also, the chinese guy that moved to shansi will just stay in inner mong
JuanSpain (allies +9) vs MiamiUMike - G40 (Game #2)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
1 armour moved from Romania to Ukraine
1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from British with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 aaGuns moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
Scramble?
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I believe I would be allowed to do kamis here too?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone -
I think you are right, Can I include another fighter?, In that case please find attached the new file.
Thx
Juan
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to Guam
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 4 factory_majors and 6 factory_minors; Remaining resources: 46 PUs;
Germans buy 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 87 Sea Zone to 88 Sea Zone
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
1 mech_infantry moved from Cyprus to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 armour, 2 artilleries and 15 infantry moved from Finland to KareliaCombat - Germans
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 3 submarines
British defend with 2 destroyers
Germans win with 2 submarines remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyersNon Combat Move - Germans
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Poland to Ukraine
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Poland to Ukraine
1 artillery, 1 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Poland to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
4 aaGuns moved from Poland to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
3 infantry placed in Ukraine
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 mech_infantrys moved from Kansu to Yenisey
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Belarus
Russians attack with 12 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians win, taking Belarus from Italians with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yenisey
Russians attack with 5 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Yenisey from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Novgorod to BelarusPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kazakhstan
Japanese take Tsinghai from Chinese
Japanese take Kazakhstan from Russians
1 artillery and 3 mech_infantrys moved from Shensi to Sikang
1 tactical_bomber moved from Yunnan to Sikang
4 bombers moved from Shan State to Sikang
2 mech_infantrys moved from Anhwe to Szechwan
2 artilleries moved from Yunnan to Szechwan
1 mech_infantry moved from Shensi to Sikang
3 submarines moved from 36 Sea Zone to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
3 destroyers moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Chahar
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 3 destroyers and 2 transports
Americans defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the ANZAC
3 submarines owned by the Japanese retreated to 21 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in Szechwan
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 4 bombers, 4 mech_infantrys and 1 tactical_bomber
British defend with 3 mech_infantrys; Chinese defend with 1 fighter and 3 infantry
Japanese win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 4 mech_infantrys
Casualties for British: 3 mech_infantrys
Casualties for Chinese: 1 fighter and 3 infantry
2 fighters owned by the ANZAC could not land and were killedNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Yunnan
1 aaGun moved from Shensi to Szechwan
4 bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
2 mech_infantrys moved from Shan State to Szechwan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Manchuria
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Buryatia
1 fighter moved from Manchuria to Yunnan
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Manchuria
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 88 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 88 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
2 bombers moved from 104 Sea Zone to 88 Sea Zone
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Novgorod to Germany
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 submarines moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
9 destroyers, 1 infantry, 1 mech_infantry, 10 submarines and 1 transport moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Kiangsu
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 3 submarines
Americans win, taking Kiangsu from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in 88 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from 88 Sea Zone to Gibraltar
2 fighters moved from 88 Sea Zone to 91 Sea Zone
3 carriers moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to United Kingdom
8 submarines moved from 10 Sea Zone to 12 Sea Zone
8 submarines moved from 12 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 destroyers and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 bomber moved from Russia to Ukraine
1 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Air Battle in Ukraine
British attacks with 1 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - British
2 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Caucasus to Bryansk
2 infantry moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Tambov
3 artilleries moved from Caucasus to Volgograd
3 infantry moved from Caucasus to Volgograd
6 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Northwest Persia to Volgograd
3 mech_infantrys moved from Egypt to Iraq
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 destroyers placed in 109 Sea Zone
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Ukraine to Western UkraineCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Western Ukraine
Italians attack with 1 armour and 2 mech_infantrys
British defend with 2 mech_infantrys; Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
3 aaGuns, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 51 PUs;
Germans buy 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 2 artilleries and 15 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Ukraine to Egypt
7 armour, 4 artilleries, 18 infantry and 29 mech_infantrys moved from Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 7 armour, 4 artilleries, 18 infantry and 29 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 7 armour, 4 artilleries, 17 infantry and 29 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 15 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 15 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Egypt
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Germans win, taking Egypt from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -10
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 4 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
5 mech_infantrys moved from Eastern Poland to Novgorod
4 aaGuns moved from Eastern Poland to Romania
2 artilleries moved from Eastern Poland to Romania
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Western Germany to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Greece
1 fighter and 4 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Romania
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belarus to Novgorod
12 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 fighters moved from Russia to Novgorod
13 mech_infantrys moved from Bryansk to Novgorod
2 armour moved from Bryansk to Novgorod
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 fighters, 12 infantry, 14 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 5 mech_infantrys
Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71
Casualties for Germans: 16 infantry and 4 mech_infantrys
Casualties for Russians: 2 armour, 2 fighters, 12 infantry, 14 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to TambovPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total