good luck
Elevenjerk (axis) vs allweneedislove (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 10 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 13 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
3 armour moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to 97 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans win with 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Germans
2 bombers moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
2 tactical_bombers moved from 97 Sea Zone to Western Germany
3 tactical_bombers moved from 97 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
4 armour and 2 mech_infantrys moved from France to Germany
1 infantry moved from Germany to Poland
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
2 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Vyborg
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry and 1 mech_infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 infantry
Karelia : 1 artillery and 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 2 armour, 6 artilleries, 22 infantry and 3 mech_infantrys
Vyborg : 1 artillery
Russia : 1 airfield, 1 artillery, 1 factory_major and 4 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 49
Russians : 35 / 35
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 16 / 10
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
Chinese defend with 7 infantry
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 fighters
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Shantung
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 carrier and 2 submarines moved from 10 Sea Zone to 13 Sea Zone
1 carrier and 2 submarines moved from 13 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 16 / 10
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 5 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 5
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 16 / 10
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
3 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan -
triplea rolls defending submarines (when destroyers are present) in the surprise strike phase when the subs should roll with the rest of the defenders.
because of this we will roll the sz125 battle in this thread and edit the triplea results to match. the other battles we will use the triplea results.
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attacker 1 destroyer and 3 figs
Rolls: 1@2, 3@3; Total Hits: 11@2,: (5)3@3: (4, 3, 5)
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i got 1 hit.
would you like to lose a sub or destroyer? -
I will lose a sub.
I always thought it rolled in that order but if the destroyer is present it will not take the casualty without it getting its shot. So my subs would roll first and with a hit would not take the destroyer away without it getting a shot first. Maybe I haven’t been paying close enough attention but I will now. I guess it would allow me to pick casualties different if I knew one of my subs hit prior to you even rolling.
Anyway, sub first then destroyer for the remainder of the battle!!
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triplea lets everything roll properly, it is just out of order.
the problem is that triplea has the subs roll first so the defender gets extra knowledge when selecting their order of losses.
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defender 2 subs and 1 destroyer
Rolls: 2@1, 1@2; Total Hits: 02@1,: (5, 3)1@2: (3)
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attacker 1 destroyer and 3 figs
Rolls: 1@2, 3@3; Total Hits: 21@2,: (4)3@3: (3, 2, 6)
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defender 1 sub and 1 destroyer
Rolls: 1@1, 1@2; Total Hits: 01@1,: (6)1@2: (5)
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excellent
sz125 cleared with no losses. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans , 2 submarines owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer
Turning on Edit Mode
EDIT: Adding units owned by British to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Alexandria
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 fighters moved from 125 Sea Zone to Scotland
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Shan State to Burma
1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
3 aaGuns moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to ScotlandPlace Units - British
1 artillery, 2 fighters and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 3 aaGuns, 1 airfield, 3 fighters, 4 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 destroyer
109 Sea Zone : 1 transport
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 5
British : 29 / 28
UK_Pacific : 24 / 24
Italians : 15 / 10
ANZAC : 14 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 99 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
5 infantry moved from Bulgaria to Romania
1 armour and 1 artillery moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
6 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 bomber moved from Ukraine to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
yup, totally makes sense!! I am a pretty straight up guy so I trust your judgment in the future. I will always ask you when it comes to that stuff since I have no track record on this site. You clearly are a good player and seem quite fair as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from Shan State to Burma
2 fighters moved from Java to Burma
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Burma : 3 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 transport
34 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser
62 Sea Zone : 2 destroyers
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 28
UK_Pacific : 24 / 24
Italians : 17 / 22
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
99 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 28
UK_Pacific : 24 / 24
Italians : 17 / 22
ANZAC : 14 / 14
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0