13L G40 Boldfresh (+9) vs. Hobo - game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 bombers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 armour moved from Yenisey to Buryatia
                      Italians take Yakut S.S.R. from Russians
                      Italians take Buryatia from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 carriers, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                3 tactical_bombers moved from Southern Italy to Holland Belgium
                2 artilleries moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                4 infantry moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Evenkiyskiy to Vologda

    Place Units - Italians
                3 bombers placed in Southern Italy
                1 infantry placed in Southern France
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 34 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs

  • '12

    F9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_majors; Remaining resources: 76 PUs;
                Germans buy 2 airfields, 3 destroyers and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                7 mech_infantrys moved from Novgorod to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 7 mech_infantrys
                    Americans defend with 1 artillery
                    Germans win, taking Finland from Americans with 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                5 armour moved from Denmark to Western Germany
                1 artillery moved from Denmark to Western Germany
                2 artilleries moved from Denmark to Western Germany
                3 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                1 aaGun, 4 armour, 11 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
                2 aaGuns and 1 infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                20 armour moved from Volgograd to Northwest Persia
                3 infantry moved from Volgograd to Caucasus
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 destroyers placed in 110 Sea Zone
                2 fighters placed in Western Germany
                1 airfield placed in Holland Belgium
                1 airfield placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 56 PUs; end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Iraq to Egypt

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to British Columbia
                1 artillery moved from 1 Sea Zone to British Columbia
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                1 battleship moved from 26 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in British Columbia
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 5 bombers
                    Japanese win, taking British Columbia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 5 bombers
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                3 fighters moved from Japan to Alaska
                2 infantry moved from Siberia to Soviet Far East
                1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 carriers and 4 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Alaska
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
                2 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 aaGun, 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys moved from Yunnan to Burma
                4 mech_infantrys moved from Kweichow to Burma
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kiangsu to Hunan

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                3 infantry and 1 mech_infantry placed in Japan
                3 mech_infantrys placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                1 airfield and 1 factory_minor placed in Alaska

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,6
                Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • '12

    nope no breaks for bold.  :lol:


  • bump

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 infantry moved from Western United States to British Columbia
                2 mech_infantrys moved from Western United States to British Columbia
                3 fighters moved from Western United States to British Columbia
                2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                5 bombers and 3 fighters moved from Norway to 110 Sea Zone

  • '12

    ok time for final battles - need to get some COWLUCK!!!

  • '12

    so, i know you are scrambling everything but give me the official go ahead - some players are gettin awfully picky about scramble decisions these days.  :lol:  (see my game with Me1945 - going to a moderator for dispute resolution at his demand).

  • '12

    you do have to tell me if you are scrambling german or italian ftrs i guess.  :roll:


  • scramble fighters, use german first so 1 german, 2 italian from normandy and 3 german fighters from holland

    save last carrier hit for last unless you get the upper hand at the end of any round then ask

  • '12

    first round casualties?

  • '12

    need a roll of all 5’s and 6’s from you.  :wink:

  • '12

    i got a real pissy opponent at the moment (Me1945) and we have a dispute going.  so rather than be burnt again, i’ll just wait for your specific casualty choice.


  • wow 8 hits  :|

    all ships, so both carriers have 1 hit each.

  • '12

    @hobo:

    wow 8 hits  :|

    all ships, so both carriers have 1 hit each.

    8 hits is less than 1 hit above average no?  :lol:

  • '12

    holy smokes you only hit back 5 times…

    better think about this a bit.

  • '12

    both sides weak in the second round.

    better confirm your round 2 losses.

    not that this battle even matters much, this one’s over.  :lol:

  • '12

    you had told me to save 1 acc but maybe you don’t want to take any hits to the acc’s in round 2?

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