@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
I want the french DD in 96. ere’s the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
1 artillery moved from 99 Sea Zone to Turkey
2 armour and 2 infantry moved from Greece to Turkey
5 bombers moved from France to Turkey
2 fighters and 3 tactical_bombers moved from Northern Italy to Turkey
2 fighters moved from Southern Italy to Turkey
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Spain to Portugal
1 armour moved from Spain to Portugal
Combat - Germans
Battle in Portugal
Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
Germans attack with 2 armour, 1 artillery, 5 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
Germans win, taking Turkey from Neutral_True with 2 armour, 1 artillery, 5 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Germans
1 armour moved from Greece to Iraq
Germans take Iraq from Neutral_Axis
2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
4 fighters and 3 tactical_bombers moved from Turkey to Greece
1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
3 transports moved from 114 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
3 aaGuns moved from France to Southern France
1 armour moved from Spain to Southern France
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Portugal to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 artilleries and 9 infantry moved from Sweden to Finland
5 bombers moved from Turkey to Greece
2 armour moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
Place Units - Germans
1 airfield placed in Greece
2 infantry placed in Southern France
1 transport placed in 93 Sea Zone
2 mech_infantrys placed in Germany
3 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Belarus to Baltic States
1 artillery and 24 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 artillery moved from Ukraine to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
2 infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Buryatia : 1 infantry
Baltic States : 2 aaGuns, 2 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber
Bryansk : 1 aaGun
Bessarabia : 1 artillery and 5 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 2 armour, 1 factory_minor, 13 infantry and 1 mech_infantry
Western Ukraine : 4 armour and 3 mech_infantrys
Volgograd : 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
111 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 64
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 30 / 23
UK_Pacific : 17 / 17
Italians : 19 / 23
ANZAC : 18 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
2 artilleries and 3 infantry moved from Hopei to Kweichow
6 infantry moved from Anhwe to Kweichow
2 bombers, 7 fighters and 8 tactical_bombers moved from Kwangsi to Sikang
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers, 7 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
3 artilleries moved from Yunnan to Kwangsi
7 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 6 tactical_bombers moved from Sikang to Yunnan
2 bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 52 / 64
Russians : 37 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 6
British : 30 / 23
UK_Pacific : 17 / 17
Italians : 19 / 23
ANZAC : 18 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Territory Summary for Chinese :
Sikang : 2 infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 37 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 30 / 23
UK_Pacific : 17 / 17
Italians : 19 / 23
ANZAC : 18 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
3 infantry moved from Saudi Arabia to Iraq
1 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kenya
Battle in Iraq
British attack with 3 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 armour and 3 infantry
British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits
Germans roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq
British win, taking Kenya from Italians, taking Iraq from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 battleship and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 fighters moved from Iraq to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from Iraq to Saudi Arabia
1 infantry moved from Mozambique to Tanganyika Territory
1 infantry moved from Union of South Africa to Mozambique
1 transport moved from 82 Sea Zone to 70 Sea Zone
2 infantry moved from Angola to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 69 Sea Zone
1 armour moved from Ontario to Southeast Mexico
3 infantry moved from Burma to India
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 carrier, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 23 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Southeast Mexico : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 2 infantry
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 aaGun, 1 armour and 1 infantry
Tanganyika Territory : 1 infantry
Tobruk : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Mozambique : 1 flag, 1 infantry
Saudi Arabia : 1 flag, 1 fighter and 2 tactical_bombers
106 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Angola : 1 flag, 1 infantry
Iraq : 1 flag, 2 infantry
72 Sea Zone : 1 cruiser and 1 transport
Persia : 1 flag, 3 infantry
69 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 50 / 64
Russians : 37 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 18 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
ncm:
ca 72 -> 80
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Italians take Gibraltar from British
2 fighters moved from Algeria to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 bomber moved from Southern France to 96 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 destroyer
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 bomber and 2 fighters moved from 96 Sea Zone to Greece
1 armour moved from Greece to Romania
2 aaGuns moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
4 infantry moved from 100 Sea Zone to Romania
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 2 infantry moved from Southern France to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
1 armour moved from Normandy Bordeaux to Gibraltar
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Alexandria : 2 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 18 / 28
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 18 / 28
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 battleship, 1 cruiser and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Nenetsia
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Greece to Novgorod
4 bombers moved from Greece to Volgograd
1 armour moved from Turkey to Volgograd
Germans take Caucasus from Russians
1 armour moved from Turkey to Volgograd
1 artillery moved from Turkey to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Bessarabia
4 fighters and 3 tactical_bombers moved from Greece to Bessarabia
Combat - Germans
Battle in Nenetsia
Battle in Archangel
Battle in Bessarabia
Germans attack with 1 artillery, 4 fighters and 3 tactical_bombers
Russians defend with 1 artillery and 5 infantry
Russians win, taking Nenetsia from Russians, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for Russians: 4 infantry
3 tactical_bombers owned by the Germans and 4 fighters owned by the Germans retreated
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour and 4 bombers
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Volgograd to Romania
1 tactical_bomber moved from Bessarabia to Greece
4 fighters and 2 tactical_bombers moved from Bessarabia to Romania
3 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Portugal to Gibraltar
1 armour moved from Portugal to Gibraltar
3 aaGuns moved from Southern France to Spain
1 armour moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
4 bombers moved from Romania to Yugoslavia
2 artilleries moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 infantry moved from Finland to Karelia
1 bomber moved from Novgorod to Poland
Place Units - Germans
2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 airfield placed in Romania
1 carrier and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
2 armour moved from Ukraine to Volgograd
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 20 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Ukraine to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 tactical_bomber in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 21 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 2 artilleries and 21 infantry in Novgorod, round 2 : 4/23 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 21 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Russia
1 aaGun moved from Bryansk to Ukraine
4 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 submarine moved from 111 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Buryatia : 1 infantry
Baltic States : 1 infantry
Eastern Poland : 2 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 4 armour, 1 artillery, 1 factory_minor, 16 infantry and 3 mech_infantrys
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 21 infantry
Caucasus : 1 mech_infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 78
Russians : 35 / 37
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 36 / 41
UK_Pacific : 17 / 22
Italians : 17 / 28
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
geez sorry man, i’m way overdue here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 artilleries moved from Kwangsi to Kwangtung
3 tactical_bombers moved from Yunnan to Kwangtung
2 bombers moved from Kwangsi to Philippines
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Sikang
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Battle in Borneo
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sumatra from ANZAC, taking Borneo from UK_Pacific, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Yunnan to Manchuria
1 armour moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 aaGun, 2 artilleries and 9 infantry moved from Kweichow to Yunnan
1 fighter moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 infantry moved from Anhwe to Jehol
Place Units - Japanese
2 artilleries, 2 fighters and 2 infantry placed in Japan
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 armour in Morocco, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Morocco
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
4 carriers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
101 Sea Zone : 1 destroyer, 1 submarine and 4 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 52 / 78
Russians : 34 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 0 / 2
British : 36 / 41
UK_Pacific : 8 / 22
Italians : 17 / 28
ANZAC : 10 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
British roll dice for 1 artillery in Burma, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits
1 artillery owned by the British lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Persia to Iraq
1 tactical_bomber moved from Saudi Arabia to India
1 infantry moved from Mozambique to Tanganyika Territory
1 infantry moved from Angola to Rhodesia
2 infantry and 1 transport moved from 69 Sea Zone to 67 Sea Zone
1 armour moved from Southeast Mexico to Venezuela
British take Venezuela from Neutral_True
2 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery placed in Quebec
1 harbour placed in Saudi Arabia
3 mech_infantrys placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour and 1 infantry
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 aaGun, 1 armour and 1 infantry
Rhodesia : 1 infantry
Tanganyika Territory : 1 infantry
Morocco : 1 flag, 1 artillery
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Turkey : 1 flag, 1 infantry
Mozambique : 1 flag
Saudi Arabia : 1 flag, 1 fighter, 1 harbour and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 transport
67 Sea Zone : 2 infantry and 1 transport
109 Sea Zone : 1 flag, 1 destroyer
Angola : 1 flag
Iraq : 1 flag, 3 infantry
Eastern Persia : 1 flag, 1 infantry
Venezuela : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 50 / 78
Russians : 34 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 0 / 2
British : 42 / 42
UK_Pacific : 8 / 8
Italians : 15 / 28
ANZAC : 10 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 4 / 0
I’ll just give it a bump near the 10 day mark, as you seem to have forgotten to take a turn last time.
i am just ridiculously busy at the moment - if you are thinking you will start officially bumping me then let me know and i guess that’s just how it will have to be.
cheers
Oh, no, don’t worry about anything like that. Winning on time is no win at all. Just as long as you don’t forget about this one.