13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia

    Combat - Russians
                Battle in Northwest Persia
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
                    Russians win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter moved from Northwest Persia to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Volgograd : 6 aaGuns, 1 armour, 13 artilleries, 1 factory_minor, 1 fighter, 55 infantry and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 65 / 83
        Russians : 2 / 0
        Japanese : 72 / 77
        Americans : 59 / 84
        Chinese : 0 / 3
        British : 26 / 30
        UK_Pacific : 5 / 5
        Italians : 25 / 30
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 4 armour, 3 artilleries, 3 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from Turkmenistan to West India
                      Japanese take Eastern Persia from British
                      Japanese take West India from UK_Pacific
                2 submarines moved from 42 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                3 infantry moved from Manchuria to 19 Sea Zone
                3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Japan
                1 mech_infantry moved from Yakut S.S.R. to Amur
                4 armour and 4 artilleries moved from Szechwan to Yunnan
                3 armour moved from French Indo China to Shan State
                1 armour moved from Malaya to Shan State
                1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 armour moved from 37 Sea Zone to Shan State
                2 infantry moved from 37 Sea Zone to Shan State

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                1 armour and 1 mech_infantry placed in Malaya
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                1 armour, 3 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 4 armour and 4 artilleries
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 5 armour, 3 artilleries and 6 infantry
        Burma : 1 flag
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        36 Sea Zone : 1 flag
        39 Sea Zone : 3 submarines
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 11 destroyers, 4 fighters, 9 submarines, 4 tactical_bombers and 4 transports
        West India : 1 flag, 1 armour
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 65 / 83
        Russians : 2 / 0
        Japanese : 74 / 79
        Americans : 59 / 84
        Chinese : 0 / 3
        British : 26 / 30
        UK_Pacific : 3 / 5
        Italians : 25 / 30
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 6 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                10 bombers moved from Normandy Bordeaux to Southern Italy
                2 mech_infantrys moved from French West Africa to French Equatorial Africa
                      Americans take French Equatorial Africa from Italians
                1 infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Italians
                1 infantry moved from French West Africa to Gold Coast
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Southern Italy
                    Americans attack with 1 artillery, 10 bombers and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 artillery, 10 bombers and 1 infantry in Southern Italy, round 2 :  10/12 hits
                        Italians roll dice for 3 infantry in Southern Italy, round 2 :  0/3 hits
                        3 infantry owned by the Italians lost in Southern Italy
                    Americans captures 30PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 artillery, 10 bombers and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 3 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Northern Italy
                    Americans converts factory_major into different units

    Non Combat Move - Americans
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux
                10 bombers moved from Southern Italy to Normandy Bordeaux
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 87 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Libya to Tobruk
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 fighters placed in Normandy Bordeaux
                6 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 97 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 6 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 3 transports
        25 Sea Zone : 1 destroyer and 2 submarines
        10 Sea Zone : 6 destroyers and 1 submarine
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alexandria : 1 infantry
        Gold Coast : 2 infantry
        Morocco : 1 flag, 2 armour and 2 infantry
        French Equatorial Africa : 1 flag, 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 10 bombers, 1 factory_minor, 7 fighters, 1 harbour and 1 infantry
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 2 artilleries and 2 infantry
        Northern Italy : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Libya : 1 flag
        Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 transport
        95 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Brazil : 1 flag
        91 Sea Zone : 4 transports
        110 Sea Zone : 2 carriers and 3 transports

    Production/PUs Summary :

    Germans : 65 / 83
        Russians : 2 / 0
        Japanese : 74 / 79
        Americans : 67 / 117
        Chinese : 0 / 3
        British : 27 / 30
        UK_Pacific : 3 / 5
        Italians : 16 / 0
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Germany has so much money, just not sure the Western Allies can stop this.

  • '13

    @PGMatt:

    Germany has so much money, just not sure the Western Allies can stop this.

    Yeah the economics have turned against the Allies…as long as I have patience

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Denmark

    Non Combat Move - British
                2 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone

    Place Units - British
                2 fighters and 1 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,1,6,1
                UK_Pacific collect 0 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 17 infantry
        Normandy Bordeaux : 2 armour, 1 artillery, 2 bombers, 2 fighters and 5 infantry
        French Central Africa : 1 flag
        Syria : 1 flag
        Denmark : 1 flag, 1 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 infantry
        91 Sea Zone : 1 artillery and 1 infantry
        110 Sea Zone : 4 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 74 / 79
        Americans : 67 / 117
        Chinese : 0 / 3
        British : 29 / 29
        UK_Pacific : 3 / 2
        Italians : 16 / 0
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    sorry, I’m sure I played that turn before.  I must not have posted it like I thought.

  • '13

    @PGMatt:

    sorry, I’m sure I played that turn before. � I must not have posted it like I thought.

    No worries  :-)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 artillery moved from Trans-Jordan to Syria
                      Italians take Syria from British
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Rhodesia
                      Italians take Rhodesia from British
                1 fighter moved from France to 95 Sea Zone
                1 armour moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Kenya
                1 artillery moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                3 infantry moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 fighter moved from France to 112 Sea Zone
                1 fighter moved from France to Northern Italy
                1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northern Italy
                    Italians attack with 1 fighter and 5 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Italians roll dice for 1 fighter and 5 infantry in Northern Italy, round 2 :  0/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 3 :  2/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to France
                2 aaGuns, 1 armour, 13 infantry and 2 mech_infantrys moved from Southern France to France
                1 aaGun moved from Southern France to Northern Italy
                1 fighter moved from 95 Sea Zone to France
                1 fighter moved from 112 Sea Zone to France
                2 fighters and 2 tactical_bombers moved from Egypt to Romania
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 armour moved from Smolensk to Rostov
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 71 Sea Zone to 81 Sea Zone

    Turn Complete - Italians

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 armour and 1 artillery
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Kenya : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag, 1 armour
        Tanganyika Territory : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery
        France : 3 aaGuns, 1 armour, 3 fighters, 13 infantry and 2 mech_infantrys
        Romania : 2 fighters and 2 tactical_bombers
        Northern Italy : 1 aaGun, 1 factory_minor and 4 infantry
        Baltic States : 1 flag
        Rostov : 1 armour
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Caucasus : 1 artillery and 1 infantry
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 74 / 79
        Americans : 63 / 117
        Chinese : 0 / 3
        British : 23 / 29
        UK_Pacific : 3 / 2
        Italians : 26 / 0
        ANZAC : 10 / 17
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                3 submarines moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 bombers and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        33 Sea Zone : 3 submarines
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 70 / 79
        Americans : 63 / 117
        Chinese : 0 / 3
        British : 23 / 29
        UK_Pacific : 3 / 2
        Italians : 26 / 0
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    did you want the French to do anything?

  • '16

    @UnknownSoldier:

    did you want the French to do anything?

    Supply an unneeded delay of game!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 2 / 0
        Japanese : 70 / 79
        Americans : 63 / 117
        Chinese : 0 / 3
        British : 23 / 29
        UK_Pacific : 3 / 2
        Italians : 26 / 0
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    @PGMatt:

    @UnknownSoldier:

    did you want the French to do anything?

    Supply an unneeded delay of game!

    :lol:

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 22 damage on 6 airfields, 10 factory_minors and 6 harbours; Remaining resources: 61 PUs;
                Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to Volgograd
                3 armour moved from Ukraine to Volgograd
                16 armour, 21 artilleries, 24 infantry and 6 mech_infantrys moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                3 armour moved from Russia to Volgograd
                1 infantry moved from Caucasus to Volgograd
                3 infantry and 3 mech_infantrys moved from Novgorod to 115 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 115 Sea Zone to 113 Sea Zone
                3 infantry and 3 mech_infantrys moved from 113 Sea Zone to Denmark
                1 fighter and 1 tactical_bomber moved from Germany to Denmark
                1 mech_infantry moved from Sikang to Volgograd
                1 fighter and 1 tactical_bomber moved from Germany to Denmark

    Combat - Germans
                Battle in Denmark
                    Germans attack with 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 cruiser in Denmark, round 2 :  1/1 hits
                        Germans roll dice for 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Denmark, round 2 :  4/10 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 22 armour, 21 artilleries, 1 bomber, 26 infantry and 7 mech_infantrys
                    Russians defend with 6 aaGuns, 1 armour, 13 artilleries, 1 factory_minor, 1 fighter, 55 infantry and 3 mech_infantrys
                        AA fire in Volgograd :  0/1 hits
                        Germans roll dice for 22 armour, 21 artilleries, 1 bomber, 26 infantry and 7 mech_infantrys in Volgograd, round 2 :  27/77 hits
                        Russians roll dice for 6 aaGuns, 1 armour, 13 artilleries, 1 fighter, 55 infantry and 3 mech_infantrys in Volgograd, round 2 :  28/73 hits
                        21 infantry owned by the Russians , 26 infantry owned by the Germans , 2 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Volgograd
                        Germans roll dice for 22 armour, 21 artilleries, 1 bomber and 5 mech_infantrys in Volgograd, round 3 :  15/49 hits
                        Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 34 infantry and 3 mech_infantrys in Volgograd, round 3 :  13/52 hits
                        15 infantry owned by the Russians , 8 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 22 armour, 13 artilleries and 1 bomber in Volgograd, round 4 :  18/36 hits
                        Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 19 infantry and 3 mech_infantrys in Volgograd, round 4 :  20/37 hits
                        18 infantry owned by the Russians , 7 armour owned by the Germans and 13 artilleries owned by the Germans lost in Volgograd
                        Germans roll dice for 15 armour and 1 bomber in Volgograd, round 5 :  6/16 hits
                        Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Volgograd, round 5 :  9/19 hits
                        1 infantry owned by the Russians , 9 armour owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Volgograd
                        Germans roll dice for 6 armour and 1 bomber in Volgograd, round 6 :  5/7 hits
                        Russians roll dice for 1 armour, 11 artilleries and 1 fighter in Volgograd, round 6 :  5/13 hits
                        5 armour owned by the Germans and 5 artilleries owned by the Russians lost in Volgograd
                        Germans roll dice for 1 armour and 1 bomber in Volgograd, round 7 :  1/2 hits
                        Russians roll dice for 1 armour, 6 artilleries and 1 fighter in Volgograd, round 7 :  0/8 hits
                        1 artillery owned by the Russians lost in Volgograd
                        Germans roll dice for 1 armour and 1 bomber in Volgograd, round 8 :  1/2 hits
                        Russians roll dice for 1 armour, 5 artilleries and 1 fighter in Volgograd, round 8 :  5/7 hits
                        1 bomber owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
                    Russians win with 1 armour, 4 artilleries and 1 fighter remaining. Battle score for attacker is -91
                    Casualties for Germans: 22 armour, 21 artilleries, 1 bomber, 26 infantry and 7 mech_infantrys
                    Casualties for Russians: 6 aaGuns, 9 artilleries, 55 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 aaGun moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
                1 aaGun moved from Germany to Western Germany
                8 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                1 fighter moved from Denmark to Western Germany
                1 tactical_bomber moved from Denmark to Western Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 1.
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                3 infantry placed in Western Germany
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,4,3,6
                Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Germans :

    Kansu : 1 flag
        Sikang : 1 flag
        Kazakhstan : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 15 infantry and 1 tactical_bomber
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
        Denmark : 2 infantry and 3 mech_infantrys
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag, 1 aaGun
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 aaGun
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 3 transports
        Greece : 1 flag
        Northwest Persia : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 65 / 83
        Russians : 2 / 0
        Japanese : 70 / 79
        Americans : 63 / 117
        Chinese : 0 / 3
        British : 21 / 29
        UK_Pacific : 3 / 2
        Italians : 26 / 0
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 60 times
                2 was rolled 82 times
                3 was rolled 66 times
                4 was rolled 58 times
                5 was rolled 79 times
                6 was rolled 73 times
            Average roll : 3.557
            Median : 4.000
            Variance : 1.189
            Standard Deviation : 1.091
            Total rolls : 418

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 33 times
                2 was rolled 30 times
                3 was rolled 29 times
                4 was rolled 31 times
                5 was rolled 46 times
                6 was rolled 31 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.015
            Standard Deviation : 1.008
            Total rolls : 200

    Russians Combat
                1 was rolled 26 times
                2 was rolled 49 times
                3 was rolled 36 times
                4 was rolled 25 times
                5 was rolled 33 times
                6 was rolled 41 times
            Average roll : 3.538
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 210

    British Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '13

    So much for that battle….guess I should have waited another round, but I did not want you moving the massive army again  :|

  • '16

    @UnknownSoldier:

    So much for that battle….guess I should have waited another round, but I did not want you moving the massive army again  :|

    That was a really tough call; I was sitting on the VC you needed so you had to move at some point.  I dont know what I would have done myself.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians
                1 artillery moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Samara
                1 armour moved from Volgograd to Tsinghai
                      Russians take Kazakhstan from Germans
                      Chinese take Tsinghai from Japanese
                2 artilleries and 1 fighter moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Caucasus
                    Russians attack with 2 artilleries and 1 fighter
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 :  1/2 hits
                        1 artillery owned by the Russians lost in Caucasus
                    1 artillery owned by the Russians retreated to Volgograd
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery
                Battle in Samara
                    Russians attack with 1 artillery
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 1 armour
        Tambov : 1 artillery
        Volgograd : 1 artillery and 1 factory_minor
        Samara : 1 artillery
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 69 / 79
        Americans : 63 / 117
        Chinese : 1 / 3
        British : 21 / 29
        UK_Pacific : 3 / 2
        Italians : 26 / 0
        ANZAC : 14 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 7 armour, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 3 artilleries, 3 infantry and 4 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 17 Sea Zone to 33 Sea Zone
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Japan to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        2 submarines owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/5 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Caroline Islands
                    Japanese attack with 1 armour, 3 artilleries and 4 infantry
                    ANZAC defend with 3 bombers and 2 infantry; Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Caroline Islands, round 2 :  4/8 hits
                        Americans roll dice for 1 artillery, 3 bombers and 4 infantry in Caroline Islands, round 2 :  1/8 hits
                        3 bombers owned by the ANZAC , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                        Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Caroline Islands, round 3 :  1/7 hits
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 :  1/3 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                        Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Caroline Islands, round 4 :  3/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 43
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 3 bombers and 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                4 carriers, 10 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                2 armour and 1 mech_infantry moved from French Indo China to Burma
                4 armour and 4 artilleries moved from Yunnan to Burma
                5 armour, 2 artilleries and 5 infantry moved from Shan State to Burma
                1 mech_infantry moved from Malaya to Burma
                1 armour moved from West India to Turkmenistan
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 mech_infantry moved from Amur to Jehol

    Place Units - Japanese
                5 submarines placed in 6 Sea Zone
                3 armour placed in French Indo China
                3 armour placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 armour, 3 artilleries, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 11 armour, 6 artilleries, 5 infantry and 2 mech_infantrys
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 armour and 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers, 4 fighters, 7 submarines, 4 tactical_bombers and 4 transports
        36 Sea Zone : 1 flag
        39 Sea Zone : 3 submarines
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 5 submarines
        West India : 1 flag
        Turkmenistan : 1 flag, 1 armour
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 5 / 0
        Japanese : 73 / 78
        Americans : 63 / 117
        Chinese : 1 / 3
        British : 21 / 29
        UK_Pacific : 3 / 2
        Italians : 26 / 0
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    No matter how I puzzle this out, I can’t see a way to defend the pacific board from japan.  I’ll continue to ponder some.

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