@simon33 You know what follows now :)
L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)
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Kamikazes order:
1 on each of your aircraft carrier
2 on your battleship
1 on one of your cruiserAnd the OOL:
1 hit on my battleship
my subs
1 hit on each of my aircraft carrier
after, max def…
destroyer, aircraft carrier, cruiser, … -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Buryatia to 20 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to JeholCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 9/15 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 20 Sea Zone, round 2 : 8/12 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 7/14 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 3 transports in 20 Sea Zone, round 3 : 7/10 hits
1 fighter owned by the Americans , 3 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 2 carriers owned by the Japanese , 3 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 4/7 hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 20 Sea Zone, round 4 : 2/3 hits
2 fighters owned by the Americans , 1 transport owned by the Japanese , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Casualties for Americans: 3 carriers, 3 cruisers, 4 destroyers, 3 fighters and 1 submarineNon Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Korea : 1 flag, 1 artillery
Jehol : 2 artilleries
Kwangtung : 1 bomber, 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 flag, 1 battleship
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malta : 1 fighter and 1 tactical_bomber
Morocco : 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
92 Sea Zone : 3 submarines
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 6 transportsProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 31 / 24
Americans : 55 / 80
Chinese : 10 / 15
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 artilleries and 18 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to JeholPlace Units - Chinese
2 infantry placed in Jehol
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Jehol : 1 fighter and 5 infantry
Manchuria : 2 infantry
Shensi : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Anhwe : 4 artilleries and 19 infantryProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 34 / 39
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya -
Scramble 95?
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No scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - British
Battle in Libya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 99 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer
British roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
British roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
British attack with 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Germans defend with 3 submarines; Italians defend with 1 destroyer
British roll dice for 4 submarines in 95 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
4 submarines owned by the British and 2 submarines owned by the Germans lost in 95 Sea Zone
Germans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians , 1 submarine owned by the Germans and 2 destroyers owned by the British lost in 95 Sea Zone
British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 3 submarines
Casualties for British: 2 destroyers and 4 submarines
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from 95 Sea Zone to Malta
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Northwest Persia to IraqPlace Units - British
2 transports placed in 81 Sea Zone
British undo move 1.
3 infantry placed in Egypt
British undo move 1.
1 armour and 2 infantry placed in Egypt
British undo move 1.
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
1 armour and 2 infantry placed in Quebec
1 fighter placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Removing units owned by British from Union of South Africa: 2 fighters and 1 mech_infantry
EDIT: Removing units owned by British from 86 Sea Zone: 1 transport
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
6 artilleries placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Anhwe: 3 aaGuns
EDIT: Removing units owned by British from Kweichow: 3 aaGuns
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Removing units owned by British from Siam: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 6 artilleriesTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Manchuria : 1 bomber
Yunnan : 1 mech_infantry
Anhwe : 3 aaGuns
India : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 12 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Java : 1 flag, 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 2 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 2 fighters
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour, 2 artilleries and 3 infantry
Syria : 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
96 Sea Zone : 1 transport
95 Sea Zone : 1 cruiser
106 Sea Zone : 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 1 infantry
81 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 11
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Unreal dice from the German submarine fleet! nice job there, good crews.
just a heads up that it’s fiscal and quarter month end so I’ll probably be spotty for the next five days or so, usually around Wednesday or Thursday to catch up.
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No problem, I’ll wait!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Italians collect 8 PUs (2 lost to blockades); end with 10 PUs totalProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
95 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 62 / 104
Russians : 12 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 battleship, 1 carrier, 5 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Archangel
Germans take Archangel from Russians
25 armour moved from Russia to Rostov
1 fighter moved from Western Germany to 95 Sea Zone
1 bomber moved from Slovakia Hungary to 95 Sea Zone
4 fighters moved from Western Ukraine to Western Germany
5 tactical_bombers moved from Western Ukraine to Western Germany
2 armour moved from Germany to Northern Italy
3 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber and 1 fighter
French defend with 1 cruiser and 1 destroyer; British defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits
French roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits
French roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the French , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans roll dice for 1 bomber in 95 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the British lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiserNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 battleship, 1 carrier and 5 destroyers placed in 112 Sea Zone
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 armour and 2 mech_infantrys moved from Malaya to BurmaTurn Complete - Russians
Territory Summary for Russians :
Burma : 2 armour and 2 mech_infantrys
Timguska : 2 aaGuns and 18 infantry
125 Sea Zone : 1 submarine
Iraq : 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 27 / 24
Americans : 55 / 80
Chinese : 14 / 20
British : 35 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Formosa to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Japanese take Northwest Persia from British
4 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries and 6 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
Japanese take Persia from British
2 armour moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Shensi
2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
2 artilleries and 6 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 tactical_bombers
Americans defend with 1 battleship
Japanese roll dice for 2 tactical_bombers in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship
Battle in Kiangsi
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Kiangsi, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Shensi to Tsinghai
1 tactical_bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 infantry placed in Volgograd
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 31 / 31
Americans : 55 / 80
Chinese : 12 / 20
British : 33 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I can’t upload a map file right now, do you want to intercept Japan ? one US bomber, you have lots of fighters.
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If you get there with only one US bomber, yes I intercept!
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Everythings ok?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Kwangtung to Japan -
Everythings ok?
Kinda yes :) my PC at work just stopped working for axis and allies and my at home PC is shared with my family so getting game time is ridiculously hard.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Kwangtung to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 4 interceptors out of Japan
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/4 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Japan causes 4 damage total.
Battle in Formosa
Battle in Okinawa
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Americans from Japan: 1 bomber
EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 0
EDIT: Turning off Edit Mode
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
4 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, 1 infantry and 1 mech_infantry
Korea : 1 flag, 1 artillery
Jehol : 2 artilleries
Okinawa : 1 flag, 1 infantry and 1 mech_infantry
Kwangtung : 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
20 Sea Zone : 1 flag, 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malta : 1 fighter and 1 tactical_bomber
Morocco : 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
101 Sea Zone : 4 destroyers, 2 submarines and 3 transports
91 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 8 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 29 / 31
Americans : 57 / 82
Chinese : 12 / 20
British : 33 / 40
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 31
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0