AK_Grown (Axis) vs Bar91 & Vold
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from Java to Philippines
1 bomber moved from Java to PhilippinesCombat - ANZAC
Strategic bombing raid in Philippines
Bombing raid in Philippines rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Philippines rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Philippines causes 12 damage total. Damaged units is as follows: airfield = 6, harbour = 6Non Combat Move - ANZAC
2 bombers moved from Philippines to Borneo
1 fighter moved from Dutch New Guinea to Borneo
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from New South Wales to BorneoPlace Units - ANZAC
1 bomber placed in New South Wales
1 armour placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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yo…… :roll:
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I know I know…
Just trying to figure out how not to screw this up further…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Slovakia Hungary to Belarus
4 bombers and 2 fighters moved from Western Germany to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 3 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys
Germans roll dice for 4 bombers, 2 fighters, 3 infantry and 5 mech_infantrys in Belarus, round 1 : 6/14 hits
Russians roll dice for 3 artilleries, 1 fighter, 7 infantry and 6 mech_infantrys in Belarus, round 1 : 7/17 hits
6 infantry owned by the Russians , 3 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
1 mech_infantry owned by the Germans retreated to Novgorod
Russians win with 3 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry and 4 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Germans
4 bombers moved from Belarus to Germany
2 fighters moved from Belarus to Novgorod
4 infantry moved from Denmark to Western Germany
2 artilleries moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour, 1 bomber, 1 fighter and 4 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Germany : 1 armour, 5 bombers, 1 factory_major, 1 fighter and 4 mech_infantrys
Norway : 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 4 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 destroyer
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 25 / 36
Japanese : 40 / 45
Americans : 53 / 73
Chinese : 9 / 13
British : 36 / 37
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 15 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 artilleries moved from Belarus to Novgorod
2 bombers moved from Russia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Timguska to Evenkiyskiy
6 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
AA guns fire in Novgorod : 0/2 hits
Russians roll dice for 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Novgorod, round 1 : 4/9 hits
Germans roll dice for 1 aaGun, 2 fighters and 1 mech_infantry in Novgorod, round 1 : 0/3 hits
1 aaGun owned by the Germans , 1 mech_infantry owned by the Germans and 2 fighters owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 1 aaGun, 2 fighters and 1 mech_infantryNon Combat Move - Russians
1 artillery moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Russia to Belarus
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Belarus to Ukraine
2 bombers moved from Novgorod to RussiaPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Evenkiyskiy : 1 infantry
Timguska : 2 aaGuns and 8 infantry
Olgiy : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 mech_infantrys
Baltic States : 1 infantry
Bryansk : 2 artilleries and 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 3 artilleries, 2 bombers, 1 factory_major and 5 infantry
Ukraine : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 5 mech_infantrys
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 6 mech_infantrys
Iraq : 1 infantry
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 54
Russians : 28 / 33
Japanese : 40 / 45
Americans : 53 / 73
Chinese : 9 / 13
British : 36 / 37
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 15 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.071
Median : 5.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
I leave tomorrow for a few days - can you put up a Japan turn tonight?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 armour moved from Anhwe to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kiangsu to Hunan
3 tactical_bombers moved from Philippines to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 infantry and 3 tactical_bombers
British defend with 2 armour
Japanese roll dice for 2 armour, 1 infantry and 3 tactical_bombers in Kwangsi, round 1 : 3/6 hits
Chinese roll dice for 2 armour in Kwangsi, round 1 : 2/2 hits
2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 armour
Battle in Kweichow
Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/5 hits
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 1 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 2 infantryNon Combat Move - Japanese
1 bomber moved from Kweichow to Kiangsu
1 bomber moved from Shensi to Kiangsu
3 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Anhwe
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour
Kiangsu : 1 aaGun, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour and 3 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Dzavhan : 1 flag
19 Sea Zone : 1 battleship, 1 destroyer and 3 transports
6 Sea Zone : 1 destroyer and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 41 / 54
Russians : 28 / 33
Japanese : 43 / 43
Americans : 53 / 73
Chinese : 6 / 13
British : 36 / 37
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 15 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There you go -
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Yes, Lord Vader. I’ve reached the main power generators. The shield will be down in moments. You may start your landing…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 2 artilleries and 7 infantry moved from United Kingdom to 109 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from 112 Sea Zone to Denmark
2 armour, 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from United Kingdom to Germany
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Denmark
Battle in Norway
Americans attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans, taking Norway from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Germany
Americans attack with 2 bombers
Germans defend with 1 armour, 5 bombers, 1 factory_major, 1 fighter and 4 mech_infantrys
Germans win with 1 armour, 5 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from Central United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Sikang to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 113 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 armour moved from Shan State to 38 Sea Zone
2 armour, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
4 infantry and 2 mech_infantrys moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 4 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British win, taking Kweichow from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Germany
British attack with 4 artilleries, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 5 bombers, 1 factory_major, 1 fighter and 2 mech_infantrys
British captures 54PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 1 armour, 5 bombers, 1 fighter and 2 mech_infantrys
Casualties for British: 3 artilleries and 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone
3 bombers moved from Germany to Norway
1 armour moved from Algeria to Libya
2 fighters moved from 109 Sea Zone to United Kingdom
2 armour and 2 infantry moved from 42 Sea Zone to JavaPlace Units - British
2 artilleries placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea Zone
1 submarine placed in 80 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 96 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Place Units - UK_Pacific
1 armour, 1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry -
I’ll be off dipnetting.
Bring me Wallace. Alive, if possible. Dead… just as good.
Send us news of our victory. Shall we retire?
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just a test
:dice 1@4, 1@3
:dice 1@3
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:dice 1@4, 1@3:
:dice 1@3:
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Rolling 1:
(1) -
:dice 1@4 1@3: