Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
14L variance (axis) vs PGMatt (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
97 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 60 / 82
Russians : 6 / 7
Japanese : 26 / 58
Americans : 57 / 85
Chinese : 23 / 25
British : 38 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
germany 7
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any france ncms can edit with ussr
Sorry, my play time is as available and often not in my control.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs totalTerritory Summary for Russians :
Russia : 3 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 3 fighters, 27 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 66 / 81
Russians : 5 / 5
Japanese : 25 / 58
Americans : 57 / 85
Chinese : 23 / 25
British : 35 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 46 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
5 fighters moved from Northwest Persia to Persia
4 bombers moved from Northwest Persia to Persia
1 infantry moved from Vologda to Samara
Japanese take Samara from RussiansCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 4 bombers and 5 fighters
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 1 armour, 4 bombers and 5 fighters remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Japanese
1 infantry and 1 transport moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
4 transports moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Buryatia to Sakha
1 mech_infantry moved from Vologda to Kazakhstan
1 infantry moved from Novosibirsk to Vologda
4 artilleries and 2 infantry moved from Novosibirsk to Kazakhstan
1 carrier moved from 39 Sea Zone to 77 Sea Zone
1 carrier moved from 39 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
3 fighters moved from Persia to 77 Sea Zone
2 fighters moved from Persia to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 77 Sea Zone
9 bombers moved from Japan to Novosibirsk
4 bombers moved from Persia to Trans-JordanPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,4,6,1,3,3,2,5,3,5,4,4,4,5,4,3,1,2,2,5
Japanese collect 18 PUs (10 lost to blockades); end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Korea to AmurCombat - Americans
Battle in Java
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Java from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 2 carriers moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Chahar
2 fighters moved from 6 Sea Zone to Chahar
1 carrier, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 123 Sea Zone
10 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 artillery, 2 bombers and 7 infantry placed in Eastern United States
2 bombers placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor
Okinawa : 1 flag
Hainan : 1 flag, 1 harbour
Chahar : 5 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 2 transports
37 Sea Zone : 1 carrier and 2 fighters
26 Sea Zone : 1 destroyer and 2 submarines
20 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers and 3 destroyers
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 infantry, 6 submarines and 1 transport
Central United States : 2 bombers and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
New Brunswick Nova Scotia : 10 infantry
United Kingdom : 1 armour, 5 infantry and 4 mech_infantrys
112 Sea Zone : 1 cruiser
123 Sea Zone : 1 transport
106 Sea Zone : 4 transports
109 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 66 / 81
Russians : 5 / 5
Japanese : 23 / 64
Americans : 61 / 86
Chinese : 23 / 25
British : 33 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Korea to AmurCombat - Americans
Battle in Java
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Java from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 2 carriers moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to Chahar
2 fighters moved from 6 Sea Zone to Chahar
1 carrier, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
10 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 transport moved from 125 Sea Zone to 119 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 artillery and 7 infantry placed in Eastern United States
4 bombers placed in Central United States
Americans undo move 3.
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor
Okinawa : 1 flag
Hainan : 1 flag, 1 harbour
Chahar : 5 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 2 transports
37 Sea Zone : 1 carrier and 2 fighters
26 Sea Zone : 1 destroyer and 2 submarines
20 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers and 3 destroyers
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 infantry, 6 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
New Brunswick Nova Scotia : 1 armour, 15 infantry and 4 mech_infantrys
119 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 9 transportsProduction/PUs Summary :
Germans : 66 / 81
Russians : 5 / 5
Japanese : 23 / 64
Americans : 61 / 86
Chinese : 23 / 25
British : 33 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Jehol : 1 infantry
Manchuria : 5 infantry
Shensi : 4 artilleries, 1 fighter and 24 infantry
Yunnan : 2 infantry
Suiyuyan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 airfield and 1 infantry
Sikang : 1 infantry
Burma : 1 infantryProduction/PUs Summary :
Germans : 66 / 81
Russians : 5 / 5
Japanese : 23 / 64
Americans : 61 / 86
Chinese : 23 / 29
British : 33 / 43
UK_Pacific : 24 / 26
Italians : 9 / 3
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - British
1 battleship, 1 destroyer and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to Finland
British take Finland from Germans
1 artillery moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 110 Sea Zone
British attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - British
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 armour, 1 carrier and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 97 Sea Zone to Egypt
2 battleships, 1 carrier, 2 cruisers and 4 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Russia to 98 Sea Zone
1 bomber moved from Germany to NorwayPlace Units - British
3 mech_infantrys placed in Norway
3 infantry placed in Egypt
2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTerritory Summary for British :
Burma : 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
India : 4 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Norway : 1 flag, 1 bomber, 1 factory_minor and 3 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag, 4 infantry
98 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Finland : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
110 Sea Zone : 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 64 / 81
Russians : 5 / 5
Japanese : 23 / 64
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 24 / 2
Italians : 8 / 3
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Place Units - UK_Pacific
2 armour and 1 bomber placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 4 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to India: 1 artillery, 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Burma: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 armour and 1 bomberTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Celebes : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 64 / 81
Russians : 5 / 5
Japanese : 23 / 64
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 24 / 31
Italians : 8 / 3
ANZAC : 12 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1
Italians collect 7 PUs (1 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to SiberiaCombat - ANZAC
Battle in SiberiaNon Combat Move - ANZAC
1 fighter moved from Philippines to Burma
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 destroyer moved from 54 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag
Siam : 1 flag, 1 airfield
Burma : 1 fighter and 1 infantry
India : 2 aaGuns and 2 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Siberia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
39 Sea Zone : 2 submarines
5 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
66 Sea Zone : 1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 64 / 81
Russians : 6 / 5
Japanese : 22 / 64
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 24 / 31
Italians : 8 / 7
ANZAC : 12 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter
97 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 64 / 81
Russians : 6 / 5
Japanese : 22 / 64
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 24 / 31
Italians : 8 / 7
ANZAC : 12 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_majors; Remaining resources: 79 PUs;
Germans buy 4 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
3 artilleries moved from Rostov to Bryansk
9 artilleries moved from Ukraine to Bryansk
13 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour and 22 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 1 mech_infantry moved from Poland to Belarus
1 armour moved from Syria to Egypt
4 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Iraq to Egypt
1 bomber moved from Western Germany to Egypt
2 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Egypt
Germans attack with 5 armour, 1 bomber and 10 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
3 armour owned by the Germans retreated to Trans-Jordan
British win with 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -25
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 armour and 10 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 6 infantryNon Combat Move - Germans
1 bomber moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
2 tactical_bombers moved from 113 Sea Zone to Novgorod
1 submarine moved from 105 Sea Zone to 109 Sea Zone
3 infantry moved from Southern France to France
3 mech_infantrys moved from Western Germany to Germany
2 aaGuns moved from Poland to Germany
2 armour moved from Greece to Romania
1 aaGun moved from Rostov to Tambov
3 infantry moved from France to Western GermanyPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 armour, 2 artilleries and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,5,5,3,3,4,1,4,4,4
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 7 PUs totalTerritory Summary for Russians :
Russia : 3 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 3 fighters, 27 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 64 / 80
Russians : 6 / 7
Japanese : 22 / 64
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 24 / 31
Italians : 8 / 7
ANZAC : 12 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 49 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
3 infantry moved from Eastern Persia to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 armour, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 77 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 77 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 77 Sea Zone to Egypt
4 bombers moved from Trans-Jordan to Egypt
1 armour and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Vologda to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Novosibirsk to Vologda
4 artilleries, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
9 bombers moved from Novosibirsk to Turkmenistan
2 carriers, 1 destroyer and 1 submarine moved from 77 Sea Zone to 80 Sea Zone -
scramble Egypt?
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scramble Egypt?
I’m not sure what you mean by this. I dont have an airbase, so I can’t scramble against your fleet. I started the game local and you arn’t attacking my facilities.
If you ment to bomb facilities, then yes, I want to intercept.
If you are just attacking, I dont think I have a scramble option. -
sorry I thought I saw an airbase. Must have been dreaming.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 49 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
3 infantry moved from Eastern Persia to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 armour, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 77 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 77 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 77 Sea Zone to Egypt
4 bombers moved from Trans-Jordan to Egypt
1 armour and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Vologda to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Novosibirsk to Vologda
4 artilleries, 2 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
9 bombers moved from Novosibirsk to Turkmenistan
2 carriers, 1 destroyer and 1 submarine moved from 77 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in Union of South Africa
Battle in Egypt
Japanese attack with 1 armour, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Japanese win, taking Union of South Africa from British, taking Egypt from British with 1 armour, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrysNon Combat Move - Japanese
4 bombers, 4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 aaGun moved from Novosibirsk to Kazakhstan
3 infantry moved from Sakha to BuryatiaPlace Units - Japanese
2 armour and 1 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,5,3,1,4,1,1,6,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4,6,4,3,4,5,6,2,6,1
Japanese collect 16 PUs (10 lost to blockades); end with 65 PUs total