Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 6
Research Technology - Italy
Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
Trigger italianaTIL: Italy gains access to ImprovedLogistics
Italy spend 0 on tech rolls
Combat Move - Italy
Trigger italianL2: Setting movement to 3 for unitAttatchment attached to Truck
1 italianTank moved from Central Egpyt to Cairo
1 italianArtillery and 2 italianInfantrys moved from Western Egypt to Cairo
1 italianInfantry moved from Western Egypt to Cairo
1 italianAntiTankGun, 3 italianArtillerys and 1 italianInfantry moved from Western Egypt to Cairo
1 italianInfantry moved from Western Egypt to 51 Sea Zone
1 italianBattleship moved from 54 Sea Zone to 50 Sea Zone
1 italianInfantry and 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
1 italianBattleship, 2 italianDestroyers and 1 italianSubmarine moved from 54 Sea Zone to 53 Sea Zone
1 italianInfantry moved from 53 Sea Zone to Syria
1 italianCruiser moved from 51 Sea Zone to 53 Sea Zone
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 6
Research Technology - Italy
Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
Trigger italianaTIL: Italy gains access to ImprovedLogistics
Italy spend 0 on tech rolls
Combat Move - Italy
Trigger italianL2: Setting movement to 3 for unitAttatchment attached to Truck
1 italianTank moved from Central Egpyt to Cairo
1 italianArtillery and 2 italianInfantrys moved from Western Egypt to Cairo
1 italianInfantry moved from Western Egypt to Cairo
1 italianAntiTankGun, 3 italianArtillerys and 1 italianInfantry moved from Western Egypt to Cairo
1 italianInfantry moved from Western Egypt to 51 Sea Zone
1 italianBattleship moved from 54 Sea Zone to 50 Sea Zone
1 italianInfantry and 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone
1 italianBattleship, 2 italianDestroyers and 1 italianSubmarine moved from 54 Sea Zone to 53 Sea Zone
1 italianInfantry moved from 53 Sea Zone to Syria
1 italianCruiser moved from 51 Sea Zone to 53 Sea Zone
Combat - Italy
Battle in Cairo
Italy attack with 1 italianAntiTankGun, 4 italianArtillerys, 4 italianInfantrys and 1 italianTank
Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishParatrooper; Egypt defend with 1 Flagpole, 2 britishAirfields, 1 britishBarracks, 1 britishDocks and 1 britishFactory
Italy destroys 7PUs while taking Egypt capital
Some non-combat units are destroyed:
Italy converts britishFactory into different units
Italy converts britishBarracks into different units
Italy converts britishDocks into different units
Italy win, taking Cairo from Egypt with 1 italianAntiTankGun, 4 italianArtillerys, 3 italianInfantrys and 1 italianTank remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishParatrooper
Casualties for Italy: 1 italianInfantry
Battle in Syria
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttatchment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger italianMecht2: Setting isLandTransport to false for unitAttatchment attached to italianMech.Infantry
Trigger italianL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianCombatEngineer moved from Western Egypt to 51 Sea Zone
1 italianCombatEngineer and 1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
2 italianInfantrys moved from Southern Italy to 50 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from 51 Sea Zone to Western Egypt
1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
1 italianInfantry moved from Western Egypt to Central Egpyt
1 Truck moved from Al Kufrah to Tripolitania
1 Truck and 1 italianAntiAirGun moved from Tripolitania to Cyrenaica
2 italianArtillerys moved from Northern Italy to 49 Sea Zone
1 italianInfantry moved from Rome to 49 Sea Zone
2 italianArtillerys, 1 italianCombatEngineer and 1 italianInfantry moved from 49 Sea Zone to Greece
1 Material and 1 italianAirTransport moved from Rome to Greece
3 italianInfantrys moved from Rome to Southern Italy
2 Trucks and 2 italianArtillerys moved from Northern Italy to Southern Italy
2 italianNavalFighters moved from Cyrenaica to Crete
1 italianAirTransport moved from Greece to Rome
2 Trucks moved from Southern Italy to Rome
1 Truck moved from Rome to Northern Italy
Purchase Units - Italy
Italy buy 2 italianArtillerys, 1 italianCombatEngineer, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTransport; Remaining resources: 0 PUs; 9 techTokens;
Place Units - Italy
Units in Greece being upgraded or consumed: 2 Materials
1 italianBarracks placed in Greece
1 italianTransport placed in 50 Sea Zone
1 italianCombatEngineer and 2 italianInfantrys placed in Rome
2 italianArtillerys and 1 italianMech.Infantry placed in Northern Italy
Turn Complete - Italy
Italy collect 30 PUs; end with 30 PUs total
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 33 PUs
ResearchCenter in Northern Italy creates 3 techTokens; Italy end with 12 techTokens
ResearchCenter in Rome creates 3 techTokens; Italy end with 15 techTokens
ResearchCenter in Southern Italy creates 3 techTokens; Italy end with 18 techTokens
The first Allied capital falls! With many more to follow.
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 6
Research Technology - Usa
Trigger americanaTASW: Usa gains access to AdvancedSpecialWarfare
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover IncreasedFighterRange
Combat Move - Usa
Trigger americanL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
1 americanInfantry moved from French Guyana to 58 Sea Zone
1 americanInfantry and 1 americanTransport moved from 58 Sea Zone to 64 Sea Zone
1 americanInfantry moved from 64 Sea Zone to West Africa
1 americanCombatEngineer, 1 americanInfantry and 4 americanMarines moved from Johnston Island to 116 Sea Zone
2 americanBattleships, 3 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 1 americanInfantry, 4 americanMarines, 4 americanNavalFighters, 3 americanSubmarines and 3 americanTransports moved from 116 Sea Zone to 109 Sea Zone
1 americanInfantry moved from Los Angeles to 156 Sea Zone
1 americanMarine moved from San Francisco to 156 Sea Zone
1 americanCruiser, 1 americanDestroyer, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 109 Sea Zone
1 americanCombatEngineer, 2 americanInfantrys, 5 americanMarines and 4 americanNavalFighters moved from 109 Sea Zone to Midway
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 6
Research Technology - Usa
Trigger americanaTASW: Usa gains access to AdvancedSpecialWarfare
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover IncreasedFighterRange
Combat Move - Usa
Trigger americanL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
1 americanInfantry moved from French Guyana to 58 Sea Zone
1 americanInfantry and 1 americanTransport moved from 58 Sea Zone to 64 Sea Zone
1 americanInfantry moved from 64 Sea Zone to West Africa
1 americanCombatEngineer, 1 americanInfantry and 4 americanMarines moved from Johnston Island to 116 Sea Zone
2 americanBattleships, 3 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 1 americanInfantry, 4 americanMarines, 4 americanNavalFighters, 3 americanSubmarines and 3 americanTransports moved from 116 Sea Zone to 109 Sea Zone
1 americanInfantry moved from Los Angeles to 156 Sea Zone
1 americanMarine moved from San Francisco to 156 Sea Zone
1 americanCruiser, 1 americanDestroyer, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 109 Sea Zone
1 americanCombatEngineer, 2 americanInfantrys, 5 americanMarines and 4 americanNavalFighters moved from 109 Sea Zone to Midway
Combat - Usa
Battle in West Africa
Some non-combat units are destroyed:
Battle in Midway
Usa attack with 1 americanCombatEngineer, 2 americanInfantrys, 5 americanMarines and 4 americanNavalFighters
Japan defend with 1 Flagpole, 1 japaneseInfantry and 3 japaneseMarines
Usa win, taking West Africa from VichyFrance, taking Midway from Japan with 1 americanCombatEngineer, 5 americanMarines and 4 americanNavalFighters remaining. Battle score for attacker is 9
Casualties for Usa: 2 americanInfantrys
Casualties for Japan: 1 japaneseInfantry and 3 japaneseMarines
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger americanProd1: Usa has 1 Material placed in Washington
3 americanDestroyers moved from 59 Sea Zone to 62 Sea Zone
4 americanNavalFighters moved from Midway to 109 Sea Zone
2 americanNavalFighters moved from Los Angeles to 109 Sea Zone
3 americanNavalFighters moved from Chicago to Los Angeles
1 Material and 1 Truck moved from Washington to Chicago
1 americanSubmarine moved from 36 Sea Zone to 39 Sea Zone
2 Trucks moved from Southern US to San Francisco
1 americanCombatEngineer and 1 americanMech.Infantry moved from Southern US to Eastern US
Purchase Units - Usa
Usa buy 1 Truck, 1 americanAirTransport, 2 americanAlpineInfantrys, 2 americanDestroyers, 1 americanInfantry, 1 americanMarine, 2 americanSubmarines and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
2 americanAlpineInfantrys placed in San Francisco
1 Truck, 1 americanInfantry and 1 americanMarine placed in Washington
2 americanDestroyers and 2 americanTransports placed in 30 Sea Zone
2 americanSubmarines placed in 36 Sea Zone
1 americanAirTransport placed in Chicago
Activate Technology - Usa
Usa activating IncreasedFighterRange
Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to americanCarrier
Trigger americanImpSW2: Setting attack to 3 for unitAttatchment attached to americanAlpineInfantry
Trigger americanImpSW2: Setting attack to 3 for unitAttatchment attached to americanMarine
Trigger americanImpSW2: Setting attack to 3 for unitAttatchment attached to americanCombatEngineer
Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttatchment attached to americanAirfield
Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to americanAirfield
Trigger americanImpSW1: Setting defense to 4 for unitAttatchment attached to americanParatrooper
Turn Complete - Usa
Usa collect 68 PUs; end with 68 PUs total
ResearchCenter in Chicago creates 3 techTokens; Usa end with 3 techTokens
ResearchCenter in Detroit creates 3 techTokens; Usa end with 6 techTokens
ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 9 techTokens
…well, I forgot one Noncombat move (Airtransport-Java to Queensland, Lend&Lease to Britain), edited it in.
The first Allied capital falls! With many more to follow.
Never! I’ll go for revenge, the Free World will never surrender to this aggression!
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Germany
Germany spend 0 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover SelfPropelledArtillery
Combat Move - Germany
Trigger germanL2: Setting movement to 3 for unitAttatchment attached to Truck
2 germanSubmarines moved from 61 Sea Zone to 62 Sea Zone
1 germanFighter moved from Morrocco to 62 Sea Zone
1 germanFighter moved from Vichy France to 12 Sea Zone
2 germanFighters moved from Eastern Finland to 12 Sea Zone
2 germanNavalFighters moved from Central Norway to 12 Sea Zone
2 germanSubmarines moved from 25 Sea Zone to 12 Sea Zone
1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone
1 germanFighter and 1 germanNavalFighter moved from Norway to 24 Sea Zone
2 germanFighters moved from Central Norway to 24 Sea Zone
1 germanNavalFighter moved from Eastern Germany to 12 Sea Zone
2 germanNavalFighters moved from Northern Germany to 24 Sea Zone
1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone
2 germanInfantrys moved from Leningrad to Eastern Karelia
1 germanTacticalBomber moved from Eastern Finland to Eastern Karelia
1 germanAlpineInfantry and 1 germanArtillery moved from Pskov to Novgorod
2 germanFighters moved from Orel Kursk to Novgorod
2 germanInfantrys moved from Eastern Ukraine to Caucasus
1 germanTacticalBomber moved from Kharkov to Caucasus
1 germanFighter moved from Kharkov to Caucasus
1 germanStrategicBomber moved from Orel Kursk to Eastern Karelia
1 germanTank moved from Central Egpyt to Sinai
Germany take Sinai from Egypt
…well, no scramble.
…well, hold on plz, I forgot about the Seabattles.
…well, I looked at it, still no scramble. I was just surprised when I scrolled around and found another battle with scramble-option^^
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 10 PUs total
Reinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 12 PUs total
Counter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 17 PUs total
Research Technology - Germany
Germany spend 0 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover SelfPropelledArtillery
Combat Move - Germany
Trigger germanL2: Setting movement to 3 for unitAttatchment attached to Truck
2 germanSubmarines moved from 61 Sea Zone to 62 Sea Zone
1 germanFighter moved from Morrocco to 62 Sea Zone
1 germanFighter moved from Vichy France to 12 Sea Zone
2 germanFighters moved from Eastern Finland to 12 Sea Zone
2 germanNavalFighters moved from Central Norway to 12 Sea Zone
2 germanSubmarines moved from 25 Sea Zone to 12 Sea Zone
1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone
1 germanFighter and 1 germanNavalFighter moved from Norway to 24 Sea Zone
2 germanFighters moved from Central Norway to 24 Sea Zone
1 germanNavalFighter moved from Eastern Germany to 12 Sea Zone
2 germanNavalFighters moved from Northern Germany to 24 Sea Zone
1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone
2 germanInfantrys moved from Leningrad to Eastern Karelia
1 germanTacticalBomber moved from Eastern Finland to Eastern Karelia
1 germanAlpineInfantry and 1 germanArtillery moved from Pskov to Novgorod
2 germanFighters moved from Orel Kursk to Novgorod
2 germanInfantrys moved from Eastern Ukraine to Caucasus
1 germanTacticalBomber moved from Kharkov to Caucasus
1 germanFighter moved from Kharkov to Caucasus
1 germanStrategicBomber moved from Orel Kursk to Eastern Karelia
1 germanTank moved from Central Egpyt to Sinai
Germany take Sinai from Egypt
Combat - Germany
Battle in Eastern Karelia
Germany attack with 2 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber
Russia defend with 1 Flagpole and 1 russianInfantry
Germany win, taking Eastern Karelia from Russia with 2 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Battle in 62 Sea Zone
Germany attack with 1 germanFighter and 2 germanSubmarines
Usa defend with 3 americanDestroyers
Germany win with 1 germanFighter and 1 germanSubmarine remaining. Battle score for attacker is 17
Casualties for Usa: 3 americanDestroyers
Casualties for Germany: 1 germanSubmarine
Battle in Novgorod
Germany attack with 1 germanAlpineInfantry, 1 germanArtillery and 2 germanFighters
Russia defend with 1 Flagpole and 1 russianInfantry
Germany win, taking Novgorod from Russia with 1 germanArtillery and 2 germanFighters remaining. Battle score for attacker is -1
Casualties for Russia: 1 russianInfantry
Casualties for Germany: 1 germanAlpineInfantry
Battle in Caucasus
Germany attack with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber
Russia defend with 1 Flagpole, 1 russianArtillery and 1 russianInfantry
Germany win, taking Caucasus from Russia with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber remaining. Battle score for attacker is 7
Casualties for Russia: 1 russianArtillery and 1 russianInfantry
Battle in 24 Sea Zone
Germany attack with 3 germanFighters, 3 germanNavalFighters and 2 germanSubmarines
Britain defend with 1 britishDestroyer
Germany win with 3 germanFighters, 3 germanNavalFighters and 2 germanSubmarines remaining. Battle score for attacker is 8
Casualties for Britain: 1 britishDestroyer
Battle in 12 Sea Zone
Germany attack with 3 germanFighters, 3 germanNavalFighters and 2 germanSubmarines
Britain defend with 2 britishDestroyers and 8 britishSubmarines
8 britishSubmarines owned by the Britain Submerged
Germany win with 3 germanFighters, 3 germanNavalFighters and 2 germanSubmarines remaining. Battle score for attacker is 16
Casualties for Britain: 2 britishDestroyers
Non Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttatchment attached to germanMech.Infantry
Trigger germanMecht2: Setting isLandTransport to false for unitAttatchment attached to germanMech.Infantry
Trigger germanL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger germanProd: Germany has 1 Material placed in Berlin
2 germanFighters moved from 12 Sea Zone to Central Norway
2 germanNavalFighters moved from 12 Sea Zone to Norway
1 germanFighter and 1 germanNavalFighter moved from 12 Sea Zone to Northern Germany
1 germanFighter and 1 germanNavalFighter moved from 24 Sea Zone to Low Countries
2 germanNavalFighters moved from 24 Sea Zone to Denmark
2 germanFighters moved from 24 Sea Zone to Northern Germany
1 Truck moved from Western Germany to Berlin
1 Material and 1 Truck moved from Berlin to Low Countries
1 germanDestroyer moved from 25 Sea Zone to 12 Sea Zone
1 germanAlpineInfantry, 1 germanCombatEngineer and 2 germanInfantrys moved from Northern Norway to Central Norway
1 germanArtillery and 1 germanInfantry moved from Northern Germany to 25 Sea Zone
1 germanArtillery and 1 germanInfantry moved from 25 Sea Zone to Norway
1 germanArtillery moved from Norway to Central Norway
2 germanInfantrys moved from Eastern Germany to Northern Germany
1 germanFighter moved from 62 Sea Zone to Morrocco
1 germanAirTransport moved from Morrocco to Austria
1 germanArtillery and 3 germanInfantrys moved from Vichy France to Western France
1 germanArtillery, 2 germanInfantrys and 1 germanMarine moved from Western France to Northern France
1 germanInfantry moved from Northern France to Low Countries
1 germanTank moved from Western Germany to Eastern Germany
1 germanArtillery and 1 germanMech.Infantry moved from Western Germany to Eastern Germany
2 germanAntiAirGuns, 2 germanAntiTankGuns, 10 germanArtillerys, 1 germanCombatEngineer, 12 germanInfantrys, 4 germanMech.Infantrys, 1 germanParatrooper and 11 germanTanks moved from Smolensk to Voronezh
1 germanInfantry moved from Orel Kursk to Smolensk
1 germanAirTransport moved from Orel Kursk to Berlin
1 germanFighter moved from Crete to Morrocco
1 germanFighter moved from Crete to Kharkov
1 germanTacticalBomber moved from Caucasus to Kharkov
1 germanFighter moved from Caucasus to Orel Kursk
1 germanFighter moved from Novgorod to Orel Kursk
1 germanStrategicBomber moved from Eastern Karelia to Orel Kursk
1 germanFighter moved from Novgorod to Eastern Finland
1 germanTacticalBomber moved from Eastern Karelia to Eastern Finland
1 germanAntiTankGun moved from Leningrad to Pskov
2 germanInfantrys moved from Eastern Finland to Leningrad
1 germanArtillery and 2 germanInfantrys moved from Finland to Eastern Finland
1 Truck moved from Pskov to Finland
1 Truck moved from Pskov to Finland
1 Truck moved from Pskov to Poland
1 germanArtillery, 1 germanInfantry and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh
1 germanInfantry moved from Eastern Ukraine to Voronezh
6 germanInfantrys moved from Kharkov to Voronezh
3 germanInfantrys moved from Western Ukraine to Kharkov
3 germanArtillerys, 1 germanCombatEngineer, 4 germanInfantrys, 3 germanMech.Infantrys and 2 germanTanks moved from Orel Kursk to Voronezh
3 Trucks moved from Orel Kursk to Romania
1 germanArtillery and 1 germanMech.Infantry moved from Hungary Slovakia to Western Ukraine
4 germanInfantrys moved from Romania to Western Ukraine
1 germanArtillery, 1 germanInfantry, 2 germanMech.Infantrys and 1 germanTank moved from Lithuania to Orel Kursk
1 germanArtillery and 4 germanInfantrys moved from Belorussia to Orel Kursk
Purchase Units - Germany
Germany buy 1 germanAirfield, 3 germanArtillerys, 3 germanDestroyers, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanNavalFighter, 2 germanParatroopers and 1 germanTransport; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germany
3 germanDestroyers and 1 germanTransport placed in 25 Sea Zone
2 germanArtillerys placed in Orel Kursk
2 germanInfantrys placed in Belorussia
2 germanInfantrys placed in Kharkov
1 germanParatrooper placed in Austria
1 germanParatrooper placed in Berlin
Units in Low Countries being upgraded or consumed: 1 Material
1 germanAirfield placed in Low Countries
1 germanArtillery, 1 germanInfantry, 1 germanMech.Infantry and 1 germanNavalFighter placed in Eastern Germany
Activate Technology - Germany
Germany activating SelfPropelledArtillery
Turn Complete - Germany
Germany collect 81 PUs; end with 81 PUs total
Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
ResearchCenter in Berlin creates 3 techTokens; Germany end with 3 techTokens
ResearchCenter in Eastern Germany creates 3 techTokens; Germany end with 6 techTokens
ResearchCenter in Southern Germany creates 3 techTokens; Germany end with 9 techTokens
Some Units in Algeria change ownership: 1 germanCombatEngineer
Purchase Units - VichyFrance
VichyFrance buy 1 germanFighter and 2 germanInfantrys; Remaining resources: 0 PUs;
Place Units - VichyFrance
1 germanFighter and 2 germanInfantrys placed in Vichy France
Turn Complete - VichyFrance
VichyFrance collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in Algeria change ownership: 1 germanCombatEngineer
Some Units in Vichy France change ownership: 1 germanFighter and 2 germanInfantrys
Purchase Units - DanubeAxis
DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs;
Place Units - DanubeAxis
4 germanInfantrys placed in Romania
Turn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 12 PUs total
Some Units in Romania change ownership: 4 germanInfantrys
Purchase Units - Finland
Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs;
Place Units - Finland
1 germanArtillery and 2 germanInfantrys placed in Finland
Turn Complete - Finland
Finland collect 10 PUs; end with 10 PUs total
Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Russia
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedAntiTank
Combat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 russianSubmarine moved from 102 Sea Zone to 98 Sea Zone
1 americanInfantry and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone
1 russianFighter and 1 russianInfantry moved from Stalingrad to Caucasus
1 russianFighter moved from Volgarod to Caucasus
1 russianFighter and 2 russianInfantrys moved from Vologda to Eastern Karelia
1 russianFighter moved from Volgarod to Eastern Karelia
1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Moscow to Novgorod
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Russia
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedAntiTank
Combat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 russianSubmarine moved from 102 Sea Zone to 98 Sea Zone
1 americanInfantry and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone
1 russianFighter and 1 russianInfantry moved from Stalingrad to Caucasus
1 russianFighter moved from Volgarod to Caucasus
1 russianFighter and 2 russianInfantrys moved from Vologda to Eastern Karelia
1 russianFighter moved from Volgarod to Eastern Karelia
1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Moscow to Novgorod
Combat - Russia
Battle in 98 Sea Zone
Russia attack with 1 russianSubmarine
Japan defend with 1 japaneseTransport
Russia win with 1 russianSubmarine remaining. Battle score for attacker is 7
Casualties for Japan: 1 japaneseTransport
Battle in Eastern Karelia
Russia attack with 2 russianFighters and 2 russianInfantrys
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia win with 2 russianFighters remaining. Battle score for attacker is 0
Casualties for Russia: 2 russianInfantrys
Casualties for Germany: 2 germanInfantrys
Battle in Novgorod
Russia attack with 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanArtillery
Russia win, taking Novgorod from Germany with 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 4
Casualties for Germany: 1 germanArtillery
Battle in Caucasus
Russia attack with 2 russianFighters and 1 russianInfantry
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia win, taking Caucasus from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 6
Casualties for Germany: 2 germanInfantrys
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttatchment attached to russianMech.Infantry
Trigger russianMecht2: Setting isLandTransport to false for unitAttatchment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
Trigger russianProd1: Russia has 1 Material placed in Moscow
2 russianFighters moved from Caucasus to Stalingrad
2 Materials and 2 Trucks moved from Novosibirsk to Stalingrad
1 russianAlpineInfantry moved from Astrakhan to Stalingrad
2 russianFighters moved from Eastern Karelia to Volgarod
1 russianStrategicBomber and 1 russianTacticalBomber moved from Novgorod to Stalingrad
1 russianHeavyTank and 6 russianTanks moved from Moscow to Stalingrad
2 russianAntiTankGuns, 2 russianInfantrys and 4 russianMech.Infantrys moved from Moscow to Stalingrad
1 russianInfantry moved from Tula to Stalingrad
3 russianInfantrys moved from Volgarod to Stalingrad
5 Trucks and 5 russianInfantrys moved from Moscow to Stalingrad
1 russianInfantry moved from Moscow to Tula
1 russianAirTransport moved from Moscow to Stalingrad
1 russianInfantry and 2 russianMech.Infantrys moved from Kansk to Omsk
1 russianInfantry moved from Kansk to Irkutsk
1 russianCombatEngineer moved from Novosibirsk to Omsk
3 Trucks moved from Stalingrad to Sverdlovsk
Purchase Units - Russia
Russia buy 5 russianAntiTankGuns, 1 russianEntrenchment, 2 russianFortifications and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
Units in Stalingrad being upgraded or consumed: 2 Materials and 1 russianEntrenchment
2 russianAntiTankGuns, 1 russianEntrenchment, 1 russianFortification and 1 russianInfantry placed in Stalingrad
Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
3 russianAntiTankGuns, 1 russianFortification and 1 russianInfantry placed in Moscow
3 russianInfantrys placed in Volgarod
3 russianInfantrys placed in Urals
2 russianInfantrys placed in Vologda
1 russianInfantry placed in Omsk
Activate Technology - Russia
Russia activating ImprovedAntiTank
triggerAttachmenrussianImpAT: Setting defense to 4 for unitAttatchment attached to russianAntiTankGun
triggerAttachmenrussianImpAT: Setting attackAA to 3 for unitAttatchment attached to russianAntiTankGun
Trigger americanIFR5: Setting givesMovement to 3:americanFighter for unitAttatchment attached to russianAirfield
Trigger americanIFR5: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to russianAirfield
Trigger americanIFR6: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to russianCarrier
Turn Complete - Russia
Russia collect 51 PUs; end with 51 PUs total
Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 54 PUs
ResearchCenter in Moscow creates 3 techTokens; Russia end with 3 techTokens
ResearchCenter in Novosibirsk creates 3 techTokens; Russia end with 6 techTokens
ResearchCenter in Urals creates 3 techTokens; Russia end with 9 techTokens
I keep getting errors when trying to play from that last save, I’m going to try replaying the Russian turn and editing so the results are the same.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Russia
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedAntiTank
Combat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 russianSubmarine moved from 102 Sea Zone to 98 Sea Zone
1 americanInfantry and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone
1 russianFighter and 1 russianInfantry moved from Stalingrad to Caucasus
1 russianFighter moved from Volgarod to Caucasus
1 russianFighter and 2 russianInfantrys moved from Vologda to Eastern Karelia
1 russianFighter moved from Volgarod to Eastern Karelia
1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Moscow to Novgorod
Combat - Russia
Battle in Eastern Karelia
Russia attack with 2 russianFighters and 2 russianInfantrys
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia win, taking Eastern Karelia from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Casualties for Germany: 2 germanInfantrys
Battle in Novgorod
Russia attack with 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanArtillery
Russia win, taking Novgorod from Germany with 1 russianInfantry, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 4
Casualties for Germany: 1 germanArtillery
Battle in Caucasus
Russia attack with 2 russianFighters and 1 russianInfantry
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia win, taking Caucasus from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 6
Casualties for Germany: 2 germanInfantrys
Battle in 98 Sea Zone
Russia attack with 1 russianSubmarine
Japan defend with 1 japaneseTransport
Russia win with 1 russianSubmarine remaining. Battle score for attacker is 7
Casualties for Japan: 1 japaneseTransport
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttatchment attached to russianMech.Infantry
Turning on Edit Mode
EDIT: Removing units owned by Russia from Eastern Karelia: 1 russianInfantry
EDIT: Changing ownership of Eastern Karelia from Russia to Germany
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger russianMecht2: Setting isLandTransport to false for unitAttatchment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
Trigger russianProd1: Russia has 1 Material placed in Moscow
2 russianFighters moved from Caucasus to Stalingrad
2 Materials and 2 Trucks moved from Novosibirsk to Stalingrad
1 russianAlpineInfantry moved from Astrakhan to Stalingrad
2 russianFighters moved from Eastern Karelia to Volgarod
1 russianStrategicBomber and 1 russianTacticalBomber moved from Novgorod to Stalingrad
1 russianHeavyTank and 6 russianTanks moved from Moscow to Stalingrad
2 russianAntiTankGuns, 2 russianInfantrys and 4 russianMech.Infantrys moved from Moscow to Stalingrad
1 russianInfantry moved from Tula to Stalingrad
3 russianInfantrys moved from Volgarod to Stalingrad
5 Trucks and 5 russianInfantrys moved from Moscow to Stalingrad
1 russianInfantry moved from Moscow to Tula
1 russianAirTransport moved from Moscow to Stalingrad
1 russianInfantry moved from Kansk to Irkutsk
1 russianInfantry and 2 russianMech.Infantrys moved from Kansk to Omsk
1 russianCombatEngineer moved from Novosibirsk to Omsk
3 Trucks moved from Stalingrad to Sverdlovsk
Purchase Units - Russia
Russia buy 5 russianAntiTankGuns, 1 russianEntrenchment, 2 russianFortifications and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
Units in Stalingrad being upgraded or consumed: 2 Materials and 1 russianEntrenchment
2 russianAntiTankGuns, 1 russianEntrenchment, 1 russianFortification and 1 russianInfantry placed in Stalingrad
Units in Moscow being upgraded or consumed: 1 Material and 1 russianEntrenchment
3 russianAntiTankGuns, 1 russianFortification and 1 russianInfantry placed in Moscow
3 russianInfantrys placed in Volgarod
3 russianInfantrys placed in Urals
2 russianInfantrys placed in Vologda
1 russianInfantry placed in Omsk
Activate Technology - Russia
Russia activating ImprovedAntiTank
triggerAttachmenrussianImpAT: Setting defense to 4 for unitAttatchment attached to russianAntiTankGun
triggerAttachmenrussianImpAT: Setting attackAA to 3 for unitAttatchment attached to russianAntiTankGun
Trigger americanIFR5: Setting givesMovement to 3:americanFighter for unitAttatchment attached to russianAirfield
Trigger americanIFR5: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to russianAirfield
Trigger americanIFR6: Setting givesMovement to 3:americanNavalFighter for unitAttatchment attached to russianCarrier
Turn Complete - Russia
Russia collect 51 PUs; end with 51 PUs total
Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 54 PUs
ResearchCenter in Moscow creates 3 techTokens; Russia end with 3 techTokens
ResearchCenter in Novosibirsk creates 3 techTokens; Russia end with 6 techTokens
ResearchCenter in Urals creates 3 techTokens; Russia end with 9 techTokens
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - Japan
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover AdvancedHulls
Combat Move - Japan
1 japaneseInfantry moved from Hupeh to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Northern China
1 japaneseTank moved from Shensi to Northern China
1 japaneseFighter moved from Shansi to Northern China
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
2 japaneseNavalFighters moved from 100 Sea Zone to 98 Sea Zone
2 japaneseDestroyers moved from 99 Sea Zone to 98 Sea Zone
2 japaneseInfantrys moved from Borneo to 93 Sea Zone
1 japaneseCruiser, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 150 Sea Zone
2 japaneseBattleships, 1 japaneseCarrier and 1 japaneseCruiser moved from 92 Sea Zone to 150 Sea Zone
2 japaneseNavalFighters moved from 92 Sea Zone to Dutch East Indies
2 japaneseInfantrys moved from 150 Sea Zone to Dutch East Indies
1 japaneseAirTransport and 1 japaneseParatrooper moved from Thailand to Malay
1 japaneseArtillery and 1 japaneseInfantry moved from Burma to Bengal
1 japaneseFighter moved from French Indochina to Bengal
1 japaneseFighter moved from Thailand to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Kweichow to Eastern Szechwan
1 japaneseArtillery moved from Kweichow to Eastern Szechwan
…well, no scramble.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 10 PUs total
Consolidating - Thailand
Thailand collect 0 PUs; end with 7 PUs total
Research Technology - Japan
Japan spend 0 on tech rolls
Japan removing all Technology Tokens after successful research.
Japan discover AdvancedHulls
Combat Move - Japan
1 japaneseInfantry moved from Hupeh to Kansu
1 japaneseArtillery moved from Inner Mongolia to Kansu
3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 3 japaneseTanks moved from Inner Mongolia to Northern China
1 japaneseTank moved from Shensi to Northern China
1 japaneseFighter moved from Shansi to Northern China
1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
2 japaneseNavalFighters moved from 100 Sea Zone to 98 Sea Zone
2 japaneseDestroyers moved from 99 Sea Zone to 98 Sea Zone
2 japaneseInfantrys moved from Borneo to 93 Sea Zone
1 japaneseCruiser, 3 japaneseDestroyers, 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 150 Sea Zone
2 japaneseBattleships, 1 japaneseCarrier and 1 japaneseCruiser moved from 92 Sea Zone to 150 Sea Zone
2 japaneseNavalFighters moved from 92 Sea Zone to Dutch East Indies
2 japaneseInfantrys moved from 150 Sea Zone to Dutch East Indies
1 japaneseAirTransport and 1 japaneseParatrooper moved from Thailand to Malay
1 japaneseArtillery and 1 japaneseInfantry moved from Burma to Bengal
1 japaneseFighter moved from French Indochina to Bengal
1 japaneseFighter moved from Thailand to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Kweichow to Eastern Szechwan
1 japaneseArtillery moved from Kweichow to Eastern Szechwan
Combat - Japan
Japan lands units in Malay
Japan creates battle in territory Malay
Battle in Eastern Szechwan
Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry
China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery
Japan win, taking Malay from Britain, taking Eastern Szechwan from China with 1 japaneseAlpineInfantry and 2 japaneseArtillerys remaining. Battle score for attacker is 5
Casualties for Japan: 1 japaneseInfantry
Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery
Battle in Northern China
Japan attack with 3 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys, 5 japaneseMech.Infantrys and 4 japaneseTanks
China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseBarracks, 1 chineseCombatEngineer, 3 chineseEntrenchments and 6 chineseInfantrys
Some non-combat units are destroyed:
Japan converts chineseBarracks into different units
Japan win, taking Northern China from China with 3 japaneseAlpineInfantrys, 5 japaneseArtillerys and 4 japaneseTanks remaining. Battle score for attacker is -21
Casualties for China: 1 chineseAlpineInfantry, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 3 chineseEntrenchments and 6 chineseInfantrys
Casualties for Japan: 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 2 japaneseInfantrys and 5 japaneseMech.Infantrys
Battle in Bengal
Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys
Britain defend with 1 Flagpole and 3 britishInfantrys
Japan win, taking Bengal from Britain with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 3
Casualties for Britain: 3 britishInfantrys
Casualties for Japan: 2 japaneseInfantrys
Battle in Kansu
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole and 2 chineseInfantrys
Japan win, taking Kansu from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
Casualties for China: 2 chineseInfantrys
Casualties for Japan: 1 japaneseInfantry
Battle in Dutch East Indies
Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry
Some non-combat units are destroyed:
Japan win, taking Dutch East Indies from ExiledAllies with 1 japaneseInfantry and 2 japaneseNavalFighters remaining. Battle score for attacker is 0
Casualties for Britain: 1 britishInfantry
Casualties for Japan: 1 japaneseInfantry
Battle in 98 Sea Zone
Japan attack with 2 japaneseDestroyers and 2 japaneseNavalFighters
Russia defend with 1 russianSubmarine
Japan win, taking 98 Sea Zone from Neutral with 2 japaneseDestroyers and 2 japaneseNavalFighters remaining. Battle score for attacker is 7
Casualties for Russia: 1 russianSubmarine
Non Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
3 japaneseCarriers, 1 japaneseCruiser, 1 japaneseDestroyer, 6 japaneseNavalFighters, 2 japaneseSubmarines and 2 japaneseTransports moved from 110 Sea Zone to 119 Sea Zone
2 japaneseNavalFighters moved from 98 Sea Zone to 119 Sea Zone
1 japaneseCruiser and 1 japaneseSubmarine moved from 99 Sea Zone to 119 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Kamchatka to 100 Sea Zone
1 japaneseAlpineInfantry and 1 japaneseArtillery moved from 100 Sea Zone to Khabarovskiy Kray
1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
2 japaneseInfantrys moved from Vladivostok to Khabarovskiy Kray
2 japaneseInfantrys moved from Anhwei to Shensi
1 japaneseCarrier and 1 japaneseSubmarine moved from 100 Sea Zone to 119 Sea Zone
1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
1 japaneseFighter moved from Kansu to Shansi
1 japaneseTacticalBomber moved from Kansu to Shansi
1 japaneseAirTransport moved from Malay to Thailand
3 japaneseInfantrys moved from Thailand to Burma
2 japaneseInfantrys moved from French Indochina to Burma
1 japaneseFighter moved from Bengal to French Indochina
1 japaneseFighter moved from Bengal to Thailand
2 japaneseNavalFighters moved from Dutch East Indies to 150 Sea Zone
3 japaneseDestroyers and 2 japaneseSubmarines moved from 127 Sea Zone to 128 Sea Zone
1 Truck moved from Inner Mongolia to Kweichow
1 Truck and 1 japaneseInfantry moved from Suiyuan to Northern China
1 japaneseInfantry moved from Kweichow to Hupeh
1 Truck moved from Inner Mongolia to Peking
1 Truck moved from Inner Mongolia to Peking
1 japaneseInfantry moved from Kamchatka to Soviet Far East
1 japaneseInfantry moved from Soviet Far East to Far Eastern Republic
1 japaneseInfantry moved from Far Eastern Republic to Khabarovskiy Kray
1 japaneseInfantry moved from Eastern Evenki to Far Eastern Republic
1 japaneseArtillery and 1 japaneseInfantry moved from Japan to 98 Sea Zone
1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
1 japaneseInfantry moved from Japan to 98 Sea Zone
1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok
1 japaneseArtillery and 1 japaneseInfantry moved from 100 Sea Zone to Khabarovskiy Kray
1 Truck moved from Khabarovskiy Kray to Vladivostok
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Peking to Northern Manchuria
1 Truck and 1 japaneseCombatEngineer moved from Kweichow to Inner Mongolia
1 japaneseTransport moved from 92 Sea Zone to 91 Sea Zone
1 japaneseTransport moved from 92 Sea Zone to 94 Sea Zone
Purchase Units - Japan
Japan buy 1 Material, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMech.Infantrys, 2 japaneseNavalFighters and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
2 japaneseAlpineInfantrys placed in Kweichow
1 Material and 1 japaneseArtillery placed in Peking
1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
1 japaneseMech.Infantry and 2 japaneseNavalFighters placed in Japan
1 japaneseDestroyer placed in 99 Sea Zone
placed in 99 Sea Zone
Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
1 japaneseCarrier placed in 99 Sea Zone
2 japaneseInfantrys placed in Kyushu Shikoku
Activate Technology - Japan
Japan activating AdvancedHulls
Trigger japaneseAH2: Setting defense to 9 for unitAttatchment attached to japaneseBattleship
Trigger japaneseAH1: Setting defense to 7 for unitAttatchment attached to japaneseCruiser
Trigger japaneseAH1: Setting attackAA to 3 for unitAttatchment attached to japaneseCruiser
Turn Complete - Japan
Japan collect 84 PUs; end with 84 PUs total
ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
ResearchCenter in Korea creates 3 techTokens; Japan end with 6 techTokens
ResearchCenter in Tokyo creates 3 techTokens; Japan end with 9 techTokens
Purchase Units - Manchuria
Manchuria buy 2 japaneseMech.Infantrys; Remaining resources: 0 PUs;
Place Units - Manchuria
2 japaneseMech.Infantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 10 PUs; end with 10 PUs total
Some Units in Manchuria change ownership: 2 japaneseMech.Infantrys
Purchase Units - Thailand
Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs;
Place Units - Thailand
1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs total
Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - China
China spend 0 on tech rolls
Combat Move - China
2 chineseArtillerys and 2 chineseInfantrys moved from Tsinghai to Kansu
1 chineseFighter and 1 chineseInfantry moved from Chungking to Hupeh
1 chineseInfantry and 1 chineseTank moved from Western Szechwan to Kansu
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 7
Research Technology - China
China spend 0 on tech rolls
Combat Move - China
2 chineseArtillerys and 2 chineseInfantrys moved from Tsinghai to Kansu
1 chineseFighter and 1 chineseInfantry moved from Chungking to Hupeh
1 chineseInfantry and 1 chineseTank moved from Western Szechwan to Kansu
Combat - China
Battle in Hupeh
China attack with 1 chineseFighter and 1 chineseInfantry
Japan defend with 1 Flagpole and 1 japaneseInfantry
retreated to Hupeh
Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3
Casualties for China: 1 chineseInfantry
Battle in Kansu
China attack with 2 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank
Japan defend with 1 Flagpole and 1 japaneseArtillery
China win, taking Kansu from Japan with 2 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseArtillery
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
Trigger chineseProd1: China has 1 Material placed in Chungking
1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Tsinghai to Kansu
1 chineseFighter moved from Hupeh to Chungking
1 chineseAlpineInfantry, 2 chineseAntiTankGuns, 1 chineseArtillery, 3 chineseInfantrys and 1 chineseTank moved from Chungking to Kansu
1 Truck and 1 chineseAntiAirGun moved from Chungking to Kansu
1 Truck moved from Kansu to Chungking
1 chineseInfantry moved from Singkiang to Ningsia
1 Truck moved from Tsinghai to Chungking
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
China buy 3 chineseAlpineInfantrys, 1 chineseAntiAirGun, 1 chineseEntrenchment and 1 chineseInfantry; Remaining resources: 0 PUs; 3 techTokens;
Place Units - China
Units in Chungking being upgraded or consumed: 1 Material
1 chineseAntiAirGun, 1 chineseEntrenchment and 1 chineseInfantry placed in Chungking
3 chineseAlpineInfantrys placed in Singkiang
Turn Complete - China
China collect 14 PUs; end with 14 PUs total
Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 17 PUs
ResearchCenter in Singkiang creates 3 techTokens; China end with 6 techTokens