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13L g40 no tech snake11eyes(axis) v rgp44(allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to India
                1 fighter moved from Greece to Southern Italy
                1 armour moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                1 artillery and 4 infantry moved from Southern France to France
                4 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                3 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 fighter, 1 infantry and 3 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 33
        Japanese : 61 / 83
        Americans : 59 / 79
        Chinese : 4 / 6
        British : 31 / 37
        UK_Pacific : 4 / 0
        Italians : 17 / 22
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Iraq : 1 fighter

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 25 / 33
        Japanese : 61 / 83
        Americans : 59 / 79
        Chinese : 4 / 6
        British : 31 / 37
        UK_Pacific : 4 / 0
        Italians : 17 / 22
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Won’t be able to finish my turn until tomorrow

  • 15

    bump

  • 15

    bump

  • 15

    bump


  • Sorry for absence had an improptu vacay and wasn’t able to post first


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 2 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Bryansk to Rostov
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                2 bombers moved from Eastern Poland to Rostov
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                7 infantry moved from Bryansk to Rostov
                3 bombers moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 bombers, 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Holland Belgium, round 1 :  4/6 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Rostov
                    Germans attack with 2 bombers and 9 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 9 infantry in Rostov, round 1 :  3/11 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Rostov to Novgorod
                3 bombers moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                1 fighter moved from Eastern Poland to Western Germany
                4 tactical_bombers moved from Eastern Poland to Western Germany
                6 aaGuns, 8 armour, 5 artilleries, 13 infantry and 14 mech_infantrys moved from Bryansk to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 artillery and 3 infantry moved from Eastern Poland to Belarus

    Place Units - Germans
                2 bombers placed in Novgorod
                2 armour placed in Western Germany
                1 armour placed in Novgorod
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                2 fighters moved from Russia to Archangel
                1 mech_infantry moved from Urals to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Russians win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 1 :  1/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Amur, round 1 :  0/7 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        Russians roll dice for 7 infantry in Amur, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Buryatia to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 aaGun and 10 infantry moved from Yenisey to Timguska
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Urals
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 fighters moved from Archangel to Russia

    Place Units - Russians
                1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Kansu : 2 infantry
        Yenisey : 2 infantry
        Amur : 1 aaGun and 7 infantry
        Yakut S.S.R. : 2 infantry
        Timguska : 1 aaGun and 10 infantry
        Kazakhstan : 1 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 2 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 4 fighters, 46 infantry, 7 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 infantry
        Samara : 2 infantry
        125 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 22 / 22
        Japanese : 60 / 83
        Americans : 56 / 79
        Chinese : 4 / 6
        British : 31 / 37
        UK_Pacific : 4 / 0
        Italians : 17 / 22
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    nudge

  • 15

    so i’m trying to avoid DQing you on the bumps but you don’t seem terribly interested in playing this game, what’s up?

  • 15

    bump

  • 15

    FYI I reported this game

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