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G40 elevenjerk (axis) vs stalingradski (allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Rostov to Tambov
                1 bomber moved from Novgorod to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 artillery and 1 bomber
                    Russians defend with 2 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 3 fighters remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                3 fighters moved from 92 Sea Zone to Southern France
                1 bomber moved from Tambov to Ukraine
                1 aaGun moved from Rostov to Volgograd
                3 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun, 3 artilleries and 8 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from France to Western Germany
                4 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 30 Sea Zone
                1 cruiser moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Finland
                1 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                2 bombers moved from Ukraine to Smolensk
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                5 bombers moved from Western Germany to Norway
                1 bomber moved from Archangel to Norway
                1 tactical_bomber moved from Archangel to Smolensk
                6 fighters moved from Western Germany to Norway
                2 fighters moved from Western Germany to Finland
                1 tactical_bomber moved from Novgorod to Norway
                1 tactical_bomber moved from Novgorod to Samara
                1 armour moved from Vologda to Samara

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Finland from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Norway
                    Germans attack with 6 bombers, 6 fighters and 1 tactical_bomber
                    British defend with 1 aaGun; Americans defend with 1 armour, 4 infantry and 1 mech_infantry
                    Germans win with 6 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -23
                    Casualties for Germans: 5 fighters
                    Casualties for British: 1 aaGun
                    Casualties for Americans: 1 armour, 4 infantry and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Smolensk from Russians with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 armour and 1 tactical_bomber
                    Russians defend with 1 artillery
                    retreated to Samara
                    Russians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour

    Non Combat Move - Germans
                1 tactical_bomber moved from Samara to Volgograd
                1 armour moved from Tambov to Volgograd
                1 tactical_bomber moved from Smolensk to Volgograd
                2 bombers moved from Smolensk to Greece
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 fighters moved from Finland to Novgorod
                1 fighter moved from Norway to Novgorod
                6 bombers moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                2 aaGuns moved from Denmark to Western Germany
                1 bomber moved from Japan to French Indo China

    Place Units - Germans
                2 transports placed in 115 Sea Zone
                4 submarines placed in 113 Sea Zone
                1 mech_infantry placed in Novgorod
                1 fighter and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs


  • Wow!!  This game goes to show how strong Germany is.  Russia has diced me all game.  I miss with a 3 and a 4 and you hit with a 2.  Then America joins in the fun.  5 out of 10 dice you hit.  8 of which were 1’s and 2’s.

    I had mentioned it earlier but when I move with Japan I will edit my fighter and tac in Japan to Kwangsi.  I posted it right after my last move but you did not see.  If you have issues with that just let me know:)


  • There is no doubt about the dicing in this game against you, and you’re still doing well - that shows good strategy and yes, how strong Germany can be.

    No problem with Japanese units!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Urals to Vologda
                      Russians take Vologda from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 fighter and 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 artillery moved from Samara to Russia
                1 infantry moved from Russia to Samara

    Place Units - Russians
                1 artillery and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                3 infantry moved from French Indo China to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Malaya
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                2 battleships, 5 carriers and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Kwangsi to Shan State
                1 artillery moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber, 2 fighters and 3 infantry
                    British defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 fighter
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Malaya to French Indo China
                1 bomber moved from Yunnan to French Indo China
                2 fighters moved from Yunnan to 43 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                2 submarines and 2 transports moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                2 fighters placed in Japan
                1 cruiser, 1 destroyer and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 75 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
                EDIT: Adding units owned by Japanese to Timguska: 1 infantry
                EDIT: Turning off Edit Mode


  • I really thought that you would fortify Norway.  Granted, it would have been really risky since Germany can put so much stuff in that area in one turn.  That would have definitely moved the focus away from Germany.

    On a side note.  I would have been soooo mad if you would have won in Celebes AGAIN!!  There was no other option for me but go for it.  Couldn’t back it up with my navy cause US/Anzac combo would have wiped them out.  After the first hit I might have cussed a little:)


  • I really thought that you would fortify Norway.  Granted, it would have been really risky since Germany can put so much stuff in that area in one turn.  That would have definitely moved the focus away from Germany.

    I meant Russia not Germany:)


  • Your air power kept me away… you had enough to take out my fleet. I wanted to build an IC, but had to be patient!  :-)

    It might have been my one chance to get rooted in, though… we’ll see. I don’t really like spending too much time in the Atlantic if it isn’t either Norway or SZ91. Nothing else (Normandy, etc.) gets good bang for the buck.


  • yet again, another error in my NCM.  Here is the updated file.  Pretty important that you play this one cause it changes some battles pretty significantly.


  • So I guess now is as good a time as ever to talk about the game.  I think this J4 paired with your G4 would be very hard to stop.  I understand things may be a little different if Russia helps china out like in the game we played where the sides were switched but, I had a distinct advantage cause I knew that you were going G4.  Things may have been a lot different in our first game if I hadn’t known until turn 2 or 3 that you were not going to attack.  With the way I set up Japan, they could have easily secured Cairo so that I could have never gotten it back.  I barely got it back as it was.  (I know I hosed on Taranto).  If you would have had 8-10 transports loaded ready to take Calcutta or move on to Cairo it would have been hopeless.  That is neglecting the 20+ airplanes that could have joined as well.  Making 70+ ipcs, there would have been no problem shoring up the Japanese capital in order to hold out for the German VC win!!!

    You have to remember that my buddy and I have never played VC rules.  We have always played till the other surrenders.  Makes it tough on the axis a bit but really allowed us to devise good strategies on both sides without the others help.

    So far things have gone mostly (could have done without the excessive amount of Russian 2’s:)) to plan for me.  My main goal as the axis is to try to get the money situation pretty even. With the allies being a few moves away from acting on any sort of a plan, the axis, (as long as the money is even), can counter pretty easily.  I will say that in the games I have played prior to this one, Russia has never been this good as far as getting LOTS of hits.  I don’t think I have been diced the whole game by all countries, just in most situations regarding the Russians.  It has prompted me to change my first purchase.  Here is why….

    Most of the time I have had enough cheap units last to make mostly tank purchases acceptable.  I found against you that there came a point where I had only tanks to attack with which is far to expensive.  I am going to change my G2 purchase to 5 in 5 art and 4 tanks instead of the standard 10 tank purchase I have used in the past.  I think that would have been far more beneficial in our game in particular.  If the situation arises where I am getting beat down in Russia again that should solve that problem.  I can continue to purchase tanks and mech and airforce as needed from that point on.

    Would love to hear the thoughts of the #13 ranked player on A&A.org:)  Just checked the rankings today!!  Impressive!!  I knew I was playing the real deal in our first game but that just confirmed it for me!:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Philippines
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 37 Sea Zone to India
                1 battleship, 4 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 bomber, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from Iraq to Caucasus
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 90 Sea Zone
                1 fighter moved from 90 Sea Zone to Gibraltar
                2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                2 armour, 1 artillery, 2 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 33 Sea Zone to Caroline Islands
                2 bombers moved from Western United States to 12 Sea Zone
                2 bombers moved from 12 Sea Zone to 30 Sea Zone
                2 bombers moved from 30 Sea Zone to Caroline Islands
                1 infantry moved from British Columbia to Western United States
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                2 infantry placed in Western United States
                1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
                2 submarines placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - British
                British repair 1 damage on 1 factory_major; Remaining resources: 39 PUs;
                British buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Yunnan
                1 bomber moved from Russia to Kazakhstan
                1 bomber moved from Kazakhstan to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 bomber moved from Yunnan to India
                3 infantry moved from India to Burma
                1 aaGun moved from Burma to India
                2 infantry moved from Caucasus to Kazakhstan
                3 infantry moved from Caucasus to Rostov
                8 infantry moved from Northwest Persia to Caucasus
                4 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                4 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from Eastern Persia to Kazakhstan
                1 fighter moved from Kazakhstan to Russia
                1 armour moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Tunisia to Libya
                1 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
                1 fighter moved from Scotland to 109 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 aaGun, 1 artillery and 3 infantry moved from Scotland to United Kingdom
                2 battleships, 1 carrier, 3 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 104 Sea Zone
                2 battleships, 1 carrier, 3 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from India to Burma
                1 fighter moved from Shan State to India
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia

    Place Units - British
                1 armour, 1 artillery and 1 mech_infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 bomber
                    Russians defend with 1 artillery
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 3 artilleries and 8 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun, 3 artilleries and 8 infantry
                EDIT: Removing units owned by Italians from Southern France: 3 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
                EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 1 artillery and 9 infantry
                EDIT: Removing units owned by Italians from Western Germany: 2 aaGuns, 1 artillery and 9 infantry
                EDIT: Adding units owned by Italians to France: 2 artilleries and 1 infantry
                EDIT: Removing units owned by Italians from Southern France: 2 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,2,3,4,5,1,5
                Italians collect 5 PUs (11 lost to blockades); end with 5 PUs total


  • sorry bout the edits :-(  shoulda just waited till the morning to do my move :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine; Americans loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 artillery, 3 fighters and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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