I just realized I left a Japanese cruiser hanging in SZ21. I edited it up to 37, if you’re OK with that…
13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 fighters and 5 tactical_bombers moved from Szechwan to Northwest Persia
5 bombers moved from Szechwan to Russia
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone -
need intercept orders Moscow
-
ah crap I just remember why those russians were in n persia :|
no intercepts… come on baby… just once… just once :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 fighters and 5 tactical_bombers moved from Szechwan to Northwest Persia
5 bombers moved from Szechwan to Russia
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits
Bombing raid in Russia rolls: 7,6,4,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 41 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 5 fighters and 5 tactical_bombers in Northwest Persia, round 2 : 5/10 hits
Russians roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 3 fighters owned by the British and 1 fighter owned by the Japanese lost in Northwest Persia
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 3 fighters and 1 tactical_bomber
Cleaning up after air battlesNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 79 Sea Zone
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from Malaya to 79 Sea Zone
4 fighters and 4 tactical_bombers moved from Northwest Persia to Iraq
5 bombers moved from Russia to UkrainePlace Units - Japanese
3 infantry placed in Malaya
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,2,4,6
Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs totalProduction/PUs Summary :
Germans : 57 / 70
Russians : 22 / 23
Japanese : 40 / 27
Americans : 60 / 85
Chinese : 15 / 18
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 19 / 29
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
why do I keep praying to the dice gods :?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
4 fighters moved from 35 Sea Zone to Malaya
2 tactical_bombers moved from 35 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to Kiangsi
2 tactical_bombers moved from Guam to Kiangsi
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
2 bombers moved from Eastern United States to AlgeriaCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Battle in Kwangtung
Battle in Kiangsi
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 artillery
Americans win, taking Southern France from Germans, taking Kwangtung from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
Americans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Malaya from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Americans attack with 2 artilleries, 2 bombers and 4 infantry
Italians defend with 2 infantry and 1 mech_infantry
Americans win, taking Algeria from Italians with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Algeria to Morocco
2 carriers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
5 carriers, 1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Hopei
1 mech_infantry moved from Southeast Mexico to Eastern United StatesPlace Units - Americans
3 infantry placed in Korea
1 artillery and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
2 infantry moved from Kweichow to Szechwan
5 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 airfield and 1 artillery
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 92 Sea Zone to Northern Italy
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Northern Italy
British attack with 1 armour and 6 fighters
Italians defend with 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour and 5 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 fighter
Casualties for Italians: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
5 fighters moved from Northern Italy to Southern France
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Morocco
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 bomber moved from India to Anglo Egyptian Sudan
1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from India to West India
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
2 artilleries moved from 92 Sea Zone to AlgeriaPlace Units - British
3 infantry placed in Normandy Bordeaux
5 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantry -
Hey MagicQ, I really think the rules are absolutely clear and distinct.
“If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”
I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.
However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670Any link from official answer? Like Krieghund’s. Cos I notice most players are doing this. Such as this one
http://www.axisandallies.org/forums/index.php?topic=31927.75Round: 10
Combat Move - Americans1 artillery moved from Jehol to 19 Sea Zone
…
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung -
Hey MagicQ, I really think the rules are absolutely clear and distinct.
“If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”
I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.
However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670Any link from official answer? Like Krieghund’s. Cos I notice most players are doing this. Such as this one
http://www.axisandallies.org/forums/index.php?topic=31927.75Round: 10
Combat Move - Americans1 artillery moved from Jehol to 19 Sea Zone
…
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to KwangtungMy mistake. That is a legal move because the inf is preloaded. 8-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Persia
Italians take Persia from British
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 bomber, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from France to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 destroyer moved from 94 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Northwest Persia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 2 : 3/5 hits
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 battleship, 1 carrier and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 armour moved from Belarus to BryanskPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 51 / 70
Russians : 22 / 23
Japanese : 29 / 27
Americans : 64 / 89
Chinese : 19 / 25
British : 31 / 38
UK_Pacific : 14 / 19
Italians : 20 / 27
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 aaGun, 1 armour, 1 artillery and 6 infantry moved from South Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to SzechwanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to VolgogradTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
2 fighters moved from Novgorod to Vologda
3 tactical_bombers moved from Belarus to Vologda
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Vologda
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 armour, 13 artilleries, 17 infantry and 20 mech_infantrys moved from Smolensk to Bryansk
5 artilleries and 4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 artilleries moved from Ukraine to Bryansk
2 fighters and 3 tactical_bombers moved from Vologda to Bryansk
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Belarus to Novgorod
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Rostov
2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Western Germany to Northern Italy
1 aaGun, 4 artilleries and 4 infantry moved from Germany to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Northern Italy
2 fighters moved from Egypt to Southern Italy
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Novgorod
2 fighters moved from Holland Belgium to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 54 / 67
Russians : 22 / 23
Japanese : 25 / 27
Americans : 64 / 89
Chinese : 19 / 25
British : 28 / 38
UK_Pacific : 14 / 19
Italians : 20 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour and 2 mech_infantrys
Russians win, taking Northwest Persia from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Russians
3 aaGuns, 9 artilleries and 68 infantry moved from Russia to Samara
4 mech_infantrys moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Rostov to SamaraPlace Units - Russians
2 fighters and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Iraq to 96 Sea Zone
2 fighters and 4 tactical_bombers moved from Iraq to Southern Italy
5 fighters and 1 tactical_bomber moved from 79 Sea Zone to Egypt
5 bombers moved from Ukraine to Volgograd
1 tactical_bomber moved from Japan to 20 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
3 carriers moved from 79 Sea Zone to 76 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Volgograd
Japanese attack with 5 bombers
French defend with 1 fighter; Russians defend with 1 factory_minor, 2 fighters and 1 infantry
Japanese roll dice for 5 bombers in Volgograd, round 2 : 2/5 hits
Russians roll dice for 3 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits
1 infantry owned by the Russians , 1 bomber owned by the Japanese and 1 fighter owned by the French lost in Volgograd
Japanese roll dice for 4 bombers in Volgograd, round 3 : 4/4 hits
Russians roll dice for 2 fighters in Volgograd, round 3 : 0/2 hits
2 fighters owned by the Russians lost in Volgograd
Japanese win with 4 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 bomber
Casualties for French: 1 fighter
Casualties for Russians: 2 fighters and 1 infantryNon Combat Move - Japanese
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from 20 Sea Zone to Hainan
4 bombers moved from Volgograd to UkrainePlace Units - Japanese
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,6,4,3
Japanese collect 9 PUs (16 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 54 / 67
Russians : 22 / 22
Japanese : 25 / 9
Americans : 64 / 89
Chinese : 19 / 25
British : 28 / 38
UK_Pacific : 14 / 19
Italians : 20 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
typical, 1 for 5 @4 :|
-
If you want, give it a low luck reroll. Free, no strings attached.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone -
scramble orders for japan





