@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
ncm:
ca 72 -> 80
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Italians take Gibraltar from British
2 fighters moved from Algeria to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 bomber moved from Southern France to 96 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 destroyer
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 bomber and 2 fighters moved from 96 Sea Zone to Greece
1 armour moved from Greece to Romania
2 aaGuns moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
4 infantry moved from 100 Sea Zone to Romania
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 2 infantry moved from Southern France to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 armour moved from Normandy Bordeaux to Gibraltar
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Alexandria : 2 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 18 / 28
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 18 / 28
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 battleship, 1 cruiser and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Nenetsia
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Greece to Novgorod
4 bombers moved from Greece to Volgograd
1 armour moved from Turkey to Volgograd
Germans take Caucasus from Russians
1 armour moved from Turkey to Volgograd
1 artillery moved from Turkey to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Bessarabia
4 fighters and 3 tactical_bombers moved from Greece to Bessarabia
Combat - Germans
Battle in Nenetsia
Battle in Archangel
Battle in Bessarabia
Germans attack with 1 artillery, 4 fighters and 3 tactical_bombers
Russians defend with 1 artillery and 5 infantry
Russians win, taking Nenetsia from Russians, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for Russians: 4 infantry
3 tactical_bombers owned by the Germans and 4 fighters owned by the Germans retreated
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour and 4 bombers
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Volgograd to Romania
1 tactical_bomber moved from Bessarabia to Greece
4 fighters and 2 tactical_bombers moved from Bessarabia to Romania
3 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Portugal to Gibraltar
1 armour moved from Portugal to Gibraltar
3 aaGuns moved from Southern France to Spain
1 armour moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
4 bombers moved from Romania to Yugoslavia
2 artilleries moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 infantry moved from Finland to Karelia
1 bomber moved from Novgorod to Poland
Place Units - Germans
2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 airfield placed in Romania
1 carrier and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
2 armour moved from Ukraine to Volgograd
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 20 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Ukraine to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 tactical_bomber in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 21 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 2 artilleries and 21 infantry in Novgorod, round 2 : 4/23 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Russia
1 aaGun moved from Bryansk to Ukraine
4 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 submarine moved from 111 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Buryatia : 1 infantry
Baltic States : 1 infantry
Eastern Poland : 2 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 4 armour, 1 artillery, 1 factory_minor, 16 infantry and 3 mech_infantrys
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 21 infantry
Caucasus : 1 mech_infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 78
Russians : 35 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 17 / 28
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
geez sorry man, i’m way overdue here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 artilleries moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Yunnan to Kwangtung
2 bombers moved from Kwangsi to Philippines
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Battle in Borneo
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sumatra from ANZAC, taking Borneo from UK_Pacific, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Yunnan to Manchuria
1 armour moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 aaGun, 2 artilleries and 9 infantry moved from Kweichow to Yunnan
1 fighter moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 infantry moved from Anhwe to Jehol
Place Units - Japanese
2 artilleries, 2 fighters and 2 infantry placed in Japan
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 armour in Morocco, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
4 carriers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
101 Sea Zone : 1 destroyer, 1 submarine and 4 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 52 / 78
Russians : 34 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 0 / 2
British : 36 / 41
UK_Pacific : 8 / 22
Italians : 17 / 28
ANZAC : 10 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
British roll dice for 1 artillery in Burma, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits
1 artillery owned by the British lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Persia to Iraq
1 tactical_bomber moved from Saudi Arabia to India
1 infantry moved from Mozambique to Tanganyika Territory
1 infantry moved from Angola to Rhodesia
2 infantry and 1 transport moved from 69 Sea Zone to 67 Sea Zone
1 armour moved from Southeast Mexico to Venezuela
British take Venezuela from Neutral_True
2 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery placed in Quebec
1 harbour placed in Saudi Arabia
3 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour and 1 infantry
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 aaGun, 1 armour and 1 infantry
Rhodesia : 1 infantry
Tanganyika Territory : 1 infantry
Morocco : 1 flag, 1 artillery
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Turkey : 1 flag, 1 infantry
Mozambique : 1 flag
Saudi Arabia : 1 flag, 1 fighter, 1 harbour and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 transport
67 Sea Zone : 2 infantry and 1 transport
109 Sea Zone : 1 flag, 1 destroyer
Angola : 1 flag
Iraq : 1 flag, 3 infantry
Eastern Persia : 1 flag, 1 infantry
Venezuela : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 50 / 78
Russians : 34 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 0 / 2
British : 42 / 42
UK_Pacific : 8 / 8
Italians : 15 / 28
ANZAC : 10 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 4 / 0
I’ll just give it a bump near the 10 day mark, as you seem to have forgotten to take a turn last time.
i am just ridiculously busy at the moment - if you are thinking you will start officially bumping me then let me know and i guess that’s just how it will have to be.
cheers
Oh, no, don’t worry about anything like that. Winning on time is no win at all. Just as long as you don’t forget about this one.
Oh, no, don’t worry about anything like that. Winning on time is no win at all. Just as long as you don’t forget about this one.
no worries at all - this is a fun one, just haven’t had the time. may be able to move now though!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Turkey
1 bomber moved from Greece to Turkey
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
2 fighters moved from Greece to Caucasus
Combat - Italians
Battle in Turkey
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Turkey from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 infantry
EDIT: Removing units owned by Italians from Turkey: 1 infantry
EDIT: Changing ownership of Turkey from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Greece
1 bomber moved from Turkey to Greece
1 aaGun moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Gibraltar to Southern France
3 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Spain to 93 Sea Zone
1 artillery moved from Spain to Southern France
1 submarine moved from 96 Sea Zone to 92 Sea Zone
Place Units - Italians
3 infantry placed in Northern Italy
1 bomber placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Turkey
1 bomber moved from Greece to Turkey
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
2 fighters moved from Greece to Caucasus
Combat - Italians
Battle in Turkey
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Turkey from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 infantry
EDIT: Removing units owned by Italians from Turkey: 1 infantry
EDIT: Changing ownership of Turkey from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Greece
1 bomber moved from Turkey to Greece
1 aaGun moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Gibraltar to Southern France
3 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Spain to 93 Sea Zone
1 artillery moved from Spain to Southern France
1 submarine moved from 96 Sea Zone to 92 Sea Zone
Place Units - Italians
3 infantry placed in Northern Italy
1 bomber placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
2 aaGuns, 3 fighters and 4 infantry moved from Queensland to New South Wales
2 fighters moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Alexandria : 2 infantry
Production/PUs Summary :
Germans : 50 / 78
Russians : 32 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 0 / 2
British : 42 / 42
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 50 / 78
Russians : 32 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 0 / 2
British : 42 / 42
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 factory_minor, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Greece to Turkey
Germans take Turkey from British
1 infantry moved from Greece to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Rostov
1 bomber and 1 infantry moved from Poland to Baltic States
3 artilleries and 17 infantry moved from Poland to Eastern Poland
4 bombers moved from Yugoslavia to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 91 Sea Zone
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 battleship, 1 carrier and 1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Romania to 125 Sea Zone
Combat - Germans
Battle in Rostov
Battle in 91 Sea Zone
Germans attack with 4 bombers, 2 carriers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Italians loiter and taunt with 1 infantry
British defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Germans
Germans win, taking Rostov from Russians with 4 bombers, 2 carriers, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 93
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Morocco
Germans attack with 1 armour
British defend with 1 artillery
Germans win, taking Morocco from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Poland
Germans attack with 3 artilleries and 17 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Greece
3 aaGuns moved from Poland to Eastern Poland
5 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
4 bombers, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
3 transports moved from 127 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from Karelia to Finland
1 armour moved from Yugoslavia to Greece
1 armour moved from Romania to Greece
1 mech_infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Southern France
1 mech_infantry moved from Spain to Southern France
1 mech_infantry moved from Germany to Romania
Place Units - Germans
1 airfield and 1 factory_minor placed in Spain
1 armour and 9 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
1 infantry moved from Novgorod to Archangel
Russians take Archangel from Germans
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Russia to Caucasus
15 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Novgorod to Karelia
1 artillery and 18 infantry moved from Novgorod to Vyborg
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Volgograd to Novosibirsk
2 fighters moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 fighters in Novosibirsk, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour in Urals, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Russians roll dice for 1 armour in Urals, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits
Russians roll dice for 1 armour in Urals, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 5 : 1/1 hits
1 armour owned by the Russians lost in Urals
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 16 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 16 infantry in Rostov, round 2 : 5/17 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 18 infantry in Vyborg, round 2 : 2/19 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Vyborg
1 artillery and 4 infantry moved from Russia to Bryansk
4 armour and 3 mech_infantrys moved from Ukraine to Bryansk
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from Caucasus to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Buryatia to Amur
Place Units - Russians
1 infantry placed in Novgorod
2 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 2 aaGuns and 17 infantry
Karelia : 1 artillery and 2 infantry
Bryansk : 1 aaGun, 4 armour, 1 artillery, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Rostov : 1 artillery and 16 infantry
Vyborg : 2 aaGuns, 1 artillery and 17 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 5 infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 1 armour
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 68
Russians : 37 / 37
Japanese : 59 / 68
Americans : 50 / 70
Chinese : 0 / 2
British : 39 / 42
UK_Pacific : 8 / 8
Italians : 15 / 27
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 4 / 0