Topic: 13L G40 Hobo (axis) vs Amon-Sul (allies +9)


  • pretty sure you need to be at war with germany for that.  almost everyone declares war on japan the first russian turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                1 infantry moved from Korea to Amur
                1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 armour moved from 5 Sea Zone to Amur
                2 tactical_bombers moved from Japan to Amur
                2 fighters moved from Japan to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 tactical_bombers moved from 6 Sea Zone to Amur
                1 fighter moved from Okinawa to Amur
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 7 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers
                    Russians defend with 2 aaGuns, 2 artilleries and 12 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 artillery, 8 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 2 artilleries and 12 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                3 infantry moved from Kiangsu to Anhwe
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from 33 Sea Zone to Kwangsi
                1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from Amur to Kiangsu
                1 fighter moved from Amur to Kiangsu
                1 fighter moved from Amur to Jehol
                1 fighter moved from Amur to Jehol
                1 fighter moved from Amur to Jehol
                1 fighter moved from Amur to Jehol
                1 fighter moved from Amur to Manchuria
                1 tactical_bomber moved from Amur to Kiangsu
                1 tactical_bomber moved from Amur to Kiangsu
                1 tactical_bomber moved from Amur to Jehol
                1 tactical_bomber moved from Amur to Jehol
                1 tactical_bomber moved from Amur to Jehol
                1 tactical_bomber moved from Amur to Jehol
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs


  • Yes the same thought fell on my mind too…

    So nothing from that NO.

    You smashed me there in the Far East but i dont regret, i think i had a good scheme. You won the battle, but the war just begins :)


  • Well you got a lot of hits on defense that round, almost killed double the average in amar so wasn’t that bad.


  • Yunnan attack surprised me ;)

    I have one question…

    Can U move Ur ships through a sz in which are Usa ships, and not declaring war to USA ?


  • @hobo:

    Well you got a lot of hits on defense that round, almost killed double the average in amar so wasn’t that bad.

    Yes, Amur, river dividing Russia and China ;)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from Philippines to Guam
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to Central United States
                2 aaGuns moved from Western United States to Central United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
                1 fighter moved from Eastern United States to Western United States
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        51 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier and 2 submarines
        55 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        101 Sea Zone : 4 submarines

    Production/PUs Summary :

    Germans : 38 / 67
        Russians : 36 / 37
        Japanese : 31 / 41
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                    retreated to Hunan
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 4 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 5 :  2/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Hunan to Yunnan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 10 infantry
        Szechwan : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 38 / 67
        Russians : 36 / 37
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.974
            Median : 4.500
            Variance : 1.351
            Standard Deviation : 1.162
            Total rolls : 38

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.862
            Median : 4.000
            Variance : 1.964
            Standard Deviation : 1.402
            Total rolls : 29


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone


  • i assume U ll scramble 2 italian figs and 1 german


  • i didnt knew if i have one hit on AC that the figs cant land on it.

    i am requesting U to allow me to switch 1 hit on my AC for 1 fig

    i ll do it in edit, it doesnt affect the battle in any way since i made a clear win


  • one change to ncm

    tra from 109 to 87 instead of sz 119


  • i accidentally skipped UK pacific non-combat i ll do it in edit


  • PLEASE double check if i messed up something

    i apologise for the inconvinience. and thanks for Ur patience

    here is the map

    hobo-sada.tsvg


  • uhh, NEVER assume anyone scrambles or doesn’t.  Even for obvious simple battles I always ask first and for subsequent similar battles if it is repeating every turn.  Normally I would scramble but that’s when uk diverts 2 fighters to kill the other destroyer and transport near malta.  When it’s overkill in z97 I would not have scrambled and let my fighters go to waste for a lost cause.

    For some battles you should also wait and ask for ool when there’s even a sliver of a doubt.


  • Well after looking at the confusing edits, I definitely would not have scrambled in z97.  The proper protocol would be to post your combat moves and wait for scramble orders.  I don’t see any sense in throwing away 3 fighters away to raise a 0% battle to under 5% battle.  Normally the best thing is always to avoid re-rolling.  Basically only my battleship it and you killed the ships.  Then I’d add my fighters back and you add another fighter to z97.

    Secondly, uk declared war on japan?  That’s the only way to move into yunan.


  • @hobo:

    Well after looking at the confusing edits, I definitely would not have scrambled in z97.  The proper protocol would be to post your combat moves and wait for scramble orders.  I don’t see any sense in throwing away 3 fighters away to raise a 0% battle to under 5% battle.  Normally the best thing is always to avoid re-rolling.  Basically only my battleship it and you killed the ships.  Then I’d add my fighters back and you add another fighter to z97.

    Secondly, uk declared war on japan?  That’s the only way to move into yunan.

    ok i apologise.

    so for scrambling and ool (even if U havent said antything in advance and some stuff seem obvious i ll rather ask)

    hm i didnt know this for Yunan ok i ll put all those guys to shan state

    so 2 inf, 2 fig , 1 tac bom from Yunan To Shan

    ok 2 figs for Italy are alive

    and 1 german fig is alive

    and 1 UK fig and 1 UK tactical bomber is alive(this one goes to Syria)

    ok i think i ve done it. please double check

    i once more apologise for the inconvinience.

    i still cant open the rulebook but i found a parcial one lets say in written form

    cheers :)

    hobo-sada.tsvg


  • no problem, I just wanted to get a few things cleared up that’s all.

    will need ool for z97 after I post my combat moves

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