0% for April

13L G40 GAME3 "THE RECKONING" Infrastructure vs Stalingradski (+12 Allies)+Tech


  • Yes - all three fighters… that’s what you do when you’re losing!  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 bomber moved from Bryansk to Russia
                2 bombers moved from Caucasus to Egypt
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt

    Combat - Germans
                Air Battle in Egypt
                    Germans attacks with 4 units heading to Egypt
                    British launches 3 interceptors out of Egypt
                        Defenders Fire,  :  2/3 hits
                        Attackers Fire,  :  0/4 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Egypt
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA guns fire in Egypt :  0/2 hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Egypt causes 12 damage total.  Damaged units is as follows: factory_minor = 6, airfield = 6
                Battle in Russia
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 artillery and 1 factory_minor
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 1 :  3/5 hits
                        Russians roll dice for 1 artillery in Russia, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Russia
                    Germans captures 6PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 bomber moved from Russia to Caucasus
                13 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Caucasus
                2 bombers moved from Egypt to Tobruk
                6 armour and 6 mech_infantrys moved from Smolensk to Ukraine
                1 aaGun, 7 artilleries and 9 infantry moved from Smolensk to Bryansk
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                3 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Germany to Romania
                4 transports moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery and 7 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Western Germany to Morocco
                2 fighters moved from Western Germany to 96 Sea Zone
                8 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 artillery, 2 fighters and 7 infantry placed in Western Germany
                3 armour placed in Novgorod
                2 bombers and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs


  • “im losing”
    rolls super subs.
    “im losing”
    hits 2 of 3 with interceptors and i miss completely with 4…
    whatever
    :roll: :-D


  • Sorry that happened - I expected nothing.


  • Steve - I know in the moment the interceptors sucked, but do you see any way I can save either Stalingrad or Egypt? Me either. This game is in the bag. Super subs and you losing extra pieces won’t change that.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
                1 artillery and 1 infantry moved from Volgograd to Rostov
                2 fighters moved from Iraq to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 aaGun and 1 infantry
                    Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 aaGun and 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
                2 fighters moved from Rostov to Volgograd

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 mech_infantry moved from French Indo China to Kwangtung
                1 infantry moved from French Indo China to Siam
                1 fighter and 1 tactical_bomber moved from French Indo China to Siam
                1 fighter moved from Japan to 20 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                3 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 bomber moved from French Indo China to Kwangtung
                1 bomber moved from French Indo China to Yunnan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 submarines; Americans defend with 1 transport
                    2 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 1 :  2/5 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 :  2/5 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    UK_Pacific defend with 1 harbour; Americans defend with 1 artillery
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 1 :  1/1 hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 artillery
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 4 infantry in Yunnan, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  2/5 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Siam to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from 20 Sea Zone to French Indo China
                1 bomber moved from Kwangtung to French Indo China
                1 fighter moved from 19 Sea Zone to French Indo China
                1 bomber moved from Yunnan to French Indo China
                1 mech_infantry moved from Szechwan to French Indo China
                1 armour moved from Shensi to Hunan
                2 infantry moved from Anhwe to Hunan
                1 aaGun moved from Anhwe to Kiangsu
                3 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Shensi to Kweichow
                1 aaGun and 5 infantry moved from Kansu to Shensi
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Manchuria
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 aaGun and 2 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,3,6,6,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,3,2
                Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs total


  • down another 18ipcs from luck.  with this kind of crappy luck and a couple big battles coming, this aint over.
    :cry: :-D


  • I checked the battles from my phone, and I couldn’t believe the defense dice I was getting… I think the first four or five rolls of 2 were all hits…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 submarines moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from 106 Sea Zone to 109 Sea Zone
                6 bombers moved from United Kingdom to 104 Sea Zone
                6 bombers moved from 104 Sea Zone to 91 Sea Zone
                6 bombers moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Brazil to British Guiana
                3 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 bombers moved from Iraq to 98 Sea Zone
                1 bomber moved from India to Northwest Persia
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                6 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangtung
                1 bomber moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in Kwangtung
                    Americans attack with 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers
                    Japanese defend with 1 harbour and 1 mech_infantry
                    Americans win, taking Kwangtung from Japanese with 1 artillery, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Americans attack with 1 bomber
                    Italians defend with 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 3 submarines
                    Germans defend with 2 submarines
                    Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 98 Sea Zone
                    Americans attack with 2 bombers
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in 92 Sea Zone
                    Americans attack with 6 bombers
                    Italians defend with 1 transport
                    Americans win with 6 bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 submarines moved from 10 Sea Zone to 12 Sea Zone
                2 submarines moved from 12 Sea Zone to 26 Sea Zone
                2 infantry moved from Johnston Island to 30 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 49 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                6 fighters and 4 tactical_bombers moved from Kwangtung to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone
                2 infantry moved from 30 Sea Zone to Johnston Island
                1 bomber moved from British Guiana to 103 Sea Zone
                1 bomber moved from 103 Sea Zone to United Kingdom
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 bomber moved from Northwest Persia to Egypt
                1 bomber moved from 98 Sea Zone to Egypt
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                6 bombers moved from 92 Sea Zone to British Guiana
                1 fighter moved from Philippines to Burma

    Place Units - Americans
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 submarines and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total


  • I saw you guys were doing tech in this game and I didn’t know if either of you have seen the post I made about tech not quite working correctly.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 22 PUs;
                British buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                3 infantry moved from Burma to Shan State
                1 artillery and 4 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Shan State
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 3 infantry
                    British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 3 fighters
                EDIT: Adding units owned by British to Volgograd: 3 fighters
                EDIT: Turning off Edit Mode
                1 artillery and 6 infantry moved from India to Burma
                3 mech_infantrys moved from Burma to West India
                1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from French West Africa to Anglo Egyptian Sudan
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Iraq to 128 Sea Zone
                2 fighters and 1 tactical_bomber moved from 128 Sea Zone to Volgograd
                1 fighter and 1 tactical_bomber moved from India to 128 Sea Zone
                1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Volgograd
                2 artilleries moved from Trans-Jordan to Iraq
                2 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to Iraq
                5 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                2 aaGuns, 1 artillery and 8 infantry moved from Scotland to United Kingdom
                1 infantry moved from Eire to Scotland

    Place Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 artillery, 5 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 artillery, 5 infantry and 2 mech_infantrys


  • @seththenewb:

    I saw you guys were doing tech in this game and I didn’t know if either of you have seen the post I made about tech not quite working correctly.

    Thanks Seth - I just read it tonight… then proceeded to miss 10 IPCs in tech for US, so it didn’t matter  :-D  …yet…


  • Please use this map - I hamburgered a pretty important removal of damage, but edited it properly. It was pretty important, and I had planned on it all along (hence Russian air in Volgograd).

    Those 8 UK aircraft will account for 17 German land units, in theory. I don’t know if it’s worth it…

    UK14 edits.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Italians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
                EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Caucasus to Kazakhstan
                1 artillery moved from Caucasus to Kazakhstan
                2 artilleries and 6 infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Caucasus to Kazakhstan
                1 fighter moved from Caucasus to Rostov

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Italians attack with 2 artilleries, 2 fighters and 6 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Rostov, round 1 :  2/10 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Caucasus
                1 fighter moved from Kazakhstan to Caucasus
                1 armour moved from Ukraine to Caucasus
                2 fighters moved from Morocco to Southern Italy
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun and 3 infantry moved from Tobruk to Alexandria
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                3 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 bomber moved from Morocco to Southern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Ukraine
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone

    Non Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 submarine moved from 35 Sea Zone to 36 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • scram in 81?


  • No scramble

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