Kill DD.
G40 L 2014 Amon-Sul (Axis) vs mrcunego (Allies +8) 4th game
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The dices butchered me :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangsi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
3 mech_infantrys moved from Kwangsi to Siam
3 artilleries and 10 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter moved from French Indo China to Siam
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Siam
3 tactical_bombers moved from Kwangsi to SiamCombat - Japanese
Battle in Siam
Japanese attack with 2 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 5 tactical_bombers in Siam, round 2 : 5/10 hits
UK_Pacific roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 10 infantry in Szechwan, round 2 : 3/13 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Kweichow
2 aaGuns moved from Yunnan to Szechwan
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Siam to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Siam to Yunnan
3 destroyers moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kansu to Hopei
2 mech_infantrys moved from Anhwe to Hopei
3 armour moved from Kiangsu to Hopei
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 fighter moved from Philippines to Hopei
2 tactical_bombers moved from Siam to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to HopeiPlace Units - Japanese
3 destroyers placed in 20 Sea Zone
2 destroyers placed in 19 Sea Zone
3 infantry placed in Kiangsu
Japanese undo move 3.
3 infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Siam : 3 mech_infantrys
Manchuria : 1 flag, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour and 3 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 2 aaGuns, 3 armour, 2 bombers, 2 fighters and 3 mech_infantrys
Szechwan : 1 flag, 2 aaGuns, 3 artilleries and 9 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers
20 Sea Zone : 3 destroyers
19 Sea Zone : 2 destroyers
78 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 70
Russians : 31 / 42
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 5
British : 26 / 27
UK_Pacific : 5 / 6
Italians : 22 / 38
ANZAC : 10 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
2 fighters moved from 106 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
9 infantry moved from Shensi to KansuCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Kansu, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone
1 cruiser moved from 72 Sea Zone to 78 Sea Zone
1 battleship moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Eastern PersiaCombat - British
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 5 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 6 : 1/2 hits
Italians roll dice for 1 infantry in Eastern Persia, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 78 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 78 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 78 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 infantry and 3 mech_infantrys
Germans defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
2 infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
British roll dice for 2 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/5 hits
Germans roll dice for 2 armour in Anglo Egyptian Sudan, round 3 : 1/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 78 Sea Zone
1 fighter moved from United Kingdom to Finland
1 fighter moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,3,6,4,5,3,4,5,6,1,4
British collect 19 PUs (8 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
yeah… the battlecalculator said that I should have my planes and 12-13 art back after the fight. So it ended up with 10 more survivors for the russians then expected.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Caucasus to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 bomber moved from Normandy Bordeaux to Ukraine
1 armour moved from Persia to Iraq
1 mech_infantry moved from Syria to Persia
2 mech_infantrys moved from Iraq to Persia
1 artillery and 5 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Syria to Iraq
1 mech_infantry moved from Persia to Iraq
3 transports moved from 99 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 artilleries placed in Persia
1 artillery and 2 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for ANZAC :
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 49 / 70
Russians : 30 / 42
Japanese : 55 / 67
Americans : 51 / 71
Chinese : 5 / 7
British : 27 / 20
UK_Pacific : 10 / 10
Italians : 23 / 39
ANZAC : 10 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian SudanTurn Complete - French
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Javanese resistance :)
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yep… that art had found a good vantage point and killed all the intruders
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery moved from Belarus to Archangel
Germans take Archangel from Russians
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to West Indies
1 tactical_bomber moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in West Indies
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking West Indies from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in NorwayNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Eire
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to Ukraine
1 fighter and 1 tactical_bomber moved from Persia to Ukraine
1 armour and 1 bomber moved from Caucasus to Ukraine
2 armour moved from Rostov to Ukraine
3 aaGuns, 2 artilleries and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Northern Italy to UkrainePlace Units - Germans
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries placed in Egypt
2 artilleries, 1 infantry and 6 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Germans :
West Indies : 1 flag, 1 armour and 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Tunisia : 1 flag
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Germany : 2 artilleries, 1 factory_major, 1 infantry and 6 mech_infantrys
Norway : 1 infantry
Belarus : 1 flag
Baltic States : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag
Ukraine : 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 2 transports
125 Sea Zone : 1 submarine
89 Sea Zone : 1 transport
Eire : 1 flag, 2 artilleries and 1 infantry
109 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 59 / 79
Russians : 23 / 42
Japanese : 55 / 67
Americans : 50 / 71
Chinese : 5 / 7
British : 25 / 20
UK_Pacific : 10 / 10
Italians : 23 / 39
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
pleae move art from baltic states to belarus
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ahh sorry man. started the turn before seeing your post.
I need your OOL in ukraine -
and here is the file
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as normal with one exception
keep my bombers until the very end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
8 infantry moved from Kazakhstan to Volgograd
20 artilleries and 2 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
2 artilleries moved from Finland to Norway
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 armour moved from Novgorod to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits
1 artillery owned by the Russians retreated to Novgorod
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 8 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 8 infantry in Volgograd, round 2 : 0/8 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 7 infantry in Volgograd, round 3 : 0/7 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 7 infantry in Volgograd, round 4 : 1/7 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Norway
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians roll dice for 2 artilleries in Norway, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Russians attack with 1 armour, 20 artilleries and 2 infantry
Germans defend with 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Italians defend with 3 aaGuns, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 20 artilleries and 2 infantry in Ukraine, round 2 : 6/23 hits
Italians roll dice for 6 aaGuns, 6 armour, 4 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 6/21 hits
2 infantry owned by the Russians, 3 aaGuns owned by the Italians, 4 artilleries owned by the Russians and 3 aaGuns owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 16 artilleries in Ukraine, round 3 : 3/17 hits
Italians roll dice for 6 armour, 4 artilleries, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 3 : 5/21 hits
1 mech_infantry owned by the Italians, 5 artilleries owned by the Russians, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
1 armour owned by the Russians and 11 artilleries owned by the Russians retreated to Bryansk
Italians win with 6 armour, 4 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 3 aaGuns and 1 mech_infantry
Casualties for Russians: 9 artilleries and 2 infantry
Casualties for Italians: 3 aaGuns, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Bryansk
2 aaGuns and 7 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Finland to Novgorod
2 aaGuns moved from Kazakhstan to Volgograd
3 infantry moved from Shensi to Tsinghai
2 artilleries moved from Finland to KareliaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Siam to Burma
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
3 artilleries and 8 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Hopei to Suiyuyan
2 bombers and 2 fighters moved from Hopei to Suiyuyan
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to BurmaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 fighters and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Suiyuyan, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries and 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 9 infantry in Shensi, round 2 : 3/12 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Yunnan to Philippines
2 aaGuns moved from Szechwan to Shensi
2 aaGuns moved from Hopei to Kweichow
2 bombers and 2 fighters moved from Suiyuyan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 armour moved from Hopei to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Chahar
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Burma to Yunnan
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Siam to Malaya
1 mech_infantry moved from Siam to Shan State
1 mech_infantry moved from Shan State to Yunnan
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 transports placed in 19 Sea Zone
1 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 aaGuns, 3 artilleries and 9 infantry
Yunnan : 1 flag, 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 aaGuns, 3 armour and 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
41 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers
38 Sea Zone : 1 destroyer
20 Sea Zone : 1 transport
19 Sea Zone : 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 79
Russians : 33 / 36
Japanese : 59 / 60
Americans : 50 / 71
Chinese : 2 / 7
British : 25 / 20
UK_Pacific : 9 / 10
Italians : 21 / 39
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 fighter moved from 106 Sea Zone to West Indies
1 fighter moved from 106 Sea Zone to West Indies
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 carrier, 1 submarine and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in West Indies
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in West Indies, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in West Indies, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in West Indies
Americans win, taking West Indies from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from West Indies to 89 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 destroyer and 4 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total





