Ok, sounds like you will have fun though.
L13 G40 toan6ca (axis) vs suprise attack (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to Java
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 23 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of New Brunswick Nova Scotia from British to Germans
EDIT: Turning off Edit Mode
1 armour moved from Eastern United States to Ontario
Germans take Ontario from British
1 armour moved from Ontario to Eastern United States
1 infantry moved from United Kingdom to Scotland
2 bombers moved from Norway to Scotland
1 fighter and 1 tactical_bomber moved from Norway to Scotland
1 armour moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
4 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
2 tactical_bombers moved from Norway to Baltic States
2 armour, 5 artilleries, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Germany to Baltic States
3 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 artilleries moved from Poland to Eastern PolandCombat - Germans
Battle in Scotland
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 fighter and 1 tactical_bomber; British defend with 1 airfield
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 1 : 1/5 hits
British roll dice for 1 fighter and 1 tactical_bomber in Scotland, round 1 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 2/4 hits
British roll dice for 1 fighter in Scotland, round 2 : 0/1 hits
1 fighter owned by the Russians lost in Scotland
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour, 4 artilleries and 5 infantry
Germans roll dice for 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/23 hits
Russians roll dice for 1 armour, 4 artilleries and 5 infantry in Eastern Poland, round 1 : 4/10 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 4/19 hits
Russians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 2 : 0/3 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 4 artilleries and 5 infantry
Battle in Baltic States
Germans attack with 4 armour, 5 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 5 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 1 : 6/20 hits
Russians roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Baltic States, round 1 : 3/9 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 4 armour, 5 artilleries, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 8/17 hits
Russians roll dice for 3 armour in Baltic States, round 2 : 2/3 hits
3 armour owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 5 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 5 infantry
Casualties for Russians: 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
2 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from Western Germany to Holland Belgium
6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Finland to Norway
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 10 transports moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Southern Italy to Alexandria
2 tactical_bombers moved from Baltic States to PolandPlace Units - Germans
10 armour placed in Germany
10 armour placed in Western Germany
1 infantry placed in United Kingdom
3 armour placed in Eastern United StatesTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Germans :
Eastern United States : 1 flag, 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Alexandria : 1 fighter
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Ontario : 1 flag
United Kingdom : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 infantry
Western Germany : 1 airfield, 10 armour, 1 factory_major and 1 harbour
Poland : 2 tactical_bombers
Germany : 10 armour and 1 factory_major
Norway : 1 infantry
Holland Belgium : 2 aaGuns
Baltic States : 1 flag, 4 armour, 5 artilleries and 4 mech_infantrys
Eastern Poland : 1 flag, 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
104 Sea Zone : 1 cruiser and 10 transports
Bulgaria : 1 flag
101 Sea Zone : 1 flag
Yugoslavia : 1 aaGun
91 Sea Zone : 2 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 76
Russians : 38 / 51
Japanese : 34 / 44
Americans : 32 / 0
Chinese : 19 / 19
British : 22 / 0
UK_Pacific : 8 / 8
Italians : 19 / 34
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There was some error in Triple A when I tried to blitz to New Brunswick and back to Eastern US, so I just changed the ownership to German to reflect this.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Quebec to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Quebec to Eastern United StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 5 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 10/19 hits
4 infantry owned by the Russians , 2 armour owned by the Russians , 4 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win with 5 armour, 8 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 4 infantry and 1 mech_infantry
Battle in Shantung
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 1 : 2/4 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 1 : 0/6 hits
2 infantry owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shantung, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shantung, round 3 : 0/3 hits
1 artillery owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 4 : 0/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shantung, round 4 : 1/2 hits
1 mech_infantry owned by the Russians lost in Shantung
Russians roll dice for 1 armour and 1 artillery in Shantung, round 5 : 2/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shantung, round 5 : 2/2 hits
1 armour owned by the Russians , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Shantung
Japanese win with no units remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Eastern United States
Russians attack with 2 fighters
Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters in Eastern United States, round 1 : 1/2 hits
Germans roll dice for 7 armour in Eastern United States, round 1 : 4/7 hits
1 armour owned by the Germans and 2 fighters owned by the Russians lost in Eastern United States
Germans win with 6 armour remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour
Casualties for Russians: 2 fightersNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 armour moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 1 infantry placed in Russia
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.382
Median : 3.500
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 68Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.192
Median : 3.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Russians Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.120
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 55 Sea Zone
2 cruisers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Siam
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 bomber moved from Japan to 26 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to SiamCombat - Japanese
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 2 cruisers in Java, round 1 : 2/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siam
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Siam, round 1 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from 55 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Marshall Islands : 1 bomber
Shantung : 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Siam : 1 armour and 1 artillery
Yunnan : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 artilleries
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 2 transports
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
33 Sea Zone : 1 battleship and 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag
6 Sea Zone : 1 transport
55 Sea Zone : 1 carrier and 1 fighter
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 65 / 76
Russians : 43 / 54
Japanese : 41 / 46
Americans : 32 / 0
Chinese : 19 / 19
British : 22 / 0
UK_Pacific : 7 / 8
Italians : 19 / 34
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Central United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 submarine moved from 89 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 submarine moved from 89 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Central United States to Eastern United States
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 submarine moved from 89 Sea Zone to 101 Sea Zone
Americans take 101 Sea Zone from Germans
1 submarine moved from 89 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Eastern United States
Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern United States, round 1 : 3/6 hits
Germans roll dice for 6 armour in Eastern United States, round 1 : 4/6 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Eastern United States
Americans roll dice for 1 bomber and 1 infantry in Eastern United States, round 2 : 1/2 hits
Germans roll dice for 3 armour in Eastern United States, round 2 : 3/3 hits
1 armour owned by the Germans , 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern United States
Germans win with 2 armour remaining. Battle score for attacker is -19
Casualties for Germans: 4 armour
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Americans
Turn Complete - Americans
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Shantung
Chinese attack with 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 2 infantry in Shantung, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 1 : 2/5 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese win, taking Kiangsi from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kiangsu
2 infantry placed in Jehol
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.138
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 artilleries and 3 infantry
Germans defend with 1 fighter; Italians defend with 4 infantry
British roll dice for 2 artilleries and 3 infantry in Alexandria, round 1 : 3/5 hits
Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 1 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits
1 infantry owned by the Italians and 1 fighter owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.397
Median : 3.500
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 58Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
Wow! am I ever sucking in this game,I dont hear the fat lady singing yet. Next game I’ll try to play better
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Alexandria
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 armour, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries and 1 infantry moved from Greece to 99 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 1 : 3/6 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 1 : 1/5 hits
1 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/5 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Italians roll dice for 1 cruiser in Alexandria, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 1/6 hits
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits
British roll dice for 2 artilleries in Alexandria, round 2 : 0/2 hits
2 artilleries owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Alexandria to Tobruk
1 infantry moved from Northern Italy to Yugoslavia
3 aaGuns moved from Northern Italy to Yugoslavia
1 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Morocco to Algeria
1 bomber moved from Alexandria to TobrukPlace Units - Italians
3 armour, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 2 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 bomber and 1 tactical_bomber
Northern Italy : 3 armour, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 armour and 1 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 3 aaGuns and 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 6 transportsProduction/PUs Summary :
Germans : 65 / 76
Russians : 43 / 54
Japanese : 39 / 46
Americans : 32 / 0
Chinese : 21 / 28
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 21 / 36
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi there, did you still want to continue? I now have 8 victory cities (Washington, Toronto, London, Paris, Berlin, Warsaw, Rome and Cairo) on the Europe map and it looks like there is no actual way you would be able to get any of them back over the next round of play…
Happy to play it out for another round for the formality of it if you like, but just thought I’d point out that there is no way to avoid an Axis win at this stage…
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No problem, I kinda knew I was done…Bad moves on my part. Next time I’ll try to be a bit more aware or something.
Good games
S.A.
Were we going to switch sides?