FYI i decided to attack yunnan instead of ST since you had a scramble there, rather than redo the entire turn let’s just assume the rolls apply there. it’s the same amount of units (minus scramble of course)
Suprise Attack (Allies +9) Vs. Eggman
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
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That should do it….brainfart
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to 86 Sea Zone
1 bomber moved from Gibraltar to 68 Sea Zone
2 fighters moved from Gibraltar to Morocco
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Greece
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 68 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 68 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Morocco, round 1 : 2/4 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Greece
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Greece, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Greece, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Albania, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 fighter moved from 86 Sea Zone to French West Africa
1 bomber moved from 68 Sea Zone to French Central Africa
2 aaGuns moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Albania to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 69 / 86
Russians : 31 / 37
Japanese : 72 / 86
Americans : 52 / 73
Chinese : 6 / 8
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 8 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
OOL for an ANZAC attack on Queensland: 3x CV tip, BB tip, CV sink, 2x Sub Sink, 3x DD Sink, 2x CV sink, BB sink.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 4 tactical_bombers and 3 transports
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 tactical_bombers and 3 transports in 54 Sea Zone, round 1 : 7/13 hits
1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 destroyer and 2 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.278
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15ANZAC Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.278
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15ANZAC Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Dang, this is just not going my way
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@suprise:
Dang, this is just not going my way
Heh heh… so the Aussies decided to go out in a blaze of glory, eh?
I was debating ending this game with an Italian attack on North America, but our pace isn’t fast enough to make that worthwhile. I’ll have to settle for the fall of Syndey and staging Kabuki theatre in the Opera House.
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Hey do you want to do another?
I’ll post this to the results
S.A. -
@suprise:
Hey do you want to do another?
We can, but we’ve reached the end of our league matches so it would have to be a regular game.
If anybody besides us is checking out this thread, I’d be curious to hear opinions on how I handled the first few turns in Europe.
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I think you did a good job, there was a couple of things that you didnt see untill afterward.
Have you played some of the real tough players, tier 1 with records like 18-2 thats when you learn the game.
P.M. ya soon
S.A.