Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 62 Sea Zone to 46 Sea Zone
1 carrier and 2 fighters moved from 46 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
This game might have been over if it wasn’t for the 2’s throughout the game… I think the luck has been with me for the most part.
I kind of wish that triple a would show stats for the entire game. That wouldn’t tell everything but it would be an indication. Like I said you had a couple rounds where you missed everything and a couple that you literally hit everything. I know in Russia it felt pretty bad but I wonder what the stats would say if we went back through it. I am playing another guy and he had a couple battles go bad for him in the first two rounds as the axis and quit. So we started over and I am the one getting hosed on the dice (just one battle but pretty important). That is the precise reason I did not quit when Taranto went horribly bad for me in our first game. What fun is it when you are the allies, some dice go in your favor and the axis quit. Same when you are the axis. I managed to get it to round 12 or something and there were lots of opportunities for the dice to go crazy in my favor and start evening the game out. Unfortunately, it just never happened.
Anyways…. I want NO excuses if I end up losing. There are lots of things I should have and could have done to help my situation. It is still lots of fun and you are a great challenge. The only one I have played so far. I am playing allweneedislove right now so lets see how bad I get spanked:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 artilleries, 4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans win, taking 125 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caucasus
Germans attack with 1 armour, 3 artilleries, 4 bombers, 1 fighter, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
ANZAC defend with 3 fighters; British defend with 5 fighters, 6 infantry and 3 mech_infantrys; Americans defend with 2 aaGuns, 1 factory_minor and 1 fighter
Germans win, taking Caucasus from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 3 fighters
Casualties for Germans: 3 artilleries, 3 bombers, 1 fighter, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 fighters, 6 infantry and 3 mech_infantrys
Casualties for Americans: 2 aaGuns and 1 fighter
Non Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
1 fighter moved from Germany to Rostov
2 fighters moved from Western Germany to Rostov
1 fighter moved from 125 Sea Zone to Western Germany
1 aaGun and 7 infantry moved from Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 3.
Germans undo move 1.
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
That round was the point I was just stating. I only had a 26% chance to win that and I did. That helps my situation substantially.
So I am still gonna whine about the dice :-D but…. like I said, no excuses!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 5 destroyers, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Burma to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries, 3 infantry and 2 mech_infantrys moved from Burma to India
1 bomber moved from French Indo China to India
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Sumatra from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Philippines
Battle in India
Japanese attack with 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Philippines from Americans, taking India from UK_Pacific with 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Amur to Siberia
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 6 fighters and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - Japanese
1 airfield, 1 armour and 1 mech_infantry placed in French Indo China
5 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Japanese collect 71 PUs (4 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
By the gods the dice are fickle. You said it well.
I just had a league round when all three aircraft facing AA were hit in the same round… snake eyes in one spot and a single hit in another… 3 for 3 on ones is a 1 in 216 probability. Ouch!
You’re beating me up in this game. Yes, you still have to make it through to Egypt (or London), so we have a ways to go, but that Caucasus battle will probably be my doom.
On the bright side, the UK will get 2 IPCs… and an IC… for a round :-D
Regarding playing through when things look bleak - agreed. Sometimes the writing is completely on the wall and there’s no point, but if there’s still a glimmer, the dice can always come back your way in a big battle - you never know.
Ok, my turn to go against the odds… a 45% battle.
I’m assuming you scramble - do you use kamikazes? If so, how do you distribute them?
yes scramble!!! I am pretty sure you can’t use them on planes so 1 kami for each destroyer. Hopefully I can get 1 :-D
If you can use them on planes. 1 for each bomber and 1 for tac.
Yes - surface ships only, so 6 destroyers is a good use of them. I figured 2 out of 6 hits when I used the battle calculator to get the 45%. Getting only 1 might be my salvation… getting 3 my doom!
More doom for me! :-)
Rolling…
Ok, 2 out of 6 it was. Here goes the rest. I’ll ask for OOL if anything unusual happens. Since I brought land units to Korea, it’s clear I want to fight to the bitter end…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
5 bombers moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
5 bombers, 5 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone
5 bombers, 5 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 5 bombers, 2 carriers, 4 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 2 carriers, 5 destroyers, 7 fighters, 3 submarines and 2 transports
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 25
Casualties for Japanese: 2 battleships, 2 carriers, 5 destroyers, 7 fighters, 3 submarines and 2 transports
Casualties for Americans: 4 bombers, 2 carriers, 4 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber
Battle in Korea
Battle in Manchuria
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Germans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Iwo Jima
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 10 Sea Zone to 12 Sea Zone
2 destroyers moved from 12 Sea Zone to 26 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
3 fighters moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
7 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Central United States
1 artillery placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from Northwest Persia to Caucasus
3 armour and 4 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 armour, 5 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British win, taking Caucasus from Germans with 3 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
5 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 4 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
This game has officially become strange. I won in SZ6, and lost a destroyer and fighter in SZ125 without killing your German destroyer.
It’s also a classic. Thanks for the battle - you’re really good with the Axis, and I think this one might go 25 turns, maybe more. The US looks like it’ll be showing up at some point again around the Caucasus area :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Burma to 19 Sea Zone
Combat - Italians
Battle in 19 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 19 Sea Zone to Kiangsu
2 fighters moved from Turkmenistan to Volgograd
1 aaGun, 1 artillery and 7 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,3,4,4,5,2,6,3,2,6,6
Italians collect 1 PU (15 lost to blockades); end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Guam
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 artilleries moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Volgograd to Caucasus
3 fighters moved from Rostov to Caucasus
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 armour, 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 3 armour, 1 factory_minor, 4 infantry and 4 mech_infantrys
British win with 1 armour remaining. Battle score for attacker is -52
Casualties for Germans: 2 armour, 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry
Casualties for British: 2 armour, 4 infantry and 4 mech_infantrys
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 3 mech_infantrys
EDIT: Adding units owned by Germans to Kazakhstan: 3 mech_infantrys
EDIT: Turning off Edit Mode