Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
13L G40 MrRoboto (Axis) vs HopLight (Allies +6)
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so much for the dice…
-70 instead of average +50.
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Now you have rome too.
this game is basically over, due to only one huge dicing. always a sad thing.
Let’s play out one more round, but I really really doubt that I am able to recover from this. -
Ugh, that’s some truly awful dice. I would probably have retreated after the first round in your place but even so that was completely unfair.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Shensi to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Bryansk
3 artilleries and 7 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 artillery and 6 infantry moved from Novgorod to Archangel
3 artilleries and 3 infantry moved from Russia to Smolensk
4 mech_infantrys moved from Belarus to Archangel
2 aaGuns moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
5 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to SmolenskPlace Units - Russians
1 armour and 1 mech_infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
1 artillery and 2 infantry moved from Anhwe to Kweichow
3 fighters and 2 tactical_bombers moved from Chahar to Shensi
2 bombers moved from Kwangsi to Shensi
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 cruiser moved from 43 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour and 2 mech_infantrys; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 8/10 hits
Chinese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 1/6 hits
2 armour owned by the Russians , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the Russians and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 4 artilleries and 7 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Dutch New Guinea, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
1 artillery moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Hopei
2 bombers, 3 fighters and 1 tactical_bomber moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
My motivation to continue this game is so close to zero…
It takes all my effort to stay as calm as possible =(
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I can understand that, do you want to call it quits and start a new game? Switch sides, same bid?
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Hm lets continue a round. Maybe there still is a slight Chance… Its a League game and i dont want To give up quite so fast
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 2 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 46 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 armour and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to Southern Italy
1 armour and 1 infantry moved from British Somaliland to 76 Sea Zone
1 mech_infantry moved from British Somaliland to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from British Somaliland to Ethiopia
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
3 artilleries and 23 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Trans-Jordan to EgyptCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
3 aaGuns moved from India to BurmaPlace Units - British
2 carriers and 1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
Got an error trying to post the chinese turn, but hopefully it shouldn’t matter. UK is about to have a nice little pacific fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Algeria to Southern Italy
1 bomber moved from Libya to Southern Italy
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour and 5 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
British defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Southern Italy from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -13
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Northern Italy
1 bomber moved from Northern Italy to Western GermanyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
Great. And again -13 instead of average +14.
This game….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt -
Yeah, that fighter really paid off. I was really only putting it there to deter an attack on the fleet. Basically the only place you’ve been rolling well now is China. (Where I also stupidly forgot to NCM my russian troops back.)
But hey, I’ve given you a 7% shot at my Pacific fleet, who knows it could work.
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sorry. i forgot to post my german move.
I will do it again and edit everything according to the first dice rolled. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to NovgorodCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 aaGuns, 5 artilleries and 10 infantry moved from Baltic States to Novgorod
4 aaGuns, 8 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
2 artilleries and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
4 artilleries and 6 infantry moved from Germany to Poland
4 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Germans
3 destroyers placed in 110 Sea Zone
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 artilleries, 9 infantry and 4 mech_infantrys moved from Archangel to Smolensk
4 artilleries, 9 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
9 infantry moved from Russia to BryanskCombat - Russians
Battle in Western Ukraine
Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shensi to Sikang
2 bombers, 3 fighters and 3 tactical_bombers moved from Hopei to Sikang
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Sikang, round 2 : 4/9 hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 3/4 hits
1 fighter owned by the Chinese , 3 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 2 fighters
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
2 fighters moved from Hopei to Manchuria
2 bombers, 1 fighter and 3 tactical_bombers moved from Sikang to Shensi
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 submarines moved from 35 Sea Zone to 37 Sea Zone
4 artilleries and 6 infantry moved from Dutch New Guinea to 45 Sea Zone
4 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 6 infantry, 3 tactical_bombers and 6 transports moved from 45 Sea Zone to 37 Sea Zone
4 artilleries and 6 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 harbour placed in Hainan
3 infantry placed in Malaya
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 infantry placed in French Indo China
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Western United States to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 battleship and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 6 bombers and 2 fighters
Germans defend with 4 destroyers and 2 transports
Americans win, taking Philippines from Japanese with 4 bombers and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 4 destroyers and 2 transports
Casualties for Americans: 2 bombersNon Combat Move - Americans
4 bombers and 2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 artillery placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 5 submarines placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs





