JamesAleman(axis)vsWheatbear(Allies +8)


  • Hey Wheatbeer, I am talking to JJ over the phone right now.

    If you rolled your combat and forgot about those 2 territories, but have yet to post via Triplea, please edit them in if you desire.  Just roll the dice on the forums for CM of Sakha, figure you will send 2-6 troops to kill it.

  • '17

    I may have accidentally deleted my map for this match (I clean the folder periodically and I forgot I had a hanging issue with this one after so many days) … I can EDIT results in BEL and NOV based on MARTI emails from the 23rd though.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                    EDIT: Changing ownership of Novgorod from Germans to Russians
                    EDIT: Removing units owned by Russians from Archangel: 1 artillery and 1 infantry
                    EDIT: Adding units owned by Russians to Novgorod: 1 artillery
                    EDIT: Removing units owned by Germans from Belarus: 3 infantry
                    EDIT: Changing ownership of Belarus from Germans to Russians
                    EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 2 infantry
                    EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                16 infantry moved from Amur to Sakha

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged
                Battle in Sakha
                    Russians attack with 16 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 16 infantry in Sakha, round 2 :  2/16 hits
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining, taking Sakha from Japanese with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 12 infantry moved from Archangel to Smolensk
                1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 armour moved from Bryansk to Smolensk
                1 mech_infantry moved from Samara to Smolensk
                1 aaGun and 2 infantry moved from Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
                1 artillery moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                5 infantry moved from Russia to Smolensk
                2 aaGuns moved from Amur to Sakha

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 33 / 38
        Japanese : 31 / 46
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 28 / 29
        UK_Pacific : 24 / 24
        Italians : 18 / 23
        ANZAC : 15 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    The CM EDITs are for the original dice battles where the Soviets lost 1 infantry each as seen in the MARTI emails. Sorry I lost the original  :oops:


  • to be honest, i never check the marti dice, i figure if you have to cheat to win, more power to ya.  JJ is probably the same way.  Looks good.  I will stay on him regarding a japan move.

  • '17

    I’m not in any special rush since it’s non-ranked play.

    I just want to see how effective the bomber-heavy Axis build strategy is.

    Main benefit I see thus far is added swing-back late Sea Lion potential threat. Knocking out the mech/tank on CAU was a nice strategic move, but for the most part the Allies can stay concentrated.

    I don’t see German de-blocking for Japan as a problem anytime soon.


  • Sorry for the delay, had several things going on. Changing jobs, wife’s weekend trip leaving me to care for our 13 month old daughter, other games. I won’t wait as long again. Auswanderslander (I never know how to spell andy’s name, he marries a German and suddenly he can’t have a good American user name) is free to post for me regarding questions and such as we talk by phone when I am at work…with new job, that won’t be such a luxury in the future. If I can get internet access during lunch, things may even pick up…either way I am going from 12 hour work days (with many days off) to 8 hour days, with only weekends off. If I can get past the wife, I should still be able to post daily… ;)

    Regarding the attack on the mech and armor, while I am not worried about you grabbing Iraq (other players do), I figured I had a chance as with all strafes of not losing a unit if defender fails to hit, as it was only 1 bomber, for 10 IPCs its not ideal, but not the end of the world when you factor in that it may prevent the collection of 5 IPCs for USSR for 1 or more turns.

    By the way, I can’t open that map, as I get an error every time. Can you open it and repost the map?

  • '17

    I can’t open it either.

    I am guessing it hated the EDITs  :?

  • '17

    I guess I have to redo the turn, again, and rectify the results  :|

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Archangel to Novgorod
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                16 infantry moved from Amur to Sakha

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged
                Battle in Belarus
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Belarus, round 2 :  3/3 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Novgorod, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Novgorod, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Novgorod
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Sakha
                    Russians attack with 16 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 16 infantry in Sakha, round 2 :  1/16 hits
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
                    Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Changing ownership of Novgorod from Germans to Russians
                EDIT: Changing ownership of Belarus from Germans to Russians
                EDIT: Adding units owned by Russians to Novgorod: 1 artillery
                EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
                EDIT: Adding units owned by Russians to Sakha: 1 infantry
                EDIT: Turning off Edit Mode
                1 aaGun, 3 artilleries and 12 infantry moved from Archangel to Smolensk
                1 aaGun and 2 infantry moved from Ukraine to Bryansk
                1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                2 aaGuns moved from Amur to Sakha
                2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
                1 armour moved from Bryansk to Smolensk
                1 mech_infantry moved from Samara to Smolensk
                2 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Amur to Sakha

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 33 / 38
        Japanese : 31 / 46
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 28 / 29
        UK_Pacific : 24 / 24
        Italians : 18 / 23
        ANZAC : 15 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    Maybe tripleA didn’t like the change territory control or units during the CM phase like I did originally. This time I rerolled all battles and edited the map back to original results during the NCM phase instead.

    This map post opened for me, let me know if it doesn’t for you.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 carrier moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 battleship moved from 36 Sea Zone to 46 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                8 infantry moved from Manchuria to 19 Sea Zone
                8 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
                8 infantry moved from 20 Sea Zone to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter moved from Anhwe to French Indo China
                1 fighter moved from Anhwe to French Indo China
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from Chahar to Hopei
                1 fighter moved from Manchuria to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                2 artilleries moved from Chahar to Suiyuyan
                4 infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                1 fighter moved from Manchuria to 36 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Anhwe to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from Kwangsi to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 carrier moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 battleship moved from 36 Sea Zone to 46 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                8 infantry moved from Manchuria to 19 Sea Zone
                8 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
                8 infantry moved from 20 Sea Zone to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter moved from Anhwe to French Indo China
                1 fighter moved from Anhwe to French Indo China
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from Chahar to Hopei
                1 fighter moved from Manchuria to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                2 artilleries moved from Chahar to Suiyuyan
                4 infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                1 fighter moved from Manchuria to 36 Sea Zone
                2 carriers moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Anhwe to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from Kwangsi to India

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in New Guinea
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking New Guinea from ANZAC, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    British defend with 1 destroyer
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 8 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in French Indo China
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Japanese
                1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
                1 fighter moved from Manchuria to 46 Sea Zone
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from French Indo China to 20 Sea Zone
                2 fighters moved from 37 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                2 fighters moved from French Indo China to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                2 mech_infantrys moved from Manchuria to Anhwe
                2 tactical_bombers moved from Suiyuyan to Anhwe
                2 fighters moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Hopei to Yunnan
                1 fighter moved from Hopei to Anhwe
                2 bombers moved from India to Yunnan
                1 submarine moved from 20 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                1 carrier and 1 transport placed in 6 Sea Zone
                4 infantry placed in Japan
                Japanese undo move 3.
                Japanese undo move 1.
                2 infantry and 1 mech_infantry placed in Manchuria
                1 artillery and 3 infantry placed in Japan
                Japanese undo move 3.
                Japanese undo move 2.
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs


  • I’m glad I sent overkill to Kwangtung ;) 3 rounds of battle was pretty scary.

  • '17

    According to the rulebook Japan can’t attack FIC and still collect the 10 IPC trade-with-US NO.

    Did you want to attack FIC anyways?


  • I’m pretty sure as long as I don’t take it, a DOW on France has no affect on the NO. I’ll check the rules


  • Looks like they changed it on me, not used to second edition completely. Just leave it as is. killing the plane is worth 10 dollars since Anzac needs the money more.


  • wow, didn’t know that.  thanks.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 8 Sea Zone to 10 Sea Zone
                4 fighters moved from Midway to 26 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 armour and 3 mech_infantrys moved from Central United States to Western United States
                1 fighter moved from Guam to 56 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 56 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                Americans undo move 1.
                2 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                1 destroyer placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 33 / 38
        Japanese : 38 / 48
        Americans : 52 / 78
        Chinese : 3 / 7
        British : 28 / 29
        UK_Pacific : 21 / 24
        Italians : 18 / 23
        ANZAC : 15 / 25
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Shensi
                1 fighter and 2 infantry moved from Sikang to Szechwan

Suggested Topics

  • 12
  • 21
  • 42
  • 36
  • 133
  • 39
  • 105
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts