G40 Ziggurat (Axis) vs. Commando Brado (Allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                1 fighter moved from Ukraine to Russia
                1 bomber moved from Western Germany to Smolensk
                2 mech_infantrys moved from Novgorod to Smolensk
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Volgograd
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                1 mech_infantry moved from Eastern Poland to Smolensk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 3 :  0/4 hits
                        Russians roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 4 :  2/4 hits
                        Russians roll dice for 1 artillery in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Smolensk, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Smolensk, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Smolensk, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 1 artillery and 1 bomber in Caucasus, round 3 :  1/2 hits
                        Russians roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 armour moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Nenetsia to Belarus
                1 bomber moved from Smolensk to Novgorod
                2 fighters moved from Russia to Ukraine
                1 bomber moved from Russia to Ukraine
                1 bomber moved from Volgograd to Ukraine
                1 bomber moved from Caucasus to Ukraine
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Bulgaria to Yugoslavia
                3 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
                3 aaGuns and 5 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                4 armour and 4 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in Western Germany
                Germans undo move 1.
                1 armour and 1 mech_infantry placed in Novgorod
                Germans undo move 2.
                1 fighter placed in Novgorod
                1 mech_infantry placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,2,4
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Germany : 4 armour, 1 factory_major and 5 mech_infantrys
        Northern Italy : 3 aaGuns and 7 infantry
        Belarus : 1 flag, 1 armour
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 14 armour, 4 artilleries, 8 infantry and 6 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 armour and 4 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 aaGun, 3 bombers, 2 fighters and 1 tactical_bomber
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag, 1 artillery
        Smolensk : 1 flag, 2 mech_infantrys
        Bulgaria : 1 flag
        Yugoslavia : 3 artilleries and 7 infantry
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 56 / 73
        Russians : 13 / 20
        Japanese : 68 / 79
        Americans : 58 / 79
        Chinese : 3 / 5
        British : 29 / 35
        UK_Pacific : 2 / 0
        Italians : 12 / 4
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 7 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 7 infantry in Kazakhstan, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Russia
                1 artillery moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Timguska
                1 aaGun moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Novosibirsk to Kazakhstan
                1 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Chahar : 1 infantry
        Sikang : 1 infantry
        Yenisey : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 2 aaGuns and 6 infantry
        Russia : 4 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters and 28 infantry
        Tambov : 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 73
        Russians : 14 / 14
        Japanese : 65 / 79
        Americans : 58 / 79
        Chinese : 5 / 5
        British : 29 / 35
        UK_Pacific : 2 / 0
        Italians : 12 / 4
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 6 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 armour moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 armour moved from Shensi to Tsinghai
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Hopei to Chahar
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 bomber moved from India to Sikang
                1 bomber moved from India to Tsinghai
                1 bomber moved from Jehol to Chahar
                1 bomber moved from Hopei to Kansu
                1 bomber moved from Japan to Chahar
                1 fighter moved from Philippines to 44 Sea Zone
                1 tactical_bomber moved from India to 42 Sea Zone
                1 bomber moved from India to Tsinghai
                1 bomber moved from India to Sikang
                1 tactical_bomber moved from India to 35 Sea Zone

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour and 2 bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 bombers in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 mech_infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                2 bombers moved from Sikang to Szechwan
                2 bombers moved from Tsinghai to Szechwan
                1 bomber moved from Kansu to Szechwan
                1 fighter moved from Amur to Japan
                1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                2 bombers moved from Chahar to Szechwan
                1 aaGun moved from Hopei to Shensi
                1 mech_infantry moved from Shan State to 37 Sea Zone
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                3 destroyers placed in 20 Sea Zone
                1 destroyer and 2 submarines placed in 39 Sea Zone
                2 destroyers placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour and 2 mech_infantrys
        Shensi : 1 flag, 1 aaGun
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour
        Szechwan : 1 flag, 7 bombers
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 artillery
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 destroyers
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 10 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
        39 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        20 Sea Zone : 3 destroyers
        55 Sea Zone : 1 destroyer
        West India : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 56 / 73
        Russians : 11 / 14
        Japanese : 73 / 88
        Americans : 58 / 79
        Chinese : 2 / 5
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 4
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Test summary from TripleA, engine version: 1.7.0.3, time: 02:42:08


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 factory_minor, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Iraq to Caucasus
                1 fighter moved from 99 Sea Zone to Caucasus
                1 fighter moved from 99 Sea Zone to Caucasus
                1 fighter moved from 99 Sea Zone to Caucasus
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                Battle in Caucasus
                    Americans attack with 1 armour and 3 fighters
                    Germans defend with 1 artillery
                        Americans roll dice for 1 armour and 3 fighters in Caucasus, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery in Caucasus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Caucasus
                    Americans win, taking Iwo Jima from Japanese, taking Caucasus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Americans
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry moved from 87 Sea Zone to French West Africa
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 mech_infantry moved from Cyprus to 99 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                1 battleship moved from 99 Sea Zone to 81 Sea Zone
                1 carrier moved from 99 Sea Zone to 81 Sea Zone
                1 carrier moved from 99 Sea Zone to 81 Sea Zone
                1 cruiser moved from 99 Sea Zone to 81 Sea Zone
                1 cruiser moved from 99 Sea Zone to 81 Sea Zone
                1 cruiser moved from 99 Sea Zone to 81 Sea Zone
                1 fighter moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Iraq
                1 fighter moved from 32 Sea Zone to Queensland
                1 fighter moved from 32 Sea Zone to Queensland
                1 tactical_bomber moved from Queensland to 50 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 carrier moved from 32 Sea Zone to 50 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
                1 infantry moved from 50 Sea Zone to Fiji
                1 infantry moved from 50 Sea Zone to Fiji
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
                1 infantry moved from 50 Sea Zone to Fiji
                1 aaGun moved from 50 Sea Zone to Fiji
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 infantry placed in Iraq
                1 factory_minor placed in Greece
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Marshall Islands : 1 flag
        Fiji : 1 aaGun and 3 infantry
        Queensland : 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 artillery and 1 infantry
        45 Sea Zone : 1 destroyer
        50 Sea Zone : 1 carrier, 1 tactical_bomber and 2 transports
        26 Sea Zone : 2 destroyers and 3 submarines
        10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
        17 Sea Zone : 1 transport
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 flag
        54 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 11 submarines
        Central United States : 3 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
        Southeast Mexico : 1 harbour, 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 infantry and 1 mech_infantry
        Morocco : 1 infantry and 1 mech_infantry
        French Central Africa : 2 infantry
        French West Africa : 1 infantry
        Tunisia : 1 artillery and 1 infantry
        Tobruk : 1 flag
        Caucasus : 1 armour
        87 Sea Zone : 1 transport
        89 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 artillery, 4 infantry and 2 mech_infantrys
        Persia : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 54 / 73
        Russians : 13 / 14
        Japanese : 72 / 88
        Americans : 59 / 80
        Chinese : 2 / 5
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 4
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 73
        Russians : 13 / 14
        Japanese : 72 / 88
        Americans : 59 / 80
        Chinese : 2 / 4
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 12 / 4
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Italians
                1 armour moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 armour moved from Bulgaria to Romania
                      British take Romania from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians

    Combat - British

    Non Combat Move - British
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 aaGun moved from Iraq to Persia
                1 infantry moved from Tunisia to Libya
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 armour moved from Kenya to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                1 armour moved from Kenya to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 fighter moved from Greece to Iraq
                1 fighter moved from Greece to Iraq
                1 fighter moved from Greece to Iraq
                1 fighter moved from Greece to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 submarine moved from 71 Sea Zone to 76 Sea Zone
                1 submarine moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                2 submarines placed in 71 Sea Zone
                3 submarines placed in 81 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Romania : 1 flag, 1 armour
        Albania : 1 flag, 1 infantry
        Libya : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 2 artilleries and 2 infantry
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 4 fighters
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 artillery, 1 infantry and 2 submarines
        81 Sea Zone : 2 destroyers, 4 submarines and 3 transports
        Northwest Persia : 1 flag
        Persia : 1 aaGun, 1 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 73
        Russians : 13 / 14
        Japanese : 72 / 88
        Americans : 59 / 80
        Chinese : 2 / 4
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 11 / 4
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from British
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Romania
                1 fighter moved from Yugoslavia to Albania
                1 fighter moved from Yugoslavia to Romania
                1 bomber moved from Ukraine to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Romania, round 2 :  2/3 hits
                        British roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        1 armour owned by the British lost in Romania
                    Italians win, taking Romania from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Albania
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Albania, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Albania, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Albania, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Albania
                    Italians win, taking Albania from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                5 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Albania to Southern Italy
                1 fighter moved from Romania to Southern Italy
                1 bomber moved from Romania to Ukraine
                4 artilleries and 6 infantry moved from Yugoslavia to Bulgaria

    Place Units - Italians
                1 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,3,2,2,3,4,4,6,3
                Italians collect 3 PUs (10 lost to blockades); end with 4 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs

    Territory Summary for Italians :

    Romania : 1 infantry
        Albania : 1 infantry
        Northern Italy : 1 factory_major and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 13 infantry
        Ukraine : 1 flag, 1 bomber, 1 factory_minor and 4 infantry
        Bulgaria : 1 flag, 4 artilleries and 7 infantry
        Yugoslavia : 1 flag, 2 aaGuns, 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 14
        Japanese : 72 / 88
        Americans : 59 / 80
        Chinese : 2 / 4
        British : 29 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 9
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Queensland
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Northern Territory to South Australia
                1 artillery moved from Northern Territory to South Australia
                1 aaGun moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        Northern Territory : 1 fighter
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        South Australia : 2 aaGuns, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 2 submarines
        46 Sea Zone : 1 cruiser
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 fighter
        55 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 14
        Japanese : 72 / 88
        Americans : 59 / 80
        Chinese : 2 / 4
        British : 29 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 9
        ANZAC : 10 / 15
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 factory_minor and 1 harbour
        Libya : 1 flag
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 13 / 14
        Japanese : 72 / 88
        Americans : 59 / 80
        Chinese : 2 / 4
        British : 29 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 9
        ANZAC : 10 / 15
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Bryansk to Caucasus
                1 bomber moved from Ukraine to Samara
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                1 bomber moved from Novgorod to Tambov
                2 mech_infantrys moved from Smolensk to Vologda
                1 fighter moved from Novgorod to Vologda
                1 bomber moved from Ukraine to Vologda
                1 bomber moved from Ukraine to Samara
                1 fighter moved from Ukraine to Tambov
                1 armour moved from Evenkiyskiy to Yenisey

    Combat - Germans
                Battle in Yenisey
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Vologda, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 armour
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Samara
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Samara, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Tambov to Ukraine
                1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
                2 bombers moved from Samara to Ukraine
                1 fighter moved from Vologda to Ukraine
                4 mech_infantrys moved from Eastern Poland to Ukraine
                4 armour moved from Eastern Poland to Bryansk
                1 armour moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries and 7 infantry moved from Yugoslavia to Bulgaria
                4 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Vologda to Ukraine

    Place Units - Germans
                3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                4 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,4
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 armour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Germany : 4 armour, 1 factory_major and 4 mech_infantrys
        Northern Italy : 3 aaGuns and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 20 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 armour and 5 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 2 infantry
        Ukraine : 1 aaGun, 4 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 mech_infantrys
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag, 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 mech_infantry
        Bulgaria : 3 artilleries and 7 infantry
        Yugoslavia : 5 infantry
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 59 / 77
        Russians : 7 / 14
        Japanese : 72 / 88
        Americans : 59 / 80
        Chinese : 2 / 4
        British : 29 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 9
        ANZAC : 10 / 15
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Ok, the Russians sucked on their counterattack roles! I didn’t get even one hit! LOL!  :-(  :-o  :?  :lol:  :x  :-P  :oops:  :cry:  :roll:  :|


  • Also, I see you’re playing around w/me! LOL!  :-D You could have easily taken Moscow on the last turn…  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Novosibirsk to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Volgograd
                    Russians attack with 2 fighters and 6 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 2 fighters and 6 infantry in Volgograd, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  0/3 hits
                        2 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 2 fighters and 6 infantry in Volgograd, round 3 :  4/8 hits
                        Germans roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 aaGun moved from Kazakhstan to Volgograd
                1 aaGun moved from Kazakhstan to Volgograd

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Kansu : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters and 30 infantry
        Volgograd : 2 aaGuns, 1 factory_minor and 6 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 9 / 9
        Japanese : 71 / 88
        Americans : 59 / 80
        Chinese : 3 / 4
        British : 29 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 9
        ANZAC : 10 / 15
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.640
            Standard Deviation : 0.800
            Total rolls : 26

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Russians Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 harbour, 2 infantry and 6 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from West India to Eastern Persia
                2 fighters and 2 tactical_bombers moved from India to Eastern Persia
                1 armour moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Sikang
                3 bombers moved from Szechwan to Sikang
                1 mech_infantry moved from Shantung to Chahar
                      Japanese take Chahar from Chinese
                1 fighter moved from Japan to 17 Sea Zone
                1 submarine moved from 39 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                3 bombers moved from Szechwan to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                1 bomber moved from Szechwan to Eastern Persia

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour and 3 bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 bombers in Sikang, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 45 Sea Zone
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Persia
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Eastern Persia, round 2 :  2/6 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 3 bombers and 1 destroyer
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 bombers and 1 destroyer in 44 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 17 Sea Zone to Japan
                1 infantry moved from Sakha to Siberia
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Shensi to Kweichow
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Persia to India
                3 bombers moved from Sikang to India
                3 bombers moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from Manchuria to Siberia
                2 mech_infantrys moved from Manchuria to Chahar
                2 destroyers moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 harbour placed in Hainan
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 3 mech_infantrys
        Sikang : 1 flag, 1 armour
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Sakha : 1 flag
        Yenisey : 1 artillery
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 armour and 2 infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 3 bombers
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 submarine
        37 Sea Zone : 4 destroyers, 2 submarines and 2 transports
        36 Sea Zone : 1 destroyer and 2 submarines
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
        39 Sea Zone : 1 destroyer and 1 submarine
        20 Sea Zone : 1 destroyer and 2 submarines
        55 Sea Zone : 1 destroyer
        West India : 1 flag

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 8 / 9
        Japanese : 74 / 87
        Americans : 59 / 80
        Chinese : 1 / 4
        British : 29 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 9
        ANZAC : 10 / 15
        French : 14 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Commando:

    Also, I see you’re playing around w/me! LOL!  :-D You could have easily taken Moscow on the last turn…  :lol:

    Heh, I’m not trying to stall. I wasn’t comfortable with the losses I’d have taken in Moscow last turn. Those tanks are expensive :P.


  • You can easily afford to replace those tanks w/Germany…  :-P


  • I see my units had another great round of counterattacks!  :-(  :-o  :?  :lol:  :x  :-P  :oops:  :cry:  :roll:  :|


  • Test summary from TripleA, engine version: 1.7.0.3, time: 01:39:49


  • I would like to change my US builds slightly. Instead of building the 2 Inf in W. US. I’ll exchange them for 6 IPC’s, plus the 2 IPC’s I save and build 1 US DD in SZ10. Thanks!

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