Forgot to Blitz Alexandria so I did it during NCM.
13L-G40, UnknownSoldier (Axis) vs. PGMatt (Allies+12), no tech, Game 2
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do you want to intercept in West Germany?
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launch interceptors
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Normandy Bordeaux to Germany
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,5,5 and causes: 16 damage to unit: factory_major
Bombing raid in Germany causes 16 damage total.
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5 and causes: 1 damage to unit: harbour
Bombing raid in Western Germany rolls: 8 and causes: 1 damage to unit: airfield
Bombing raid in Western Germany causes 2 damage total. Damaged units is as follows: harbour = 1, airfield = 1
Battle in Holland Belgium
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/5 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
3 bombers moved from Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
7 bombers moved from Eastern United States to Normandy Bordeaux
2 artilleries and 2 infantry moved from Algeria to TunisiaPlace Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
5 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 5 destroyers and 2 submarines
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Morocco : 1 flag
French Equatorial Africa : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 12 bombers, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 2 artilleries and 2 infantry
Holland Belgium : 1 flag, 4 artilleries and 4 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 4 transports
Brazil : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 72 / 77
Americans : 62 / 82
Chinese : 1 / 7
British : 30 / 31
UK_Pacific : 5 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Szechwan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Szechwan : 11 infantry
Production/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 71 / 77
Americans : 62 / 82
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 5 / 7
Italians : 21 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Intercept Italy?
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Have I told you lately how much I despise your bombers??? :evil:
Launch the interceptors!!!
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Have I told you lately how much I despise your bombers??? :evil:
Launch the interceptors!!!
No but they have been particularly brutal this game, and I don’t blame you for being disgusted with your gunners.
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I sent one bomber against each facility, so I’ll let the game mechanics decide the fate of bombers and AA.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 3 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 2 infantry moved from India to Burma
3 bombers moved from Normandy Bordeaux to Southern ItalyCombat - British
Air Battle in Southern Italy
British attacks with 3 units heading to Southern Italy
Italians launches 3 interceptors out of Southern Italy
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/3 hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Southern Italy causes 8 damage total. Damaged units is as follows: factory_minor = 3, airfield = 5
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 3 armour and 5 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour and 5 mech_infantrys in Trans-Jordan, round 2 : 2/8 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to India
2 bombers moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 infantry and 1 mech_infantry placed in Union of South Africa
3 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 artillery and 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 4 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 armour and 5 mech_infantrys
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Rhodesia : 1 mech_infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 2 bombers
French Central Africa : 1 flag
Syria : 1 flag
Holland Belgium : 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 4 destroyers and 1 transportProduction/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 70 / 77
Americans : 62 / 82
Chinese : 2 / 3
British : 32 / 32
UK_Pacific : 6 / 7
Italians : 19 / 18
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Italians take Kenya from British
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 armour moved from Belgian Congo to 70 Sea Zone
1 armour and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to Gold Coast
3 fighters moved from Southern Italy to 93 Sea Zone
2 armour moved from Belgian Congo to French Equatorial Africa
2 fighters and 2 tactical_bombers moved from Egypt to French Equatorial AfricaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 2 armour, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 2 : 5/6 hits
British roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gold Coast
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 93 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking Gold Coast from British with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 aaGun, 1 armour and 10 infantry moved from Southern Italy to Northern Italy
3 fighters moved from 93 Sea Zone to Northern Italy
5 infantry moved from Southern France to Northern Italy
2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Urals to Smolensk
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5,2,5
Italians collect 15 PUs (8 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Gold Coast : 1 flag, 1 armour
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 4 aaGuns, 1 armour, 1 factory_major, 3 fighters, 18 infantry and 2 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Rostov : 1 artillery and 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Smolensk : 1 armour
Bulgaria : 1 flag
71 Sea Zone : 1 destroyer
82 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 70 / 77
Americans : 62 / 82
Chinese : 2 / 3
British : 28 / 32
UK_Pacific : 6 / 7
Italians : 23 / 25
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
44 Sea Zone : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 66 / 77
Americans : 62 / 82
Chinese : 2 / 3
British : 28 / 32
UK_Pacific : 6 / 7
Italians : 23 / 25
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 54 / 68
Russians : 9 / 9
Japanese : 66 / 77
Americans : 62 / 82
Chinese : 2 / 3
British : 28 / 32
UK_Pacific : 6 / 7
Italians : 23 / 25
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 22 damage on 16 factory_majors and 6 factory_minors; Remaining resources: 46 PUs;
Germans buy 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Kansu to Sikang
Germans take Sikang from Chinese
1 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
16 armour, 20 artilleries, 21 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Southern Italy to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
6 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/7 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 3 : 0/5 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 4 : 3/5 hits
Russians roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 4 artilleries and 4 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/12 hits
Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 5/10 hits
5 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/7 hits
Americans roll dice for 1 armour, 4 artilleries and 2 infantry in Holland Belgium, round 3 : 0/7 hits
1 infantry owned by the British , 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 6/7 hits
Americans roll dice for 1 armour and 3 artilleries in Holland Belgium, round 4 : 2/4 hits
3 artilleries owned by the Americans , 1 armour owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 7 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 4 artilleries and 4 infantry
Battle in Russia
Germans attack with 16 armour, 20 artilleries, 23 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 16 armour, 20 artilleries, 23 infantry and 3 mech_infantrys in Russia, round 2 : 21/62 hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 20 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 artillery and 2 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Volgograd to Rostov
2 fighters moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
6 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Norway to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Western Germany
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 114 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 114 Sea Zone to 115 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,3,6
Germans collect 60 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Germans :
Kansu : 1 flag
Sikang : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
Germany : 1 factory_major and 8 infantry
Holland Belgium : 2 artilleries
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 16 armour, 20 artilleries, 1 factory_minor, 23 infantry and 3 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 2 transports
Greece : 1 flag
115 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 89
Russians : 3 / 0
Japanese : 66 / 77
Americans : 59 / 82
Chinese : 1 / 3
British : 28 / 32
UK_Pacific : 6 / 7
Italians : 23 / 25
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
6 aaGuns, 1 armour, 13 artilleries, 55 infantry and 3 mech_infantrys moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Persia to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Volgograd : 6 aaGuns, 1 armour, 13 artilleries, 1 factory_minor, 1 fighter, 55 infantry, 3 mech_infantrys and 1 tactical_bomber
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 64 / 89
Russians : 3 / 0
Japanese : 66 / 77
Americans : 59 / 82
Chinese : 1 / 3
British : 28 / 32
UK_Pacific : 6 / 7
Italians : 23 / 25
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Suiyuyan to Szechwan
1 infantry moved from Shensi to Szechwan
3 armour, 5 artilleries and 3 infantry moved from Yunnan to Szechwan
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
1 mech_infantry moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 4 armour, 5 artilleries and 4 infantry
Chinese defend with 11 infantry
Japanese roll dice for 4 armour, 5 artilleries and 4 infantry in Szechwan, round 2 : 7/13 hits
Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 4 armour, 5 artilleries and 1 infantry in Szechwan, round 3 : 2/10 hits
Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 4 armour and 5 artilleries in Szechwan, round 4 : 4/9 hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 armour and 4 artilleries remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 11 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
ANZAC defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 5/5 hits
ANZAC roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/7 hits
1 carrier owned by the ANZAC , 4 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
1 bomber owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 61
Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 0/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 4 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 artilleries and 4 infantry moved from French Indo China to Shan State
3 transports moved from 36 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
1 armour placed in Malaya
1 submarine placed in 37 Sea Zone
1 carrier, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 4 armour and 4 artilleries
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 4 infantry
Burma : 1 flag, 1 artillery and 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour, 1 artillery and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
19 Sea Zone : 2 transports
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers, 3 fighters, 8 submarines, 3 tactical_bombers and 2 transports
Turkmenistan : 1 flag, 1 armourProduction/PUs Summary :
Germans : 64 / 89
Russians : 3 / 0
Japanese : 72 / 77
Americans : 59 / 82
Chinese : 0 / 3
British : 28 / 32
UK_Pacific : 5 / 7
Italians : 23 / 25
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Interecpt in W. Germany and North Italy?
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Leave them grounded and let the gunners do their jobs or lose their heads!
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Leave them grounded and let the gunners do their jobs or lose their heads!
One of these days the ones are going to come home to roost. Unfortunately for me, that will also probably be the day the allies surrender :)
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@PGMatt:
Leave them grounded and let the gunners do their jobs or lose their heads!
One of these days the ones are going to come home to roost. Unfortunately for me, that will also probably be the day the allies surrender :)
One can only hope :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Germany
6 bombers moved from Normandy Bordeaux to Northern Italy
3 bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 5,6,3 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Air Battle in Northern Italy
Americans attacks with 6 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/6 hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 7,6,5,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Northern Italy causes 20 damage total.
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Northern Italy to Normandy Bordeaux
2 artilleries and 2 infantry moved from Tunisia to Libya
2 bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Germany to Normandy Bordeaux
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 2 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
Alexandria : 1 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 10 bombers, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French West Africa : 1 flag, 2 infantry and 2 mech_infantrys
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 2 artilleries and 2 infantry
87 Sea Zone : 2 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 2 carriers, 4 fighters and 4 transportsProduction/PUs Summary :
Germans : 64 / 89
Russians : 3 / 0
Japanese : 72 / 77
Americans : 62 / 84
Chinese : 0 / 3
British : 28 / 32
UK_Pacific : 5 / 7
Italians : 20 / 25
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





