 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Scotland
British attack with 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 1 infantry in Scotland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
retreated to Burma
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
British attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 41 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in SumatraNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from West India to India
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Finland to NovgorodPlace Units - British
2 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,4,4,6,1,3,4,6,6,3,4,6,1,1,2,2,6,2
British collect 19 PUs (8 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun, 3 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Ukraine to RussiaCombat - Italians
Battle in Caucasus
Italians attack with 4 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 4 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Caucasus, round 2 : 5/15 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 4 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Northwest Persia
2 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 aaGun, 3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Ukraine to Northwest PersiaPlace Units - Italians
1 aaGun and 2 artilleries placed in Persia
Italians undo move 1.
3 artilleries placed in Persia
1 aaGun, 1 armour and 1 mech_infantry placed in Iraq
2 armour placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
1 aaGun and 2 armour placed in Iraq
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Syria : 1 flag
Northern Italy : 1 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Rostov : 1 artillery
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 artillery
Caucasus : 1 flag, 4 armour, 1 artillery, 5 infantry and 5 mech_infantrys
112 Sea Zone : 1 battleship, 2 cruisers and 1 submarine
95 Sea Zone : 1 destroyer and 3 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 aaGun, 2 armour and 1 factory_minor
Eastern Persia : 1 flag, 1 aaGun, 3 artilleries and 4 infantry
Northwest Persia : 1 flag, 2 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber
Persia : 1 flag, 3 artilleries and 1 factory_minorProduction/PUs Summary :
Germans : 47 / 79
Russians : 31 / 36
Japanese : 55 / 60
Americans : 52 / 72
Chinese : 2 / 3
British : 27 / 19
UK_Pacific : 13 / 14
Italians : 23 / 39
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





