AK_Grown (Axis) vs. Vold - No bid

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 battleship, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Soviet Far East
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 cruisers, 2 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Iwo Jima
                Battle in Korea
                Battle in Gibraltar

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                2 fighters moved from Eastern United States to 10 Sea Zone
                1 carrier moved from 8 Sea Zone to 6 Sea Zone
                3 carriers moved from 33 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                2 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan
                1 fighter moved from Suiyuyan to Hunan
                1 artillery and 8 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Chahar
                    Chinese attack with 1 artillery and 8 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Chahar from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 infantry placed in Hunan
                4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '13

    I forgot to do the landing in Cyprus.  Here are the dice;

    attack 1
    ;dice 2d6;

    def 1
    ;dice 1d6;

  • '13

    I forgot to do the landing in Cyprus.  Here are the dice;

    attack 1
    DiceRolling 2d6:
    (4, 4)

    def 1
    DiceRolling 1d6:
    (2)

  • '13

    I forgot to do the landing in Cyprus.  Here are the dice;

    attack 1
    DiceRolling 1d6:
    (1)

    def 1
    DiceRolling 1d6:
    (6)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield and 2 destroyers; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 armour moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                1 mech_infantry moved from Egypt to Tobruk
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                5 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter moved from Morocco to 99 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
                    Italians defend with 2 cruisers, 1 destroyer and 1 transport
                    British win, taking 99 Sea Zone from Italians with 1 bomber, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is 28
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 2 cruisers, 1 destroyer and 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Cyprus: 1 armour
                EDIT: Removing units owned by British from 99 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by British to Cyprus: 1 artillery
                EDIT: Changing ownership of Cyprus from Italians to British
                EDIT: Turning off Edit Mode
                2 fighters moved from 99 Sea Zone to Egypt
                1 bomber moved from 99 Sea Zone to Egypt
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 armour and 2 mech_infantrys moved from India to Yunnan
                2 fighters moved from Malaya to Sumatra
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                3 aaGuns moved from Kwangsi to Kiangsi

    Place Units - British
                1 airfield placed in Egypt
                2 destroyers placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                British collect 34 PUs (2 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 submarines placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in 39 Sea Zone change ownership: 2 submarines


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                4 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 battleship and 1 carrier moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 transport
                    British defend with 1 carrier and 1 fighter
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 transport in 99 Sea Zone, round 2 :  4/4 hits
                        British roll dice for 1 fighter in 99 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 carrier in 99 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from British with 1 battleship, 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26
                    Casualties for British: 1 carrier and 1 fighter
                Battle in Cyprus
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 :  1/2 hits
                        British roll dice for 1 artillery in Cyprus, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Cyprus
                    Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Western Ukraine
                    Italians attack with 1 armour, 4 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Western Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
                1 submarine placed in 97 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Caroline Islands to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 45 Sea Zone to Dutch New Guinea
                2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
                1 fighter moved from Kwangsi to Kiangsi

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone
                ANZAC undo move 2.
                ANZAC undo move 1.
                1 infantry placed in Queensland
                3 submarines placed in 62 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '13

    check me for an OOL for sz6 when you set your attack plz

  • '13

    Dude - I totally missed your kami orders in forum.  I went off of the text and didn’t check for an update before unleashing the hounds on sz6.

    I had assumed you saw the file before sending me the text.

    We can replay it from that point if you like, just let me know.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                5 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 infantry in Bryansk, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 5 infantry in Bryansk, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                6 mech_infantrys moved from Belarus to Western Ukraine
                11 armour moved from Belarus to Western Ukraine
                5 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Karelia to Novgorod
                1 artillery moved from Finland to Vyborg
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Belarus to Novgorod
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                3 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 artilleries and 4 infantry placed in Western Germany
                1 transport placed in 112 Sea Zone
                3 armour placed in Novgorod
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                2 armour, 1 bomber and 2 mech_infantrys moved from Central Mongolia to Anhwe
                1 fighter moved from Suiyuyan to Anhwe
                1 armour and 3 mech_infantrys moved from Hopei to Anhwe
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                3 artilleries and 6 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 fighter, 1 infantry and 1 tactical_bomber
                Battle in Bryansk
                    Russians attack with 3 artilleries and 6 infantry
                    Germans defend with 5 infantry
                    Russians win, taking Bryansk from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Russians attack with 3 armour, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys
                    Japanese defend with 1 artillery, 4 fighters and 4 tactical_bombers
                    Russians win, taking Anhwe from Japanese with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 66
                    Casualties for Japanese: 1 artillery, 4 fighters and 4 tactical_bombers
                    Casualties for Russians: 2 infantry and 4 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Anhwe to Novosibirsk
                1 fighter moved from Anhwe to Shensi
                3 artilleries moved from Vologda to Russia
                1 mech_infantry moved from Persia to Trans-Jordan

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Shantung to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                3 bombers moved from Shantung to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Korea
                1 bomber moved from Shantung to Korea
                1 armour moved from Manchuria to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 armour, 3 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 3 armour and 1 mech_infantry
                        Japanese roll dice for 2 armour, 3 bombers, 1 infantry and 1 mech_infantry in Anhwe, round 2 :  5/7 hits
                        Chinese roll dice for 3 armour and 1 mech_infantry in Anhwe, round 2 :  3/4 hits
                        3 armour owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 3 armour and 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Korea, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                3 bombers moved from Anhwe to Japan
                2 transports moved from 44 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 battleship moved from 44 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in Manchuria
                1 armour, 2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,1,2,4,6,1,3,1,4,5,6,6,1,4,3,1,4,2
                Japanese collect 26 PUs (11 lost to blockades); end with 26 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 artillery moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 submarine
                    Americans win, taking 106 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Hunan to Anhwe
                3 infantry moved from Chahar to Jehol
                1 artillery and 8 infantry moved from Chahar to Jehol
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery and 11 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Jehol from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hunan

    Place Units - Chinese
                6 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British repair 17 damage on 17 factory_majors; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                5 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Tunisia: 1 mech_infantry
                EDIT: Changing ownership of Tunisia from Italians to British
                EDIT: Removing units owned by British from Tobruk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from Libya to Alexandria
                1 artillery and 3 infantry moved from Alexandria to Egypt
                2 submarines moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Malaya to Sikang
                2 armour moved from Yunnan to Sikang
                2 mech_infantrys moved from Yunnan to Anhwe
                1 artillery and 3 infantry moved from Yunnan to Hunan
                3 aaGuns moved from Kiangsi to Kiangsu
                2 fighters moved from Sumatra to India

    Place Units - British
                7 infantry placed in United Kingdom
                1 infantry placed in Iraq

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport


  • scramble option in Egypt

    sorry for the delay

  • '13

    ya, scramble all

    No worries, I know you’re a busy guy  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 99 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 2 submarines
                    British defend with 2 destroyers and 2 fighters
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    retreated to 98 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 2 destroyers
                    Casualties for Italians: 2 submarines
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Southern Italy
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 battleship and 1 carrier moved from 99 Sea Zone to 97 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 artilleries placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

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