@axis-dominion sounds good fire it up whenever you want
13L G40 bmnielsen vs. andul (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Vologda
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 57 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 57 / 68
Russians : 16 / 16
Japanese : 63 / 70
Americans : 50 / 72
Chinese : 3 / 10
British : 35 / 37
UK_Pacific : 7 / 8
Italians : 19 / 34
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Siam to Shan State
2 bombers moved from Japan to Shan StateCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Japan to French Indo China
5 artilleries and 5 infantry moved from Korea to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 1 bomber placed in Japan
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 3 battleships, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 67 Sea Zone
1 armour moved from Iraq to Eastern Persia
3 aaGuns, 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 tactical_bomber moved from Union of South Africa to EgyptPlace Units - British
3 infantry placed in Egypt
1 armour and 2 fighters placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,5,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
3 armour moved from Bryansk to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in SyriaNon Combat Move - Italians
1 battleship and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
2 infantry and 1 mech_infantry moved from Alexandria to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
4 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
5 fighters moved from Burma to IndiaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 bombers moved from Bryansk to Russia
1 bomber moved from Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4,4 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
3 bombers moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
3 artilleries moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Bessarabia to Syria
1 fighter moved from Southern Italy to Syria
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
3 aaGuns moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Germany
1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Manchuria to Jehol
1 armour moved from Soviet Far East to Amur
1 bomber moved from Japan to Caroline Islands
2 bombers moved from French Indo China to Caroline Islands
3 submarines moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 artilleries and 1 bomber placed in Japan
1 destroyer, 4 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to United Kingdom
1 armour, 1 artillery, 4 battleships, 6 carriers, 4 cruisers, 4 destroyers, 11 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from Egypt to Syria
4 armour, 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Syria
4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Syria
British attack with 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 2 artilleries and 4 infantry
British roll dice for 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 6/11 hits
Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Syria, round 2 : 6/10 hits
2 infantry owned by the British , 2 armour owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British , 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Syria
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Syria, round 3 : 2/5 hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Syria, round 3 : 1/4 hits
1 armour owned by the British and 2 tactical_bombers owned by the Germans lost in Syria
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Syria, round 4 : 1/4 hits
Italians roll dice for 2 fighters in Syria, round 4 : 2/2 hits
1 armour owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Syria
British roll dice for 1 bomber and 1 tactical_bomber in Syria, round 5 : 2/2 hits
Italians roll dice for 1 fighter in Syria, round 5 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Syria
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 4 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/23 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Syria to Egypt
1 armour moved from Eastern Persia to India
3 aaGuns moved from India to Burma
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 fighter moved from French West Africa to Egypt
1 armour and 1 infantry moved from Eastern United States to Central United States
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 armour, 1 fighter and 1 tactical_bomber placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 4 artilleries, 12 infantry and 3 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Central United States : 1 armour and 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield and 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
67 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 3 infantry
Persia : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 63 / 85
Russians : 5 / 5
Japanese : 70 / 76
Americans : 50 / 70
Chinese : 0 / 1
British : 35 / 35
UK_Pacific : 6 / 3
Italians : 22 / 37
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 bombers; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Caucasus to Iraq
Italians take Northwest Persia from Neutral_Allies
Italians take Iraq from British
1 armour moved from Caucasus to Persia
Italians take Persia from British
5 artilleries, 2 bombers, 8 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 5 artilleries, 2 bombers, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 5 artilleries, 2 bombers, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 bombers moved from Alexandria to Tobruk
3 transports moved from 99 Sea Zone to 97 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
4 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea ZonePlace Units - Italians
3 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 fighters moved from India to BurmaPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,3,5
ANZAC collect 3 PUs (7 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to French West AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour moved from Yenisey to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns and 3 bombers moved from Germany to Western Germany
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to AlexandriaPlace Units - Germans
5 bombers and 5 mech_infantrys placed in Western Germany
1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 14/71 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 8 artilleries, 58 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
1 tactical_bomber moved from Samara to West IndiaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 8 PUs totalTerritory Summary for Russians :
West India : 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 1 infantry
Samara : 4 aaGuns, 2 armour, 8 artilleries, 58 infantry and 2 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 62 / 84
Russians : 6 / 8
Japanese : 70 / 76
Americans : 50 / 70
Chinese : 0 / 1
British : 31 / 35
UK_Pacific : 6 / 3
Italians : 26 / 48
ANZAC : 10 / 4
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 bombers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
4 carriers, 8 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 6 Sea Zone to 26 Sea Zone
2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries, 1 destroyer and 2 transports moved from 42 Sea Zone to 36 Sea Zone
3 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
3 bombers moved from Caroline Islands to French Indo China
1 bomber and 3 fighters moved from Japan to French Indo China
1 infantry moved from Kazakhstan to Novosibirsk
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 artilleries, 3 bombers and 3 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
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