13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Baltic States to Belarus
                1 infantry moved from Archangel to Belarus
                6 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 submarine moved from 127 Sea Zone to 111 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 15 14

    @arathorn:

    It wasn’t the best of luck for you. It is always frustrating. This will prove to cause a lot of head ache for you in our game.

    Shit happens, I would have loved to at least killed Sub + BB or even a plane. Indeed, 5 surviving Subs after G1 is really nasty. But hey… I play gamerman already, that makes you immune to headaches^^. Just play as deadly (and effectively!!!) as you can and the results (and dice gods) will do the rest;)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese

    Combat - Japanese
                Battle in Siberia
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to 36 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Manchuria to Amur
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Amur
                3 infantry moved from Korea to Amur
                1 fighter moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to Manchuria
                1 fighter moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

  • 19 13

    @JDOW:

    @arathorn:

    It wasn’t the best of luck for you. It is always frustrating. This will prove to cause a lot of head ache for you in our game.

    ���� happens, I would have loved to at least killed Sub + BB or even a plane. Indeed, 5 surviving Subs after G1 is really nasty. But hey… I play gamerman already, that makes you immune to headaches^^. Just play as deadly (and effectively!!!) as you can and the results (and dice gods) will do the rest;)

    I was fortunate - but I would gladly have traded some of those ships you should have killed for ground units. Had I had an above average round in France also, you would have been in DEEP trouble.

    I hope I can be as much of a headache as gamerman. Playing Axis is what I love to do :)

  • 19 13

    You had VERY good rolls with China - China always seem to get amazing rolls.

  • 15 14

    yes, 4/6 is nice! US/UK/ZH coming today.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Wake Island
                1 fighter moved from Philippines to Guam
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                3 mech_infantrys moved from Central United States to Southeast Mexico
                1 armour moved from Central United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 artillery moved from Eastern United States to Central United States
                1 fighter moved from Eastern United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 cruiser moved from 110 Sea Zone to 111 Sea Zone
                1 battleship moved from 110 Sea Zone to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone

  • 15 14

    Hi Arathorn,

    would you like to scramble SZ97?
    Does you sub dive in SZ111 y/n?

    Cheers,
    Tobias

  • 19 13

    @JDOW:

    Hi Arathorn,

    would you like to scramble SZ97?
    Does you sub dive in SZ111 y/n?

    Cheers,
    Tobias

    No scramble
    Submerge submarine

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 cruiser moved from 110 Sea Zone to 111 Sea Zone
                1 battleship moved from 110 Sea Zone to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for British: 1 destroyer and 1 submarine
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser remaining. Battle score for attacker is 9
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 2 fighters
                    Germans defend with 1 battleship and 1 submarine
                    1 submarine owned by the Germans Submerged
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                2 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from Malaya to Shan State
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                6 infantry moved from India to Burma
                1 artillery moved from India to Burma
                3 aaGuns moved from India to Burma
                1 fighter moved from Burma to India
                1 fighter moved from 111 Sea Zone to Scotland
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                1 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,4,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,1
                British collect 26 PUs (4 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

  • 15 14

    4/4 hits, not bad!

  • 19 13

    I won’t complain.

  • 15 14

    Micro edit in Northern America, scusi!

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in Gibraltar
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                    Units damaged: 1 carrier owned by the British
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 11 PUs (1 lost to blockades); end with 15 PUs total

  • 19 13

    NCM edit coming up

  • 19 13

    Use this one

  • 19 13

    Bringing to top

Suggested Topics

  • 28
  • 25
  • 54
  • 58
  • 78
  • 109
  • 118
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts