@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
L13 G40 PGMatt (axis) vs Mr. Yogen (allies +10) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
4 artilleries and 9 infantry moved from Novgorod to Karelia
4 infantry moved from Ukraine to Western Ukraine
12 infantry moved from Russia to Smolensk
2 infantry moved from Novosibirsk to Samara
14 infantry moved from Novgorod to BelarusCombat - Russians
Non Combat Move - Russians
1 fighter moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to BelarusPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Belarus : 4 aaGuns, 1 fighter and 20 infantry
Karelia : 4 artilleries and 9 infantry
Baltic States : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 2 armour, 1 artillery, 17 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 12 infantry
Samara : 2 infantry
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 56
Russians : 37 / 40
Japanese : 34 / 47
Americans : 52 / 79
Chinese : 6 / 12
British : 33 / 30
UK_Pacific : 18 / 23
Italians : 12 / 27
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Shensi to Tsinghai
2 fighters and 1 tactical_bomber moved from Kweichow to Tsinghai
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Soviet Far East to Siberia
2 bombers moved from Anhwe to Japan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Kiangsi to KwangsiCombat - Japanese
Battle in Hawaiian Islands
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Hawaiian Islands from Americans, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 : 1/4 hits
Chinese roll dice for 1 fighter in Tsinghai, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Tsinghai
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Battle in Philippines
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 1 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Hopei
2 artilleries and 4 infantry moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Anhwe
1 aaGun and 3 infantry moved from Jehol to Anhwe
3 infantry moved from Anhwe to HopeiPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 factory_minor and 3 infantry
Kwangsi : 1 infantry
Kiangsu : 1 factory_minor, 2 infantry and 1 mech_infantry
Kiangsi : 3 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Manchuria : 2 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag, 2 fighters, 3 infantry and 1 tactical_bomber
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag
44 Sea Zone : 1 flag, 1 submarine
Olgiy : 1 flag, 1 artillery and 1 infantry
35 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
Dzavhan : 1 flag, 1 infantry
26 Sea Zone : 1 transport
Central Mongolia : 1 flag
6 Sea Zone : 4 carriers, 2 destroyers, 4 fighters, 5 submarines and 4 tactical_bombers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 40
Japanese : 46 / 51
Americans : 49 / 79
Chinese : 3 / 12
British : 33 / 30
UK_Pacific : 15 / 23
Italians : 12 / 27
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.292
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 battleship moved from 31 Sea Zone to 33 Sea Zone
1 battleship moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 31 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 1 : 3/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 1 : 3/5 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 2/2 hits
2 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
4 artilleries and 3 infantry placed in Eastern United States
3 destroyers and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 5 infantry and 3 mech_infantrys
Guam : 1 airfield and 5 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
33 Sea Zone : 2 battleships, 3 cruisers, 1 destroyer, 1 submarine and 6 transports
26 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
101 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 4 transportsProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 40
Japanese : 45 / 51
Americans : 50 / 72
Chinese : 3 / 12
British : 33 / 30
UK_Pacific : 15 / 23
Italians : 12 / 27
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
16 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Kwangsi, round 1 : 5/16 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 20 infantry
Szechwan : 5 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 40
Japanese : 43 / 51
Americans : 50 / 72
Chinese : 5 / 11
British : 33 / 30
UK_Pacific : 15 / 23
Italians : 12 / 27
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 carrier, 2 cruisers and 4 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Siam to French Indo China
1 infantry moved from Siam to French Indo China
1 battleship and 1 destroyer moved from 42 Sea Zone to 44 Sea ZoneCombat - British
Battle in Morocco
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers and 4 destroyers
Germans defend with 1 cruiser, 1 destroyer and 2 transports; Italians defend with 1 submarine
Germans roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 2 cruisers and 4 destroyers in 98 Sea Zone, round 1 : 3/6 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Italians , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone
2 transports owned by the Germans lost in 98 Sea Zone
British win, taking Morocco from Italians, taking 98 Sea Zone from Neutral with 2 cruisers and 4 destroyers remaining. Battle score for attacker is 24
Casualties for Germans: 1 cruiser, 1 destroyer and 2 transports
Casualties for British: 1 carrier
Casualties for Italians: 1 submarineNon Combat Move - British
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
3 aaGuns moved from Yunnan to Hunan
2 artilleries and 3 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to KwangsiPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantryTerritory Summary for British, UK_Pacific :
Kwangsi : 2 fighters and 1 tactical_bomber
Siam : 1 flag
Yunnan : 2 artilleries and 3 infantry
Kweichow : 1 infantry
Hunan : 3 aaGuns, 2 artilleries and 10 infantry
Burma : 2 artilleries and 3 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
French Indo China : 2 infantry
44 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
71 Sea Zone : 2 transports
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 2 cruisers and 4 destroyers
91 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 40
Japanese : 41 / 51
Americans : 50 / 72
Chinese : 7 / 11
British : 34 / 34
UK_Pacific : 15 / 15
Italians : 11 / 27
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 bomber, 2 fighters and 3 infantry moved from Alexandria to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 4 destroyers, 1 submarine and 2 transports
British defend with 2 cruisers and 4 destroyers
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 4 destroyers and 2 transports in 98 Sea Zone, round 1 : 5/7 hits
British roll dice for 2 cruisers and 4 destroyers in 98 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians , 1 cruiser owned by the British and 4 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 48
Casualties for British: 2 cruisers and 4 destroyers
Casualties for Italians: 1 destroyer
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry
British defend with 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 6 infantry in Egypt, round 1 : 5/11 hits
British roll dice for 2 artilleries, 3 fighters and 1 infantry in Egypt, round 1 : 3/6 hits
1 infantry owned by the British , 2 artilleries owned by the British , 2 fighters owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 3/8 hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 29
Casualties for British: 2 artilleries, 3 fighters and 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Egypt to Alexandria
1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Alexandria to Egypt
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
1 armour moved from France to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 fighters and 1 infantry
Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Malta : 1 flag
Algeria : 1 flag
France : 1 aaGun, 2 artilleries and 6 infantry
Tunisia : 1 flag, 2 armour
Northern Italy : 1 aaGun, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 3 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 40
Japanese : 41 / 51
Americans : 50 / 72
Chinese : 7 / 11
British : 32 / 34
UK_Pacific : 15 / 15
Italians : 13 / 23
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.049
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 41British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.308
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Italians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
CHEATER!!!
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 98 Sea ZoneYOU TOOK MY DESTROYER WHEN YOU STILL HAD A SUB, I QUIT!!!
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CHEATER!!!
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :Â 1/1 hits
          1 cruiser owned by the British lost in 98 Sea ZoneYOU TOOK MY DESTROYER WHEN YOU STILL HAD A SUB, I QUIT!!!
I think that is a bit of an over reaction to say the least. A more reasonably solution would be to suggest that you get an extra defense at 2 and game on.
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Rolling 1d6:
(1) -
Should be able edit out a dd or ss and play on now.
Matt





