No scrambles, let’s have some fun!
13L G40 Andul vs. Mallery29 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese, taking New Guinea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans repair 19 damage on 19 factory_majors; Remaining resources: 32 PUs;
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
6 infantry moved from Novgorod to Baltic States
2 aaGuns, 3 armour, 7 artilleries and 8 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 aaGun moved from France to Western Germany
1 aaGun and 1 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,2,2,4,5,1,5,2,3,6
Germans collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory_major and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 aaGuns, 5 armour, 7 artilleries and 14 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 34 / 37
Russians : 32 / 48
Japanese : 59 / 60
Americans : 55 / 75
Chinese : 4 / 5
British : 43 / 55
UK_Pacific : 10 / 10
Italians : 8 / 0
ANZAC : 14 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
3 armour moved from Russia to Belarus
1 armour moved from Ukraine to Belarus
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Rostov
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Egypt to IraqCombat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 artilleries and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Ukraine
2 infantry placed in Volgograd
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 6 armour and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 18 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 16 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 artillery moved from Manchuria to Buyant-Uhaa
2 bombers moved from Yunnan to Buyant-Uhaa
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
3 armour moved from French Indo China to Shan State
11 armour and 1 infantry moved from Yunnan to Shan State
3 armour moved from Hunan to Shan StateCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Buyant-Uhaa, round 1 : 2/4 hits
Russians roll dice for 1 bomber in Buyant-Uhaa, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Shan State
Japanese attack with 18 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 18 armour and 1 infantry in Shan State, round 1 : 8/19 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 18 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 battleships, 3 carriers, 1 cruiser, 12 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 1 transport moved from 18 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Shensi
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
1 aaGun, 2 artilleries and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Buyant-Uhaa to AnhwePlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Kiangsu : 1 factory_minor
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag, 1 aaGun, 2 artilleries, 5 fighters, 8 infantry and 2 tactical_bombers
Yunnan : 1 flag, 3 armour, 3 fighters and 2 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 3 armour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 5 artilleries, 2 bombers and 4 infantry
Shan State : 1 flag, 18 armour and 1 infantry
Burma : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer and 2 submarines
6 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 12 destroyers, 3 fighters, 10 submarines, 3 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag, 1 artillery
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 32 / 37
Russians : 34 / 50
Japanese : 62 / 62
Americans : 55 / 75
Chinese : 4 / 5
British : 43 / 55
UK_Pacific : 8 / 10
Italians : 7 / 0
ANZAC : 14 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Western Germany
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,8,6,4 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarinesNon Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 infantry, 17 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
4 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
4 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 4 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Romania to Bulgaria
British take Bulgaria from Germans
3 armour and 5 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Rostov to Western Ukraine
1 tactical_bomber moved from Ukraine to Romania
1 infantry moved from Ukraine to Bessarabia
3 armour moved from Caucasus to Ukraine
1 armour moved from Trans-Jordan to Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Tunisia to Libya
1 bomber moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in GreeceNon Combat Move - British
1 bomber moved from Northern Italy to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
3 armour placed in Egypt
3 infantry placed in Southern Italy
1 armour, 3 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 48 PUs; end with 50 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Italians
1 bomber moved from Germany to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
2 armour moved from Northern Italy to Holland Belgium
1 fighter moved from Germany to Southern Italy
1 fighter moved from Germany to Southern France
1 fighter moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 2 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 2 armour and 1 fighter in Holland Belgium, round 1 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 1 : 1/5 hits
British roll dice for 3 infantry in Southern Italy, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 2 : 1/4 hits
British roll dice for 2 infantry in Southern Italy, round 2 : 0/2 hits
1 infantry owned by the British lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 3 : 3/4 hits
British roll dice for 1 infantry in Southern Italy, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 1 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,4,1,2,4,3,4,1,4,6,4
Italians collect 1 PU (10 lost to blockades); end with 1 PU totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 bomber and 1 fighter
Holland Belgium : 2 armour
Northern Italy : 4 aaGuns, 5 artilleries, 1 factory_minor, 2 fighters and 16 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 32 / 37
Russians : 34 / 50
Japanese : 61 / 62
Americans : 52 / 75
Chinese : 4 / 6
British : 42 / 55
UK_Pacific : 9 / 9
Italians : 11 / 1
ANZAC : 14 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Celebes
Battle in PhilippinesNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 7 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 17 damage on 17 factory_majors; Remaining resources: 20 PUs;
Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 aaGuns, 5 armour, 7 artilleries and 14 infantry moved from Baltic States to Poland
2 artilleries and 6 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,4,4,2,6,6,2,1,6,2,6
Germans collect 30 PUs (2 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Belarus to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Belarus
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Belarus
2 artilleries and 4 infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to VolgogradPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ethiopia: 1 infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Anhwe to 35 Sea Zone
1 bomber moved from Anhwe to 44 Sea Zone
18 armour and 1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 armour moved from French Indo China to Burma
3 armour moved from Yunnan to Burma
3 armour moved from Hunan to BurmaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Buyant-Uhaa to Ulaanbaatar
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 aaGun, 5 artilleries and 4 infantry moved from Anhwe to Kweichow
1 bomber moved from 35 Sea Zone to Kwangtung
1 bomber moved from 44 Sea Zone to Borneo
3 armour moved from Kwangtung to YunnanPlace Units - Japanese
1 destroyer and 9 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Kiangsu : 1 factory_minor
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag, 1 aaGun, 3 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers
Yunnan : 1 flag, 3 armour, 3 fighters and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 6 artilleries and 5 infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 27 armour and 1 infantry
Borneo : 1 flag, 1 bomber
Kwangtung : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 3 battleships, 3 carriers, 1 cruiser, 12 destroyers, 3 fighters, 18 submarines, 3 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 27 / 30
Russians : 40 / 58
Japanese : 56 / 56
Americans : 54 / 75
Chinese : 4 / 6
British : 42 / 55
UK_Pacific : 8 / 9
Italians : 11 / 1
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry use this file, I forgot to move 3 non combat planes.
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All good!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to Southern France
6 submarines moved from 10 Sea Zone to 26 Sea Zone -
Requesting Scramble for Germany…
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I have to get some sleep….if you want to sack it, go ahead and roll for it, and take a hit as appropriate, but I have to get sleep for watch (have to be up in 3 hours)…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 artillery, 1 fighter and 21 infantry
Production/PUs Summary :
Germans : 22 / 30
Russians : 40 / 58
Japanese : 56 / 56
Americans : 62 / 87
Chinese : 4 / 4
British : 42 / 55
UK_Pacific : 8 / 9
Italians : 8 / 1
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10





