13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2

  • 16

    do you want to intercept in West Germany?

    Unknown.tsvg

  • 13

    launch interceptors

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer and 1 submarine moved from 31 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                3 bombers moved from Normandy Bordeaux to Germany
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                2 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/3 hits
                    Bombing raid in Germany rolls: 6,5,5 and causes: 16 damage to unit: factory_major
                    Bombing raid in Germany causes 16 damage total.
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Germans launches 2 interceptors out of Western Germany
                        Attackers Fire,  :  1/2 hits
                        Defenders Fire,  :  0/2 hits
                    1 fighter owned by the Germans lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 1 damage to unit: harbour
                    Bombing raid in Western Germany rolls: 8 and causes: 1 damage to unit: airfield
                    Bombing raid in Western Germany causes 2 damage total.  Damaged units is as follows: harbour = 1, airfield = 1
                Battle in Holland Belgium
                    Americans attack with 4 artilleries and 4 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 :  4/8 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  0/5 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 :  2/5 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                3 bombers moved from Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                7 bombers moved from Eastern United States to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Algeria to Tunisia

    Place Units - Americans
                1 carrier placed in 110 Sea Zone
                2 fighters placed in 110 Sea Zone
                5 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 3 transports
        10 Sea Zone : 5 destroyers and 2 submarines
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Morocco : 1 flag
        French Equatorial Africa : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 12 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag, 2 artilleries and 2 infantry
        Holland Belgium : 1 flag, 4 artilleries and 4 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        93 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 1 flag, 3 submarines
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 9 / 9
        Japanese : 72 / 77
        Americans : 62 / 82
        Chinese : 1 / 7
        British : 30 / 31
        UK_Pacific : 5 / 7
        Italians : 21 / 18
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                9 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 9 infantry in Szechwan, round 2 :  2/9 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Szechwan : 11 infantry

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 9 / 9
        Japanese : 71 / 77
        Americans : 62 / 82
        Chinese : 2 / 3
        British : 30 / 31
        UK_Pacific : 5 / 7
        Italians : 21 / 18
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Intercept Italy?

    Unknown.tsvg

  • 13

    Have I told you lately how much I despise your bombers???  :evil:

    Launch the interceptors!!!

  • 16

    @UnknownSoldier:

    Have I told you lately how much I despise your bombers???  :evil:

    Launch the interceptors!!!

    No but they have been particularly brutal this game, and I don’t blame you for being disgusted with your gunners.

  • 16

    I sent one bomber against each facility, so I’ll let the game mechanics decide the fate of bombers and AA.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 artillery and 2 infantry moved from India to Burma
                3 bombers moved from Normandy Bordeaux to Southern Italy

    Combat - British
                Air Battle in Southern Italy
                    British attacks with 3 units heading to Southern Italy
                    Italians launches 3 interceptors out of Southern Italy
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  0/3 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in Southern Italy causes 8 damage total.  Damaged units is as follows: factory_minor = 3, airfield = 5
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery and 1 infantry in Burma, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 3 armour and 5 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 3 armour and 5 mech_infantrys in Trans-Jordan, round 2 :  2/8 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Persia to India
                2 bombers moved from Southern Italy to Normandy Bordeaux
                1 mech_infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 infantry and 1 mech_infantry placed in Union of South Africa
                3 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 4 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 armour and 5 mech_infantrys
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
        Rhodesia : 1 mech_infantry
        French Equatorial Africa : 1 flag
        Normandy Bordeaux : 2 bombers
        French Central Africa : 1 flag
        Syria : 1 flag
        Holland Belgium : 1 armour and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        110 Sea Zone : 4 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 9 / 9
        Japanese : 70 / 77
        Americans : 62 / 82
        Chinese : 2 / 3
        British : 32 / 32
        UK_Pacific : 6 / 7
        Italians : 19 / 18
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Kenya
                      Italians take Kenya from British
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 armour moved from Belgian Congo to 70 Sea Zone
                1 armour and 1 transport moved from 70 Sea Zone to 82 Sea Zone
                1 armour moved from 82 Sea Zone to Gold Coast
                3 fighters moved from Southern Italy to 93 Sea Zone
                2 armour moved from Belgian Congo to French Equatorial Africa
                2 fighters and 2 tactical_bombers moved from Egypt to French Equatorial Africa

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 2 armour, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 2 :  5/6 hits
                        British roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Gold Coast
                Battle in 93 Sea Zone
                    Italians attack with 3 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 3 fighters in 93 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 3 fighters in 93 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Italians win, taking Gold Coast from British with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Northern Italy
                3 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun, 1 armour and 10 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from 93 Sea Zone to Northern Italy
                5 infantry moved from Southern France to Northern Italy
                2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 armour moved from Urals to Smolensk
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5,2,5
                Italians collect 15 PUs (8 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Gold Coast : 1 flag, 1 armour
        Kenya : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag, 1 armour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 4 aaGuns, 1 armour, 1 factory_major, 3 fighters, 18 infantry and 2 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Baltic States : 1 flag
        Rostov : 1 artillery and 1 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Smolensk : 1 armour
        Bulgaria : 1 flag
        71 Sea Zone : 1 destroyer
        82 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 9 / 9
        Japanese : 70 / 77
        Americans : 62 / 82
        Chinese : 2 / 3
        British : 28 / 32
        UK_Pacific : 6 / 7
        Italians : 23 / 25
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 9 / 9
        Japanese : 66 / 77
        Americans : 62 / 82
        Chinese : 2 / 3
        British : 28 / 32
        UK_Pacific : 6 / 7
        Italians : 23 / 25
        ANZAC : 14 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 54 / 68
        Russians : 9 / 9
        Japanese : 66 / 77
        Americans : 62 / 82
        Chinese : 2 / 3
        British : 28 / 32
        UK_Pacific : 6 / 7
        Italians : 23 / 25
        ANZAC : 14 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 22 damage on 16 factory_majors and 6 factory_minors; Remaining resources: 46 PUs;
                Germans buy 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Kansu to Sikang
                      Germans take Sikang from Chinese
                1 infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Bryansk to Rostov
                2 mech_infantrys moved from Rostov to Volgograd
                2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
                16 armour, 20 artilleries, 21 infantry and 3 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Southern Italy to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                6 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  2/7 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 2 :  2/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 3 :  0/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 4 :  3/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 infantry; Americans defend with 4 artilleries and 4 infantry
                        Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/12 hits
                        Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Holland Belgium, round 2 :  5/10 hits
                        5 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  3/7 hits
                        Americans roll dice for 1 armour, 4 artilleries and 2 infantry in Holland Belgium, round 3 :  0/7 hits
                        1 infantry owned by the British , 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 :  6/7 hits
                        Americans roll dice for 1 armour and 3 artilleries in Holland Belgium, round 4 :  2/4 hits
                        3 artilleries owned by the Americans , 1 armour owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 7 infantry
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Americans: 4 artilleries and 4 infantry
                Battle in Russia
                    Germans attack with 16 armour, 20 artilleries, 23 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_major and 1 infantry
                        Germans roll dice for 16 armour, 20 artilleries, 23 infantry and 3 mech_infantrys in Russia, round 2 :  21/62 hits
                        Russians roll dice for 1 infantry in Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Russia
                    Germans captures 9PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 20 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Russia
                1 artillery and 2 infantry moved from Ukraine to Rostov
                2 tactical_bombers moved from Volgograd to Rostov
                2 fighters moved from Volgograd to Rostov
                1 aaGun moved from Bryansk to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                6 infantry moved from Germany to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Norway to 113 Sea Zone
                1 artillery and 2 infantry moved from 113 Sea Zone to Western Germany
                2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 114 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in Western Germany
                8 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,3,6
                Germans collect 60 PUs (4 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Germans :

    Kansu : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 8 infantry
        Holland Belgium : 2 artilleries
        Belarus : 1 flag
        Karelia : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Rostov : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 16 armour, 20 artilleries, 1 factory_minor, 23 infantry and 3 mech_infantrys
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        113 Sea Zone : 2 transports
        Greece : 1 flag
        115 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 3 / 0
        Japanese : 66 / 77
        Americans : 59 / 82
        Chinese : 1 / 3
        British : 28 / 32
        UK_Pacific : 6 / 7
        Italians : 23 / 25
        ANZAC : 14 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians
                6 aaGuns, 1 armour, 13 artilleries, 55 infantry and 3 mech_infantrys moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Persia to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Volgograd : 6 aaGuns, 1 armour, 13 artilleries, 1 factory_minor, 1 fighter, 55 infantry, 3 mech_infantrys and 1 tactical_bomber
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 3 / 0
        Japanese : 66 / 77
        Americans : 59 / 82
        Chinese : 1 / 3
        British : 28 / 32
        UK_Pacific : 6 / 7
        Italians : 23 / 25
        ANZAC : 14 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Tsinghai to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 armour moved from Suiyuyan to Szechwan
                1 infantry moved from Shensi to Szechwan
                3 armour, 5 artilleries and 3 infantry moved from Yunnan to Szechwan
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Shan State to Burma
                1 mech_infantry moved from Shan State to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 4 armour, 5 artilleries and 4 infantry
                    Chinese defend with 11 infantry
                        Japanese roll dice for 4 armour, 5 artilleries and 4 infantry in Szechwan, round 2 :  7/13 hits
                        Chinese roll dice for 11 infantry in Szechwan, round 2 :  3/11 hits
                        3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 4 armour, 5 artilleries and 1 infantry in Szechwan, round 3 :  2/10 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 4 armour and 5 artilleries in Szechwan, round 4 :  4/9 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  1/2 hits
                        2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 4 armour and 4 artilleries remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Chinese: 11 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
                        Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  5/5 hits
                        ANZAC roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 :  1/7 hits
                        1 carrier owned by the ANZAC , 4 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 :  1/4 hits
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 :  3/5 hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 :  2/2 hits
                        1 bomber owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 61
                    Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 :  0/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 4 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                2 artilleries and 4 infantry moved from French Indo China to Shan State
                3 transports moved from 36 Sea Zone to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in French Indo China
                1 armour placed in Malaya
                1 submarine placed in 37 Sea Zone
                1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor and 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 4 armour and 4 artilleries
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 artilleries and 4 infantry
        Burma : 1 flag, 1 artillery and 1 mech_infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 armour, 1 artillery and 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        19 Sea Zone : 2 transports
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers, 3 fighters, 8 submarines, 3 tactical_bombers and 2 transports
        Turkmenistan : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 3 / 0
        Japanese : 72 / 77
        Americans : 59 / 82
        Chinese : 0 / 3
        British : 28 / 32
        UK_Pacific : 5 / 7
        Italians : 23 / 25
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Interecpt in W. Germany and North Italy?

    Unknown.tsvg

  • 13

    Leave them grounded and let the gunners do their jobs or lose their heads!

  • 16

    @UnknownSoldier:

    Leave them grounded and let the gunners do their jobs or lose their heads!

    One of these days the ones are going to come home to roost.  Unfortunately for me, that will also probably be the day the allies surrender :)

  • 13

    @PGMatt:

    @UnknownSoldier:

    Leave them grounded and let the gunners do their jobs or lose their heads!

    One of these days the ones are going to come home to roost.  Unfortunately for me, that will also probably be the day the allies surrender :)

    One can only hope  :-D

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 bombers moved from Normandy Bordeaux to Germany
                6 bombers moved from Normandy Bordeaux to Northern Italy
                3 bombers moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/3 hits
                    Bombing raid in Germany rolls: 5,6,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in Germany causes 14 damage total.
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 4,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 6 damage total.
                Air Battle in Northern Italy
                    Americans attacks with 6 units heading to Northern Italy
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/6 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 7,6,5,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 20 damage total.
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                5 bombers moved from Northern Italy to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 bombers moved from Western Germany to Normandy Bordeaux
                3 bombers moved from Germany to Normandy Bordeaux
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier placed in 110 Sea Zone
                2 fighters placed in 110 Sea Zone
                2 armour and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 3 transports
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 2 submarines
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
        Alexandria : 1 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 10 bombers, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        French West Africa : 1 flag, 2 infantry and 2 mech_infantrys
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 2 artilleries and 2 infantry
        87 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 2 transports
        110 Sea Zone : 2 carriers, 4 fighters and 4 transports

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 3 / 0
        Japanese : 72 / 77
        Americans : 62 / 84
        Chinese : 0 / 3
        British : 28 / 32
        UK_Pacific : 5 / 7
        Italians : 20 / 25
        ANZAC : 10 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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