@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 bmnielsen vs. andul (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 fighters and 3 tactical_bombers
British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 4/7 hits
Italians roll dice for 3 fighters and 3 tactical_bombers in Eastern Persia, round 2 : 2/6 hits
3 tactical_bombers owned by the Japanese , 2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 2/5 hits
Italians roll dice for 2 fighters in Eastern Persia, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for British: 3 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 69 Sea Zone to 84 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 69 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United StatesPlace Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
Western United States : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Scotland : 1 airfield and 2 infantry
South West Africa : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
84 Sea Zone : 1 destroyer
70 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour
71 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 56 / 103
Russians : 7 / 7
Japanese : 76 / 91
Americans : 54 / 70
Chinese : 0 / 1
British : 28 / 28
UK_Pacific : 5 / 6
Italians : 27 / 44
ANZAC : 8 / 6
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Italians
Battle in Kenya
Battle in Tanganyika TerritoryNon Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Alexandria to Egypt
3 bombers moved from Southern Italy to EgyptPlace Units - Italians
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 6 PUs;Combat Move - ANZAC
5 fighters moved from India to YunnanCombat - ANZAC
Battle in Yunnan
ANZAC attack with 5 fighters
Japanese defend with 1 fighter
ANZAC roll dice for 5 fighters in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
4 fighters moved from Yunnan to India
1 fighter moved from New South Wales to Western AustraliaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,5,2
ANZAC collect 4 PUs (4 lost to blockades); end with 10 PUs totalTerritory Summary for ANZAC :
India : 4 fighters
Queensland : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Western Australia : 1 airfield and 1 fighterProduction/PUs Summary :
Germans : 56 / 103
Russians : 7 / 7
Japanese : 76 / 91
Americans : 54 / 70
Chinese : 0 / 1
British : 24 / 28
UK_Pacific : 5 / 6
Italians : 32 / 48
ANZAC : 8 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters, 4 mech_infantrys and 3 submarines; Remaining resources: 3 PUs;Combat Move - Germans
2 armour moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Tambov to Volgograd
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
7 armour, 10 artilleries, 24 infantry and 29 mech_infantrys moved from Tambov to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 8 armour, 10 artilleries, 24 infantry and 29 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans captures 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 8 armour, 10 artilleries, 24 infantry and 29 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 aaGuns moved from Tambov to Russia
3 bombers and 5 mech_infantrys moved from Germany to Western Germany
3 artilleries moved from Southern France to France
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern ItalyPlace Units - Germans
3 submarines placed in 93 Sea Zone
3 mech_infantrys placed in Novgorod
3 bombers, 3 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
6 artilleries and 52 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 armour and 2 mech_infantrys moved from Vologda to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 0/3 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 3 : 1/4 hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 2/3 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour in Novgorod, round 4 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 1/2 hits
1 armour owned by the Russians lost in Novgorod
Russians roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 5 : 0/2 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour in Novgorod, round 6 : 1/1 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 6 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Russians
4 aaGuns moved from Vologda to ArchangelTurn Complete - Russians
Territory Summary for Russians :
Archangel : 6 artilleries and 52 infantry
Vologda : 4 aaGuns
Novgorod : 2 armour and 2 mech_infantrys
Smolensk : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 60 / 97
Russians : 3 / 0
Japanese : 76 / 91
Americans : 54 / 70
Chinese : 0 / 1
British : 24 / 28
UK_Pacific : 5 / 6
Italians : 32 / 48
ANZAC : 8 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Purchase Units - Japanese
Japanese buy 7 artilleries, 7 infantry and 6 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 77 Sea Zone to 71 Sea Zone
11 artilleries, 12 infantry and 4 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 38 Sea Zone to India
7 bombers moved from French Indo China to India
2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Timguska to Vologda
1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone -
Scramble in SZ39?
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No scramble……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Purchase Units - Japanese
Japanese buy 7 artilleries, 7 infantry and 6 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 77 Sea Zone to 71 Sea Zone
11 artilleries, 12 infantry and 4 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 38 Sea Zone to India
7 bombers moved from French Indo China to India
2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Timguska to Vologda
1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 71 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport
Japanese win, taking 71 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 12 artilleries, 7 bombers, 2 fighters, 13 infantry and 4 mech_infantrys
ANZAC defend with 4 fighters; British defend with 3 aaGuns, 1 airfield, 4 artilleries, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 artilleries, 7 bombers and 1 infantry remaining. Battle score for attacker is 61
Casualties for Japanese: 5 artilleries, 2 fighters, 12 infantry and 4 mech_infantrys
Casualties for ANZAC: 4 fighters
Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomberNon Combat Move - Japanese
7 bombers moved from India to French Indo China
3 transports moved from 38 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Yunnan
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
7 artilleries and 9 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
6 transports placed in 6 Sea Zone
5 artilleries and 5 infantry placed in Japan
2 artilleries and 2 infantry placed in Korea
Japanese undo move 3.
Japanese undo move 1.
6 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 80 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs -
Congratulations Nielsen. Waving the white flag here. Well done and I’ll post the result……
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Thanks for the game!





