Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
Combat - Italians
Non Combat Move - Italians
2 carriers, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 tactical_bombers moved from Southern Italy to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Evenkiyskiy to Vologda
Place Units - Italians
3 bombers placed in Southern Italy
1 infantry placed in Southern France
Italians undo move 2.
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
F9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 76 PUs;
Germans buy 2 airfields, 3 destroyers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
7 mech_infantrys moved from Novgorod to Finland
Combat - Germans
Battle in Finland
Germans attack with 7 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Finland from Americans with 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
5 armour moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
2 artilleries moved from Denmark to Western Germany
3 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun, 4 armour, 11 artilleries and 9 mech_infantrys moved from Caucasus to Northwest Persia
2 aaGuns and 1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
20 armour moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to Caucasus
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Place Units - Germans
3 destroyers placed in 110 Sea Zone
2 fighters placed in Western Germany
1 airfield placed in Holland Belgium
1 airfield placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 56 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from 1 Sea Zone to British Columbia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 battleship moved from 26 Sea Zone to 1 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in British Columbia
Japanese attack with 1 artillery and 3 infantry
Americans defend with 5 bombers
Japanese win, taking British Columbia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 57
Casualties for Japanese: 1 infantry
Casualties for Americans: 5 bombers
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
3 fighters moved from Japan to Alaska
2 infantry moved from Siberia to Soviet Far East
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 carriers and 4 fighters moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Alaska
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys moved from Yunnan to Burma
4 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hunan
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry and 1 mech_infantry placed in Japan
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 airfield and 1 factory_minor placed in Alaska
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,6
Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
nope no breaks for bold. :lol:
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
7 infantry moved from Western United States to British Columbia
2 mech_infantrys moved from Western United States to British Columbia
3 fighters moved from Western United States to British Columbia
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
5 bombers and 3 fighters moved from Norway to 110 Sea Zone
ok time for final battles - need to get some COWLUCK!!!
so, i know you are scrambling everything but give me the official go ahead - some players are gettin awfully picky about scramble decisions these days. :lol: (see my game with Me1945 - going to a moderator for dispute resolution at his demand).
you do have to tell me if you are scrambling german or italian ftrs i guess. :roll:
scramble fighters, use german first so 1 german, 2 italian from normandy and 3 german fighters from holland
save last carrier hit for last unless you get the upper hand at the end of any round then ask
first round casualties?
need a roll of all 5’s and 6’s from you. :wink:
i got a real pissy opponent at the moment (Me1945) and we have a dispute going. so rather than be burnt again, i’ll just wait for your specific casualty choice.
wow 8 hits :|
all ships, so both carriers have 1 hit each.
wow 8 hits :|
all ships, so both carriers have 1 hit each.
8 hits is less than 1 hit above average no? :lol:
holy smokes you only hit back 5 times…
better think about this a bit.
both sides weak in the second round.
better confirm your round 2 losses.
not that this battle even matters much, this one’s over. :lol:
you had told me to save 1 acc but maybe you don’t want to take any hits to the acc’s in round 2?