assumed no scramble
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from India to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from GermansCombat - British
Battle in Persia
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Persia to Caucasus
1 infantry moved from Burma to India
1 transport moved from 38 Sea Zone to 79 Sea ZonePlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Turkmenistan : 1 mech_infantry
Caucasus : 1 fighter
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 69 / 85
Russians : 28 / 28
Japanese : 25 / 31
Americans : 58 / 75
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 29 / 50
ANZAC : 13 / 34
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
please change your ool in sz109 to what you like.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour, 6 bombers and 5 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 7 bombers and 5 mech_infantrys
British defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers, 4 fighters and 2 tactical_bombers
Italians win with 1 bomber remaining. Battle score for attacker is 53
Casualties for British: 1 fighter
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour, 6 bombers and 5 mech_infantrys
Casualties for Americans: 4 bombers, 4 fighters and 2 tactical_bombersNon Combat Move - Italians
1 bomber moved from Caucasus to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
4 aaGuns and 3 infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 carrier moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour, 6 bombers and 5 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 7 bombers and 5 mech_infantrys
British defend with 1 fighter; Russians defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers, 4 fighters and 2 tactical_bombers
Italians win with 1 bomber remaining. Battle score for attacker is 53
Casualties for British: 1 fighter
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour, 6 bombers and 5 mech_infantrys
Casualties for Americans: 4 bombers, 4 fighters and 2 tactical_bombersNon Combat Move - Italians
1 bomber moved from Caucasus to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
4 aaGuns and 3 infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 carrier moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
Sorry for the double post, got an error the first time but I guess it actually worked.
OOL in sz109 was fine.
Guess I’m getting all the luck now, was just going to strafe Caucasus and got 10 hits in the first round.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 43 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
5 bombers moved from Queensland to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 5 bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Kwangtung
1 bomber moved from 44 Sea Zone to Kwangtung
5 bombers moved from 41 Sea Zone to India
5 fighters moved from Queensland to Siam
2 aaGuns moved from Queensland to New South Wales
2 destroyers and 1 submarine moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 bombers and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield and 5 fighters
India : 1 artillery and 7 bombers
Kwangtung : 2 bombers
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 bombers, 1 factory_minor, 2 fighters and 1 harbour
Dutch New Guinea : 1 flag
39 Sea Zone : 1 transport
63 Sea Zone : 2 destroyers and 1 submarine
62 Sea Zone : 1 flag
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 69 / 85
Russians : 25 / 28
Japanese : 25 / 31
Americans : 58 / 75
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 32 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 3 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
5 bombers moved from Western Germany to Rostov
3 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from British Guiana to Brazil
Germans take Brazil from AmericansCombat - Germans
Battle in Rostov
Germans attack with 5 bombers and 1 mech_infantry
Russians defend with 2 artilleries and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
5 bombers moved from Rostov to Western Ukraine
3 artilleries and 4 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Iraq to Northwest Persia
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
3 destroyers placed in 109 Sea Zone
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Russians
Russians takes Political Action: Political Action Allies To War With Mongolians
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Vologda
1 bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Vologda to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Korea : 1 artillery and 1 infantry
Bryansk : 1 artillery and 2 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 18 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 72 / 89
Russians : 25 / 25
Japanese : 25 / 31
Americans : 56 / 75
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 31 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to UlaanbaatarPurchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs; 1 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Siam
2 battleships, 4 carriers and 8 destroyers moved from 42 Sea Zone to 37 Sea Zone -
Do you want to scramble from Siam?
-
no thank you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Japanese
Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to UlaanbaatarPurchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs; 1 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Siam
2 battleships, 4 carriers and 8 destroyers moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Siam
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield and 5 fighters
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for ANZAC: 5 fightersNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 3 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Americans
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to WarPurchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 bomber moved from British Somaliland to Northwest Persia
1 bomber moved from Italian Somaliland to Northwest PersiaCombat - Americans
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 1 artillery
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Northwest Persia
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 carrier and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 carrier and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from Northwest Persia to Eastern Persia
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 55 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 11 infantry, 2 submarines and 6 transports
Eastern Persia : 1 bomber
101 Sea Zone : 2 carriersProduction/PUs Summary :
Germans : 72 / 89
Russians : 25 / 25
Japanese : 25 / 30
Americans : 56 / 77
Chinese : 23 / 116
British : 7 / 0
UK_Pacific : 13 / 20
Italians : 31 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Turkmenistan to Persia
British take Persia from ItaliansCombat - British
Non Combat Move - British
1 fighter and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,3,4,2,4,5,6,5,6,3,3,4,6,6,3,3,4,6,5,2,3,1,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 fighter and 2 mech_infantrys
79 Sea Zone : 1 transport
Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 72 / 89
Russians : 25 / 25
Japanese : 25 / 30
Americans : 56 / 77
Chinese : 23 / 145
British : 9 / 0
UK_Pacific : 13 / 16
Italians : 29 / 53
ANZAC : 13 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Italians
Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansPurchase Units - Italians
Italians buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
2 armour, 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
2 bombers moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians win, taking Bryansk from Russians with 2 armour, 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Persia
Italians attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Persia to Ukraine
4 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Bryansk to Ukraine
5 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Iraq
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
3 bombers moved from India to Sumatra
4 bombers moved from India to Caucasus
2 bombers moved from Kwangtung to CaucasusCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 3 bombers
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 bombers in Sumatra, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 1 artillery and 3 bombers in Sumatra, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
ANZAC attack with 6 bombers
Italians defend with 1 armour and 5 mech_infantrys
ANZAC roll dice for 6 bombers in Caucasus, round 2 : 6/6 hits
Italians roll dice for 1 armour and 5 mech_infantrys in Caucasus, round 2 : 3/6 hits
3 bombers owned by the ANZAC , 5 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus
ANZAC win with 3 bombers remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 bombers
Casualties for Italians: 1 armour and 5 mech_infantrysNon Combat Move - ANZAC
3 bombers moved from Caucasus to Russia
3 bombers moved from Sumatra to India
2 aaGuns and 2 fighters moved from New South Wales to Queensland
4 bombers moved from New South Wales to Queensland
2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,3,6,2,4,1,3,3,6,3,4,3,5,5,5,5,4,2,5,5,5,5,3,2
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Formosa : 1 flag, 1 armour
Siam : 1 flag, 1 airfield
India : 3 bombers
Queensland : 2 aaGuns, 1 airfield, 4 bombers, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarine
62 Sea Zone : 1 flag, 1 transport
Italian Somaliland : 1 flag
Russia : 3 bombersProduction/PUs Summary :
Germans : 72 / 89
Russians : 20 / 25
Japanese : 21 / 30
Americans : 56 / 77
Chinese : 23 / 145
British : 7 / 0
UK_Pacific : 13 / 16
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Germans
Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With MongoliansPurchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
5 bombers moved from Western Ukraine to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 6 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win with 6 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Western Germany
5 bombers moved from Smolensk to Germany
1 aaGun, 3 artilleries and 6 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Scotland
1 fighter moved from Western Germany to United Kingdom
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
2 artilleries, 2 bombers and 1 infantry placed in Western Germany
3 fighters placed in Novgorod
3 destroyers placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 bomber and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Tambov to RussiaPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Korea : 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 23 infantry and 5 mech_infantrys
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 artilleryProduction/PUs Summary :
Germans : 74 / 96
Russians : 18 / 18
Japanese : 21 / 30
Americans : 56 / 77
Chinese : 23 / 145
British : 7 / 0
UK_Pacific : 13 / 16
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in HainanNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 5 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern Persia to RussiaPlace Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,1,5,4,3,3,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3,4
Americans collect 51 PUs (5 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Yunnan : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
26 Sea Zone : 1 transport
20 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 2 tactical_bombers
Russia : 1 bomber
106 Sea Zone : 1 flag, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 11 infantry, 2 submarines and 6 transports
101 Sea Zone : 2 carriersProduction/PUs Summary :
Germans : 74 / 96
Russians : 18 / 18
Japanese : 24 / 26
Americans : 56 / 75
Chinese : 23 / 145
British : 7 / 0
UK_Pacific : 10 / 16
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0