use latest map if not too late
Arathorn (Axis) vs SethTheNewb (Allies +10)
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@seththenewb:
FYI, no Russians are left. So Japan’s up. :-D
And US is about to bring a lot of pressure onto Europe, just as soon as Japan’s done. :evil:
I keep forgetting ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 68 / 91
Russians : 0 / 0
Japanese : 18 / 28
Americans : 67 / 98
Chinese : 15 / 17
British : 44 / 45
UK_Pacific : 18 / 20
Italians : 28 / 30
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.189
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 37Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
If you’re going to discount the Chinese and Aussies, how about discounting the Japanese as well. �:-P
Chinese have 26 TUV, including a NB worth 15. Japan has 448 atm and will probably increase some this turn.
Aussies have a minor in the middle east and have air en route, so they’re contributing some.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Sikang to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Sikang to Yunnan
1 bomber moved from Sikang to Yunnan
1 mech_infantry moved from Sikang to Hopei
Japanese take Hopei from Chinese
1 armour moved from Sikang to YunnanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 1 : 5/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 1 : 0/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Caucasus
4 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,5,1,6,4,5,1,4,1,1,1,3,3,3,1,3,2,2,2,2,6,3,2,4,5,5,6,3,3,6,6,4,2,5,1,6,2,4,2,1,2,3,4,2,3
Japanese collect 13 PUs (8 lost to blockades); end with 14 PUs totalTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 32 infantry
Yunnan : 1 flag, 1 armour and 3 mech_infantrys
Kweichow : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 3 transports
20 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag
Caucasus : 1 bomberProduction/PUs Summary :
Germans : 68 / 91
Russians : 0 / 0
Japanese : 21 / 14
Americans : 67 / 98
Chinese : 12 / 17
British : 44 / 45
UK_Pacific : 18 / 20
Italians : 28 / 30
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.330
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 97Null / Other
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.083
Median : 3.000
Variance : 0.723
Standard Deviation : 0.851
Total rolls : 48Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.500
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.636
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Chinese Combat
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.714
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
@seththenewb:
If you’re going to discount the Chinese and Aussies, how about discounting the Japanese as well. �:-P
Chinese have 26 TUV, including a NB worth 15. Japan has 448 atm and will probably increase some this turn.
Aussies have a minor in the middle east and have air en route, so they’re contributing some.
Make that 0 Chinese troops and the 1 NB. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 102 Sea Zone to Spain
5 bombers and 2 fighters moved from United Kingdom to Spain
1 bomber moved from Eastern United States to Spain
1 armour, 1 artillery and 6 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
3 carriers and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
4 destroyers and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Hunan to Hopei
1 infantry and 1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Hunan to Hopei
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Korea to Amur
Americans take Amur from Japanese
1 mech_infantry moved from Jehol to Suiyuyan
2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Philippines to Yunnan
2 bombers moved from Philippines to Kweichow
1 bomber moved from Hunan to Hopei
2 bombers moved from Philippines to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
4 destroyers moved from 6 Sea Zone to 20 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 2 bombers, 5 destroyers, 3 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 2 bombers, 5 destroyers, 3 fighters, 8 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Formosa
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 6 bombers, 6 fighters, 9 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 5 infantry and 1 mech_infantry; Italians defend with 1 aaGun, 3 artilleries and 10 infantry
Americans win, taking Formosa from Japanese, taking Spain from Italians with 1 armour, 2 artilleries, 6 bombers and 5 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 2 aaGuns, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 3 artilleries and 10 infantry
Casualties for Americans: 1 fighter, 9 infantry and 2 mech_infantrys
Battle in Yunnan
Americans attack with 2 armour, 3 bombers and 2 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
Americans win, taking Yunnan from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in Kweichow
Americans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Kweichow from Japanese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Hopei
Americans attack with 2 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Hopei from Japanese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 bombers moved from 20 Sea Zone to French Indo China
3 bombers moved from Yunnan to French Indo China
2 bombers moved from Kweichow to French Indo China
1 bomber moved from Hopei to French Indo China
5 carriers moved from 6 Sea Zone to 20 Sea Zone
4 bombers moved from Spain to United Kingdom
2 bombers moved from Spain to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
5 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 aaGuns moved from Quebec to 106 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Alaska to British Columbia
1 armour and 2 mech_infantrys moved from British Columbia to Alberta Saskatchewan ManitobaPlace Units - Americans
1 factory_minor placed in Korea
1 armour and 2 mech_infantrys placed in French Indo China
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,1,1,6,5,5,6,4,6,5,1,5,5,3,2,1,4,2,6,6,1,6
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,1,6,6,4,3,5,4,5,1,2,1,5,6,5,3,6,6,4,4,3,1
Chinese collect 17 PUs (1 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 19 to 20
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British repair 12 damage on 12 factory_majors; Remaining resources: 33 PUs;
British buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Turkey to Northwest Persia
3 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
6 fighters moved from Eastern Persia to Northwest Persia
1 fighter moved from India to Northwest Persia
1 bomber moved from India to Volgograd
1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Afghanistan to Kazakhstan
British take Kazakhstan from ItaliansCombat - British
Battle in Gibraltar
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Northwest Persia
British attack with 10 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 mech_infantrys
British win, taking Gibraltar from Germans, taking Northwest Persia from Italians with 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
1 bomber moved from Volgograd to Iraq
9 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
2 infantry moved from Persia to Iraq
2 aaGuns, 13 armour, 7 artilleries, 6 infantry and 27 mech_infantrys moved from Turkey to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Eastern Persia to Egypt
5 submarines moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Afghanistan to Persia
3 armour and 4 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Spain
2 fighters moved from United Kingdom to Morocco
1 fighter moved from 91 Sea Zone to Spain
2 fighters moved from United Kingdom to Spain
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Mozambique to Tanganyika Territory
2 infantry moved from Angola to Belgian Congo
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
1 mech_infantry moved from Mozambique to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry -
Blamo, US pressure in Europe. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greece to Turkey
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Turkey
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Caucasus to KazakhstanCombat - Italians
Battle in Cyprus
Battle in Turkey
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Turkey, round 1 : 0/3 hits
British roll dice for 1 infantry in Turkey, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Turkey, round 2 : 1/3 hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkey
Italians win, taking Cyprus from British, taking Turkey from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 mech_infantrys in Kazakhstan, round 1 : 0/3 hits
British roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Italians roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from British with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
3 aaGuns, 2 artilleries and 4 infantry moved from Albania to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Bryansk : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Turkey : 1 flag, 2 infantry
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Yugoslavia : 3 aaGuns, 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 68 / 91
Russians : 0 / 0
Japanese : 13 / 14
Americans : 71 / 94
Chinese : 18 / 20
British : 43 / 51
UK_Pacific : 18 / 23
Italians : 28 / 33
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 artillery, 1 fighter and 2 infantry moved from Iraq to TurkeyCombat - ANZAC
Battle in Turkey
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
ANZAC win, taking Turkey from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Turkey to Iraq
1 fighter moved from India to Iraq
1 transport moved from 39 Sea Zone to 56 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 77 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Korea to French Indo China
1 fighter moved from Philippines to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 armour and 1 mech_infantry placed in Saudi Arabia
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I was a little hasty with NCM, so I started editing, and then changed completely what I wanted with NCM at place unit phase, so instead of a million edits, I will run through one more time, but keep first result of dice that you already received and just edit back if there are differences. It doesn’t affect combat.
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Wow! Identical results!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 85 PUs;
Germans buy 1 artillery, 1 fighter, 9 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Saudi Arabia
22 mech_infantrys moved from Albania to Turkey
21 armour, 15 artilleries, 6 infantry and 20 mech_infantrys moved from Caucasus to Turkey
1 bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
6 mech_infantrys moved from Rostov to Turkey
3 mech_infantrys moved from Volgograd to TurkeyCombat - Germans
Strategic bombing raid in Saudi Arabia
AA guns fire in Saudi Arabia : 0/1 hits
Bombing raid in Saudi Arabia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Saudi Arabia causes 6 damage total.
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Northwest Persia
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Northwest Persia, round 1 : 3/5 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Germans attack with 21 armour, 15 artilleries, 6 infantry and 51 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Germans roll dice for 21 armour, 15 artilleries, 6 infantry and 51 mech_infantrys in Turkey, round 1 : 28/93 hits
ANZAC roll dice for 1 artillery and 1 infantry in Turkey, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Germans and 1 artillery owned by the ANZAC lost in Turkey
Germans win, taking Turkey from ANZAC with 21 armour, 15 artilleries, 5 infantry and 51 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
5 aaGuns moved from Caucasus to Turkey
1 bomber moved from Saudi Arabia to Greece
1 bomber moved from Persia to Greece
9 mech_infantrys moved from Western Germany to Southern Italy
5 artilleries and 1 infantry moved from Albania to Greece
2 mech_infantrys moved from Germany to Northern Italy
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
3 bombers moved from Northwest Persia to Greece
3 bombers moved from Greece to Southern Italy
3 bombers moved from Caucasus to Southern Italy
3 fighters and 2 tactical_bombers moved from Caucasus to Greece
1 aaGun moved from Western Germany to Northern Italy
1 artillery and 6 infantry moved from Western Germany to France
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Greece
2 mech_infantrys moved from Yugoslavia to Southern Italy
8 mech_infantrys moved from Yugoslavia to GreecePlace Units - Germans
3 infantry placed in Caucasus
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Volgograd
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
4 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsTerritory Summary for Germans :
Shensi : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Kazakhstan : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 5 mech_infantrys
Germany : 1 factory_major
Northern Italy : 1 aaGun and 2 mech_infantrys
Southern Italy : 7 bombers, 4 fighters and 11 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 factory_minor and 3 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 2 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Turkey : 1 flag, 5 aaGuns, 21 armour, 15 artilleries, 5 infantry and 51 mech_infantrys
Bulgaria : 1 flag
Greece : 5 artilleries, 2 bombers, 4 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
114 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 6 transports
Northwest Persia : 1 flag, 2 infantry
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 71 / 98
Russians : 0 / 0
Japanese : 13 / 14
Americans : 70 / 94
Chinese : 18 / 20
British : 43 / 51
UK_Pacific : 18 / 23
Italians : 26 / 33
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.413
Median : 3.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 104Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.418
Median : 3.000
Variance : 0.289
Standard Deviation : 0.537
Total rolls : 98ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 71 / 98
Russians : 0 / 0
Japanese : 13 / 14
Americans : 70 / 94
Chinese : 18 / 20
British : 43 / 51
UK_Pacific : 18 / 23
Italians : 26 / 33
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.413
Median : 3.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 104Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.418
Median : 3.000
Variance : 0.289
Standard Deviation : 0.537
Total rolls : 98ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Will you allow me one edit?
I meant to take a mech to Turkmenistan, but forgot the second time around.
Let me know if this is not ok.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 bomber moved from Caucasus to Southern Italy
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,1,6,2,3,6
Japanese collect 7 PUs (6 lost to blockades); end with 11 PUs totalTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 32 infantry
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
38 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Southern Italy : 1 bomberProduction/PUs Summary :
Germans : 71 / 98
Russians : 0 / 0
Japanese : 13 / 11
Americans : 70 / 94
Chinese : 18 / 20
British : 43 / 51
UK_Pacific : 18 / 23
Italians : 26 / 33
ANZAC : 16 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
So, approaching 20 rounds huh?





