• Cloaked ships could be like subs. Their cloak could give them the ability to disengege from combat and let them move past other ships with out being attack.

  • 2007 AAR League

    O.K. Plus, I’ll continue to consider what I mentioned before :D .


  • So who will have the FAT economy?? Who will be the weak link in their alliance. Speaking of that can you list the teams? Keep up the Good Work UKcommander.

  • 2007 AAR League

    The game starts out with the United Federation of Planets and the Klingon Empire vs. the Dominion and the Cardassian Union. As of now the neutral countries are the Romulan Star Empire, the Breen Confederacy, the Ferengi Alliance, and the Gorn Hegemony. Neutral countries can be brought into the game by spies. Spies must roll a 1 to gain influence on the power that he/she wants to gain influence on. The influence board will look something like this:

    United Federation of Planets (10) (5) (Romulan Star Empire) (10) (5) The Dominion

    If a 1 is rolled then that power gains 5 influence on the power they want to influence. However, if an enemy spy rolls a 1, then the influence on that country is brought back down to 0. So, you must have 10 influence for a neutral power to become militarily involved in the game on your side. Another way for a neutral country to become involved is if they are attacked, then they automatically go on the opposite side of their attackers. Spies can also be killed if an enemy spy claims that they want a shot at your spy, and if they roll a 1, then your spy is automatically killed, and all influence that you once had is lost. This rule is almost exactly the same as the spy rule in East and West (see www.impgames.com). There will be a spy board for every neutral power. Plus, as seen above, the Klingon Empire nor the Cardassian Union may have spies in the Romulan Star Empire. This is because these two powers had more influence on the Romulan government than the other two. It will be similar with all neutral powers.

    As for economy, UFP-76 I.P.C.'s, Dominion-71 I.P.C.'s, Cardassian Union-43 I.P.C.'s, Klingon Empire-69 I.P.C.'s, Romulan Star Empire-53 I.P.C.'s, Breen Confederacy-25 I.P.C.'s, Ferengi Alliance-8 I.P.C.'s, Gorn Hegemony-not sure yet but probably 8.

    As for weaknesses, unless the UFP establishes a strong defense early on, they are doomed if DS9 is captured because that’s the only way into and out of the Gamma Quadrant. Plus, then the combined Dominion and Cardassian forces just have one more sector to get through before they can assault Earth. However, Vulcan, Andoria, and Alpha Centauri are right there, and those are the strongest UFP territories besides Earth. The weakness for the Dominion is the Cardassian Union, which will have to put up with a strong onslaught from the UFP early on. The Klingons and the Dominon are pretty well protected.

    Also, what do you think about giving the Romulans two capitals, Romulus and Remus? I know they are extremely close to each other, but still, they are the Romulans capital planets. However, that would probably mean that I would have to give the UFP four capitals (Earth, Vulcan, Andoria, and Alpha Centauri) and the Dominion two (Founder Homeworld and the Vorta homeworld). What do you think? Thanks for your interest and the compliments. Sorry for any spelling mistakes.


  • Thanks for the info UKcommander. Here are some thoughts of mine.

    1. With the Romulans they had in the roleplaying game bases that rivaled their twin capitols. These were called defense complexes. These complexs were so large that if the twin capitols (Romulas & Remus) ever were captured then the Defense Complexs could keep fighting.

    2. If you do more than one capitols then don’t forget to add the Tellarite’s one to the Federation. The Tellarites were one of the founding members along with the other four you named.

    3. Speaking of that have the all the capitols in Federation all next to each cause when the Federation was born it started with just those 5.

    4. What about the Orions? Will they have a place in the game?

    5. I saw that the Tholians were not on your list any chance of at least a camo?

    6. What about 2 different scenarios. The war you want to do then a general war that included everybody?

    7. Don’t worry my spelling is bad too.

    Please keep up the work UKcommander.


  • @UKcommander:

    Also, what do you think about giving the Romulans two capitals, Romulus and Remus? I know they are extremely close to each other, but still, they are the Romulans capital planets. However, that would probably mean that I would have to give the UFP four capitals (Earth, Vulcan, Andoria, and Alpha Centauri) and the Dominion two (Founder Homeworld and the Vorta homeworld). What do you think? Thanks for your interest and the compliments. Sorry for any spelling mistakes.

    Only give the Romulans two capitals because for the Romulans both planets are significant. For the Federation during the Dominion War, Starfleet was only worried about a Dominion assault on Earth, not on Vulcan or any of those other worlds.

    I would suggest allowing the Federation, Klingons and Dominion to research improved ships. Give the Federation Galaxy, Excelsior, Nebula, Ambassador etc. classes first, with Steamrunners, Akiras and Sovereigns etc. researchable.

    Also, make a timelimit for when the Dominion controls Deep Space Nine, say, 12 turns. If the Federation does not liberate DS9 within those 12 turns, then for every round after that, the Dominion get a few ships as reinforcements for successfully destroying the minefield. You should also have starbases as repair areas and maybe you can incorporate torpedoes as weaponry that can be carried and fired by starships.

  • 2007 AAR League

    Hey, thanks for all of the tips. I will give the Romulans two capitals and no one else more than one. However, thanks waraxis for reminding me about the Tellarites :wink: . I will be adding their territory. Ten I.P.C.'s should do it, don’t you think?

    Also, E.G., I must disagree with your comment about the Federation only worrying about the defense of Earth, even though Betazed is not one of the Federation’s capitals, it is a major planet, and was taken by the Dominion. Plus, I believe increased patrols occured in all Federation capitals and major planets.

    I don’t know about making the Federation having to research some of their most powerful ships. Plus, Ambassador classes, although used partly in the war, were decommisioned, I believe, when the Galaxy-class was introduced.

    Also, I’m not real sure about the DS9 rule that you mentioned. One of the great things about Axis and Allies, at least this is what I think, is that you can change history. The DS9 rule would take this away from the game.

    Waraxis, I think I’ve come up with a good way for the Tholians to come into the game. If a non-neutral power (UFP, Dominion, Cardassians, Klingons) succesfully influence them with a spy, they provide all of their income, which would be 22 I.P.C.'s, to the power that succesfully influenced them. The Tholians will have no military so therefore cannot be invaded. The Orions will not play a part in the game because they were just space pirates, not a major power.

    Also, maybe an expansion that includes a general war :lol: . I don’t know about the torpedo rule, but maybe if an attacker or cloacked ship retreats, its defense is reduced by one and a starbase must repair it. Let me know what you think and thanks for your ideas, interest, and compliments.


  • @UKcommander:

    Also, E.G., I must disagree with your comment about the Federation only worrying about the defense of Earth, even though Betazed is not one of the Federation’s capitals, it is a major planet, and was taken by the Dominion. Plus, I believe increased patrols occured in all Federation capitals and major planets.

    I don’t know about making the Federation having to research some of their most powerful ships. Plus, Ambassador classes, although used partly in the war, were decommisioned, I believe, when the Galaxy-class was introduced.

    Also, I’m not real sure about the DS9 rule that you mentioned. One of the great things about Axis and Allies, at least this is what I think, is that you can change history. The DS9 rule would take this away from the game.

    Yet when the Federation ws going to liberate DS9 Starfleet Command only mentioned the defence of Earth as a concern and not any other planet. This is not to say that the other planets are not important, it is just that since Eart hsi the capital of the Federation it is the most pivital planet for the Federation to hold.

    True, you can change history, but even Axis & Allies has some historical realism to it. This rule would simply make DS9 an important base to hold. You can also make the rule expire if the Federation liberates DS9. Therefor, if the Dominion re-take the station again, the rule no longer applies. You could also make the time limit rather large to allow the Federation a bit of breathing room.

  • 2007 AAR League

    Hey, sorry I haven’t been on for awhile. I just don’t like the DS9 rule. I am thinking about adding mines as a special weapon, or maybe minelayer ships. So if the Federation wanted to mine the DS9 sector, they can. Same goes for any power in any territory. I was thinking of having the mines acting as AA guns. If you role a 1, one enemy vessel is destroyed. In my opinion, 10 I.P.C.'s and the only way between the Alpha and Gamma Quadrants makes this sector important enough.

  • 2007 AAR League

    Anyone seen waraxis lately?

  • 2007 AAR League

    The Federation and Dominion playing pieces are now complete. The Cardassian, Romulan, Klingon, Breen, and the Ferengi have yet to be completed. Also, I have decided to make the Romulans and Breen non-neutral powers because I recently discovered that they entered the war sooner than I thought. Any thoughts on this?


  • after so many turns will the cardassians defect against the gemhedar as they did in the series, such as if that alliance does not have a certain number of points by a certain length of the game.

  • Moderator

    this is like a nuke-the-world scenario :wink:

  • 2007 AAR League

    If the Cardassian income goes to 13 or below then the Cardassian forces will switch sides. Thanks for reminding me of this tmz, or I would have forgotten it. In case you were wondering the Cardassian Union starts out with a total income of 43 I.P.C.'s. GG, what is a nuke-the-world scenario? Thanks for all the feedback and updates will continue to come :D .

  • 2007 AAR League

    The Cardassian units are coming along nicely. I should have them done soon but not today since today’s Sunday. The Hideki’s, and marine carriers still need to be made plus the armored tanks.

    Since I’m now including the Romulans and Breen as major powers at the beginning of the game, how about starting the game in 2374, thereby giving the Dominion control over DS9. Any thoughts on this? Thanks :D .

  • Moderator

    are you going to semi re-design the board???


  • UKcommander I would add Orion’s as pirates, Just don’t give them a large fleet. Also don’t allow anybody to attack their home base. In Star Trek nobody could ever really prove that the some Orions were pirates but everybody had a feeling. Besides the Orions were always great at playing sides off each in public while supporting one side in secret. If you add the Orions give at least half thier ships cloaking devices.

    As for the Tholians I would make them a minor power but also give them a decent fleet but maybe have their ship production very small thus making it hard for them to rebuild. If money causes you problems with making your game then by all means forget the Tholians and just make them a money addation to who ever controls them. If your cash flow is real bad then cut the Orions as well.

    If I had the money for this project I would make forces for both. That’s just me of course. Sorry about the late response.

  • 2007 AAR League

    I’m not going to do much else except add the Gorn and take away the Tholians. Sorry waraxis but no Orions either. I think the game should just be left the way it is at this point. Hopefully I’ll get some work done on it this weekend, but no new updates right now.

  • 2007 AAR League

    Just keeping the post alive right now. Still no updates, been really busy lately. Hard to find time. I’ll keep this post updated as much as I can.

  • 2007 AAR League

    The Cardassian pieces are complete and I’m hoping to make some headway on the Klingon pieces today.

    I’ve decided to add the Bajor(6) and New Bajor(5 I.P.C.'s) territories to the Federation. Also, I’ve decided to let the Tholians remain in the game and I’m reconsidering the Gorn being in the game.

    What are your thoughts on this: If the Tholians are attacked or fully influenced by a power they just provide economic income instead of becoming militarily involved in the game. It just seems really hard to come up with any good Tholian pieces. I would love to hear your guys’ thoughts on these ideas. God Bless.

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