14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 9 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 49 Sea Zone
                1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
                1 destroyer moved from 33 Sea Zone to 50 Sea Zone
                2 fighters moved from 33 Sea Zone to Solomon Islands
                1 artillery moved from Shan State to Yunnan
                3 infantry moved from Shan State to Yunnan
                2 infantry moved from Shan State to French Indo China
                2 infantry moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 bomber moved from India to Caucasus
                2 fighters moved from 33 Sea Zone to Solomon Islands
                2 battleships and 6 destroyers moved from 33 Sea Zone to 49 Sea Zone
                2 carriers moved from 33 Sea Zone to 49 Sea Zone
                14 submarines moved from 33 Sea Zone to 49 Sea Zone
                1 carrier moved from 33 Sea Zone to 49 Sea Zone
                2 fighters moved from 33 Sea Zone to Solomon Islands
                1 carrier moved from 33 Sea Zone to 49 Sea Zone
                2 fighters moved from 33 Sea Zone to Solomon Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                2 fighters moved from 6 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to Manchuria

    Combat - Japanese
                Battle in Solomon Islands
                    Japanese attack with 1 artillery, 8 fighters and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 battleships in Solomon Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 8 fighters and 1 infantry in Solomon Islands, round 2 :  4/10 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Solomon Islands, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                    Japanese win, taking Solomon Islands from Americans with 1 artillery and 8 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery and 3 fighters
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 fighters in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 infantry in Jehol, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  4/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                        Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from French Equatorial Africa to Angola
                      Japanese take Angola from Neutral_True
                1 infantry moved from Tobruk to Libya
                1 aaGun moved from Buryatia to Yakut S.S.R.
                3 artilleries moved from Sakha to Amur
                8 fighters moved from Solomon Islands to 49 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Mozambique
                      Japanese take Mozambique from Neutral_True
                1 infantry moved from Trans-Jordan to Egypt
                4 fighters moved from Persia to Egypt
                1 mech_infantry moved from Persia to Turkey
                      Japanese take Turkey from Neutral_True
                1 infantry moved from India to Burma
                3 infantry moved from Shan State to Yunnan
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                6 artilleries and 18 infantry moved from Northwest Persia to Turkey
                1 bomber moved from Caucasus to Saudi Arabia
                5 transports moved from 42 Sea Zone to 33 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from Philippines to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                2 artilleries and 3 infantry moved from Persia to Eastern Persia
                1 transport moved from 77 Sea Zone to 80 Sea Zone
                3 transports moved from 42 Sea Zone to 54 Sea Zone
                3 aaGuns, 5 artilleries and 18 infantry moved from South Australia to Queensland
                2 carriers moved from 33 Sea Zone to 19 Sea Zone
                3 fighters moved from Jehol to 19 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                2 fighters moved from Manchuria to Korea
                2 cruisers moved from 33 Sea Zone to 6 Sea Zone
                2 carriers and 4 destroyers moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from Korea to 6 Sea Zone
                1 mech_infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Persia to Eastern Persia
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                2 artilleries and 4 infantry moved from West India to Eastern Persia
                1 armour moved from Northwest Persia to Eastern Persia
                4 tactical_bombers moved from 33 Sea Zone to Japan

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 factory_minor placed in Korea
                3 mech_infantrys placed in Union of South Africa
                2 artilleries and 1 infantry placed in Malaya
                2 artilleries and 1 infantry placed in India
                2 artilleries and 1 infantry placed in West India
                3 artilleries and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 87 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 17 / 22
        Japanese : 87 / 107
        Americans : 54 / 72
        Chinese : 21 / 26
        British : 9 / 0
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 2 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

  • '12

    wheat, looking at the map, it appears i have possibly forgot to move a bunch of russian infantry from moscow to bryansk - doesn’t look right.  let me investigate.

  • '12

    yeah, i definitely did.  i think i meant to move all 18 of the infantry that were in moscow to joint the forward stack in bryansk.  had you noticed?  did it affect your japanese move at all?

  • '12

    yeah with that big moscow stack, i just forgot to move the infantry forward.  dunno if it was shellshock from the italians ripping me or what but i definitely intended to move those infantry forward.  i highly doubt it affected your japanese move so i will start planning the allies and wait to hear from you.

  • '17

    I assumed that you intended to defend Bryansk with US air reinforcement.

    But it makes no difference to Japan for this turn.

  • '12

    I hope im not forgetting somethin I was thinking at the time but I dont think there is any reason to leave a ton of inf in moscow.  Air on the ab is the way to go.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Combat Move - British
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Bryansk
                1 armour moved from Bryansk to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Bryansk

    Combat - British

    Non Combat Move - British
                3 artilleries, 1 fighter and 1 infantry moved from Samara to Russia
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 5 transports moved from 64 Sea Zone to 91 Sea Zone

    Turn Complete - UK_Pacific

  • '17

    We’ve built 8 air/naval bases between Holland, Midway, Wake, Java, SE Mexico, Tobruk, and Spain. That’s pretty amazing. Also 5 mIC if you count the one lost to China.

  • '12

    @wheatbeer:

    We’ve built 8 air/naval bases between Holland, Midway, Wake, Java, SE Mexico, Tobruk, and Spain. That’s pretty amazing. Also 5 mIC if you count the one lost to China.

    I built 6 of the 8.  Hope I can make good use of them.

  • '17

    I am noticing some possible errors.

    One, I am certain is an oversight: the UK units in China.

    The others, you may or may not be unhappy about if I exploit, so I encourage you to take another look at the map and confirm that you’re happy with the NCM. I don’t want to have to deal with retroactive changes since both halves of the map are increasingly interrelated.

  • '17

    Didn’t mean to sound so gruff  :lol:

    I don’t want you to end up regretting the turn or consider a mistake game-ending, but I also don’t like to show my hand by pointing out Axis opportunities either.

  • '12

    I did move quickly and yes at least forgot uk in china AGAIN.  Let me take a look.  Perhaps 91 fleet underdefended or other possibilities.  Will try to look tonight.  In a flurry to get off for the holidays flying out friday.

  • '17

    Speaking of which, I’ll be out of town for Christmas between the 23rd and 27th (give or take, depending on weather).

    I may be able to post a turn or two anyways, but not 100% sure.

  • '12

    Other than uk noncoms I am missing it as of this glance.  Will have to look closer.

  • '12

    i admit i have had a hectic week and there was some time between my russia move and the japanese move.  however i still do not see imminent victory for axis.  unless you are looking several turns ahead and can that if i don’t do something this turn i will surely lose at least 2 moves from now.  as i understand it, you have to take 2 of 3 of kwangtung, kiangsu, and hawaii and hold them for a full turn.  as i see it, you cannot get enough to either chinese territory certainly this round, where i cannot efficiently take back.

    ie europe, you must take volgo and hold it for a full round.  i also do not see this occurring in the next two rounds.

    at this point, i would just move the uk in china….  am i staring at imminent defeat and looking straight through it??

  • '12

    obviously you are referring to how i’m handling china and taking all air out of the pacific i guess.

  • '12

    with as much as you can get to china and hawaii in a matter of 2 turns, i guess i probably cannot afford to exit the pacific with all the USA air.  i will have to run some major calcs i guess…  :|

  • '12

    i also can’t afford this hit rate on my usa bombers!!! they are dropping like flies!  :lol:

  • '12

    alright, i agree china is a mess - i do not play china well, and the pacific is often my weakness.  i will consolidate the chinese in kiangsi.

  • '12

    go ahead - if i still don’t see it, then just kill me.  gonna leave 12 ftrs west and shuffle china up.

    i guess the bulk of my chinese need to remain in kiangsi until the japanese get so huge then can kill this china stack… crazy stuff.

Suggested Topics

  • 7
  • 8
  • 77
  • 143
  • 139
  • 255
  • 4.2k
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.5k

Topics

1.8m

Posts