13LG40NT Boldfresh (allies +9) vs seththenewb (axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 mech_infantrys moved from Turkey to Iraq
                1 mech_infantry moved from Turkey to Syria
                1 fighter and 1 tactical_bomber moved from Turkey to Syria
                3 armour, 1 artillery and 7 infantry moved from Turkey to Iraq
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British
                2 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Greece to Iraq
                1 infantry moved from Sweden to Norway
                      Germans take Norway from Americans
                3 fighters moved from Novgorod to Finland
                2 infantry moved from Sweden to Finland
                1 fighter moved from Sweden to Finland
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Turkey to Egypt
                2 bombers moved from Southern Italy to Normandy Bordeaux

    Combat - Germans
                Battle in Iraq
                    Germans attack with 3 armour, 1 artillery, 7 infantry and 12 mech_infantrys
                    British defend with 3 infantry
                    Germans win, taking Iraq from Russians with 3 armour, 1 artillery, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Syria
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Germans win, taking Syria from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 4 bombers, 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.
                Battle in Finland
                    Germans attack with 4 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Finland from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                4 fighters moved from Finland to Western Germany
                4 bombers moved from Normandy Bordeaux to Southern Italy
                1 armour and 1 mech_infantry moved from Western Germany to Germany
                3 armour and 1 mech_infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                1 aaGun moved from Germany to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 tactical_bomber moved from Turkey to Southern Italy
                1 aaGun moved from Turkey to Syria
                1 fighter and 1 tactical_bomber moved from Syria to Southern Italy
                1 aaGun moved from Turkey to Northwest Persia
                1 aaGun moved from Turkey to Greece
                2 mech_infantrys moved from Volgograd to Turkey
                24 armour moved from Rostov to Turkey
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Greece
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                1 submarine placed in 113 Sea Zone
                2 mech_infantrys placed in Western Germany
                5 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,5,6,4,5,2,6,3,6,2,6,3,6,1,1,6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,1,6,2,1,1
                Germans collect 66 PUs (5 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 79 Sea Zone
                      Japanese take 39 Sea Zone from French
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Turkey to Syria
                3 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Caucasus to Turkey
                2 armour, 1 infantry and 5 mech_infantrys moved from Turkey to Iraq
                1 fighter moved from Kazakhstan to Iraq
                1 armour and 3 mech_infantrys moved from West India to Persia
                1 artillery moved from West India to India
                6 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Burma to India
                2 mech_infantrys moved from India to West India

    Combat - Japanese
                Battle in Queensland
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking Queensland from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
                4 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                2 battleships, 4 carriers, 5 destroyers, 4 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to Dutch New Guinea
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                6 submarines moved from 33 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 bomber placed in Caucasus
                1 submarine placed in 39 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 84 PUs; end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs


  • I didn’t make any attacks in the middle east. But I reserve the right to make one should your Russian tank decide to attack Syria or some such. Otherwise I figured that there wouldn’t be any real change to Japan’s moves there and we could keep the game going this way.

  • '12

    Quite reasonable I agree.  Maybe today and if not probably tomorrow.

  • '12

    WHOA alexgreat agreed to play a tier 1 player??? :? :-o

    Maybe u can teach the ancients a thing or two about keeping a game moving faster in forum play?  Lol


  • @Boldfresh:

    WHOA alexgreat agreed to play a tier 1 player??? :? :-o

    Maybe u can teach the ancients a thing or two about keeping a game moving faster in forum play?  Lol

    Only tier 2. But I hope to be tier 1 again soon.  :evil:

  • '12

    Maybe with the points from beating me you will be!  Pound that little weasel. :roll:


  • @Boldfresh:

    Maybe with the points from beating me you will be!  Pound that little weasel. :roll:

    Are you talking about alexgreat? And I do think that winning against you would increase my point total some.

    One game I got flat out beat, one game I had horrible dice to start and made a mistake that cost me big, one game I made a mistake that cost me the game late into the game (although I probably would’ve lost that one), and then there was that game against the cowluck. And cow refuses to play me again.

    So there are my four losses summed up, not to take anything away from my opponents though. You have to have the ability to capitalize on your opponent’s mistakes. And I refuse to acknowledge that anyone can play a perfect game. Everyone will make mistakes at some point, it’s just a matter of the degree of the mistake(s) and whether your opponent sees and capitalizes on said mistake. The good players will make fewer mistakes and are generally speaking a lot better at capitalizing on their opponent’s mistakes.

  • '12

    yes I am Not sure if Alex the great is a bigger weasel than me1945 or not - too close to call.  :lol:


  • @Boldfresh:

    WHOA alexgreat agreed to play a tier 1 player??? :? :-o

    He does seem to have built his record up by beating lower ranked players doesn’t he? I haven’t really seen his game, so I don’t know how good he is/isn’t. I just know that I keep sending out challenges to tier 1 guys.  :-P

  • '12

    Yeah I dont know if he is a legitimate tier 1 or not since he hasnt played a single tier 1 opponent.  :roll:

    He has refused to play me for months now.

  • '12

    GG seth, this one’s over.  not even COWluck could save the allies here.  i clearly lost track of the plot somewhere in the middle of this one - lotta work and the baby coming probably had a big part to play.  i am happy to offer you a rematch.

    cheers


  • GG Bold. I’d be up for a rematch, but I have quite a few games on my plate. I should have a game finish up in a week or so. We can start a rematch at that point.

  • '12

    sure let me know.


  • Yeah, I’ll definitely PM. Need to prove that it wasn’t just luck or a fluke.  :evil:

  • '12

    @seththenewb:

    Yeah, I’ll definitely PM. Need to prove that it wasn’t just luck or a fluke.  :evil:

    yeah, you gotta prove it.


  • Ok, same bid and switch sides? Same bid and same sides? Or rebid?

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