scramble?
13L G40 Hank13(allies+12) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Borneo
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from Hawaiian Islands to 26 Sea Zone
2 bombers, 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 54 Sea Zone to Queensland
2 infantry moved from Brazil to British Guiana
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 2 bombers and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 1 infantry
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
British Guiana : 2 infantry
86 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 51 / 52
Americans : 52 / 72
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 5 / 10
Italians : 15 / 25
ANZAC : 14 / 21
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 artillery, 1 fighter and 8 infantry
Kweichow : 3 infantry
Hopei : 1 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 49 / 52
Americans : 52 / 72
Chinese : 9 / 9
British : 30 / 30
UK_Pacific : 5 / 10
Italians : 15 / 25
ANZAC : 14 / 21
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from India to 41 Sea Zone
2 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from Persia to Iraq
1 bomber moved from Algeria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to IraqCombat - British
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in French Indo ChinaNon Combat Move - British
1 tactical_bomber moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 bomber moved from Iraq to Persia
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Scotland to ArchangelPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor and 1 infantry
36 Sea Zone : 1 transport
39 Sea Zone : 1 battleship and 1 cruiser
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 3 aaGuns, 1 airfield and 7 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Archangel : 1 fighter
80 Sea Zone : 2 transports
106 Sea Zone : 2 destroyers and 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 bomberProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 46 / 52
Americans : 52 / 72
Chinese : 9 / 9
British : 32 / 37
UK_Pacific : 8 / 8
Italians : 15 / 25
ANZAC : 14 / 21
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from France to Northern Italy
1 artillery and 3 infantry moved from Italian Somaliland to EthiopiaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Algeria to MoroccoTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 46 / 52
Americans : 52 / 72
Chinese : 9 / 9
British : 32 / 37
UK_Pacific : 8 / 8
Italians : 15 / 21
ANZAC : 14 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber and 2 fighters moved from Eastern Poland to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
10 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus
6 infantry moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Poland to Belarus -
Intercept Moscow?
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You can have a free pass this round (except for the one bomber you lose to my aa guns :)).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber and 2 fighters moved from Eastern Poland to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
10 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus
6 infantry moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Poland to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Novgorod
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans winRussians win with no units remaining, taking Novgorod from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 12 armour, 5 artilleries, 20 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 12 armour, 5 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 bomber moved from Russia to Eastern Poland
1 bomber and 2 fighters moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
4 artilleries and 5 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
3 infantry moved from Finland to Karelia
4 infantry moved from Finland to KareliaPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 fighter and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Strategic bombing raid in Russia
2 bombers killed by AA:cry:
You can have a free pass this round (except for the one bomber you lose to my aa guns :)).
In hindsight, I should’ve taken you up on that. Would’ve been less painful. Ouch.
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@seththenewb:
@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Strategic bombing raid in Russia
2 bombers killed by AA:cry:
You can have a free pass this round (except for the one bomber you lose to my aa guns :)).
In hindsight, I should’ve taken you up on that. Would’ve been less painful. Ouch.
I can tell you that despite laughing at your misfortune I do feel bad for you. I also recognize that I will pay for this at some point in this game with terrible dice!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns, 2 artilleries and 7 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 2 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Bryansk : 1 infantry
Bessarabia : 2 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 2 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Vologda : 2 aaGuns, 2 artilleries and 7 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 54
Russians : 31 / 31
Japanese : 46 / 52
Americans : 52 / 72
Chinese : 9 / 9
British : 32 / 37
UK_Pacific : 8 / 8
Italians : 15 / 21
ANZAC : 14 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I decided that I don’t want the great people of Bryansk to have to suffer the smell of the German invaders and have made some major changes to my non-combat moves.
Please use this map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 armour moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
2 fighters moved from Manchuria to Hopei
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 artilleries moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 aaGun moved from Anhwe to Kweichow
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 bomber and 1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 3 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
India : 1 bomber
Queensland : 1 armour, 2 bombers and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 3 destroyers, 3 submarines and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 artillery, 4 infantry and 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 31 / 31
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 6 / 9
British : 32 / 37
UK_Pacific : 6 / 8
Italians : 15 / 21
ANZAC : 10 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 8 infantry moved from Shensi to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 artillery, 1 fighter and 11 infantry
Production/PUs Summary :
Germans : 45 / 54
Russians : 31 / 31
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 32 / 37
UK_Pacific : 6 / 8
Italians : 15 / 21
ANZAC : 10 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Archangel to Bryansk
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from 76 Sea Zone to Ethiopia
1 bomber moved from Persia to Ethiopia
1 fighter moved from Egypt to EthiopiaCombat - British
Battle in Ethiopia
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Ethiopia, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 0/4 hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Ethiopia to Egypt
2 armour and 1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Tanganyika Territory to Kenya
1 aaGun, 1 artillery, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
3 aaGuns and 7 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 destroyers placed in 109 Sea Zone
1 armour, 1 artillery and 1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Burma : 1 aaGun, 1 artillery, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag, 1 artillery and 2 infantry
Bryansk : 1 fighter
76 Sea Zone : 1 battleship, 1 cruiser and 2 transports
109 Sea Zone : 2 destroyers
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 45 / 54
Russians : 31 / 31
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from RussiansCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 aaGuns, 2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to TobrukPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 45 / 54
Russians : 30 / 31
Japanese : 51 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 14 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Scotland to FranceCombat - French
Battle in France
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry
French roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 2/3 hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in France
French roll dice for 1 artillery and 1 fighter in France, round 3 : 0/2 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 fighter owned by the French lost in France
French roll dice for 1 artillery in France, round 4 : 1/1 hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits
1 infantry owned by the Italians lost in France
French win, taking France from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
French collect 14 PUs; end with 14 PUs totalTerritory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
France : 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 54
Russians : 30 / 31
Japanese : 51 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 14 / 19
French : 14 / 14
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





