@surfer Well, that went poorly! Sunk cost fallacy in action.
G40L hobo (axis) vs. Boldfresh (allies +6) game 2
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I had 2:1 odds of wiping yunan. Granted I loss 2 less plane than average. Anyways not sure if I can call myself lucky thus far since that g1 was somewhat brutal with 3 loss planes.
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Didnt say you were lucky so far bud. Lucky in yunnan yes but lost planes on g1 however france went very well. Just wondering if when u get lucky you mention it. :-)
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If I win a 11% battle I’ll mention it :wink:
It’s too early to mention any cumulative total since it hasn’t been lopsided one way or another yet. I would have rather lost a few more infantry in france than planes, or japanese planes vs german ones, but overall the over under has been fairly flat on both sides.
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Why the 11% cutoff? Did I win an 11% er on you last game? :-P
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And you are wrong by the way. Japan needs every plane shes got so that was more good luck than you know.
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upload folder full means there is not enough memory on the site to upload maps apparently, you can’t post directly from tripleA. tripleA crashed on me when i tried to post, so i had to restart the turn and rerun the battles and edit to my lucky results… :-P
the convoy dice technically were not live, so you can roll them in the forum if you wish and if you get something different than 1 just edit the ipc total. i will email the map directly to your email address. you can open like normal and do your turn like normal, just save the map and email like i did.
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we really need a moderator who is regularly on the site in order to delete old maps to keep space open. hoping someone will listen to me.
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so this affects everyone I take it? this is too much work for me so I’ll wait until they fix it before doing my turn.
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so this affects everyone I take it? this is too much work for me so I’ll wait until they fix it before doing my turn.
hobo, are you for real? lol. the only extra step is saving the map and uploading it to an email. but you can take your time all you want, i am in no rush.
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uploader is good so you can now continue without any extra work :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 : 1/2 hits
French roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 : 0/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French , 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Cyprus
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Cyprus from British, taking Southern France from French with 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to KenyaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Cyprus : 1 flag, 2 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 artillery
Romania : 2 armour
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
96 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 6 infantry
99 Sea Zone : 1 battleship, 2 cruisers and 2 transports
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 67
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 17 / 18
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
franzac 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 destroyer and 14 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
2 bombers moved from Western Germany to 94 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 0/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Battle in 94 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Romania to Eastern Poland
3 aaGuns, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
2 artilleries moved from France to Western Germany
4 mech_infantrys moved from France to Germany
6 armour moved from France to Germany
2 infantry moved from Norway to Finland
4 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Eastern PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 42 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 mech_infantrys
Romania : 2 artilleries and 4 infantry
Poland : 10 infantry
Germany : 6 armour, 1 factory_major and 14 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Southern Italy : 2 bombers, 1 fighter and 3 tactical_bombers
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 3 artilleries and 16 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 50
Russians : 34 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 17 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
posting from mobile, can’t post summary. you can do so from the map, it’s right at that point in the save.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Szechwan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
5 fighters moved from Kwangsi to Szechwan
5 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 1/9 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 3/5 hits
2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese , 2 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits
1 tactical_bomber owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -41
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 1 : 6/12 hits
Chinese roll dice for 5 infantry in Szechwan, round 1 : 2/5 hits
5 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 2 fighters
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
2 fighters moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Anhwe
1 armour moved from Korea to Jehol
2 transports moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 3 fighters, 2 infantry and 5 tactical_bombers
Kiangsu : 1 factory_minor, 4 infantry and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 armour
Siam : 2 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 2 artilleries, 5 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 6 infantry
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
19 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 43 / 50
Russians : 34 / 40
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 17 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I never get surprised anymore…
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It does and German air is relatively much more important. I just didn’t want to argue with opinions. You have yours I have mine.
And I am convinced tripleA’s dice engine is flawed in that it spits of sequences rather than true randomness. It works both ways but just saying it’s flawed and needs to be looked into.
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It does and German air is relatively much more important. I just didn’t want to argue with opinions. You have yours I have mine.
And I am convinced tripleA’s dice engine is flawed in that it spits of sequences rather than true randomness. It works both ways but just saying it’s flawed and needs to be looked into.
tripleA’s dice server is not your problem.
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you probably didn’t see this one comin and i wouldn’t blame you…
need to know what you want to lose in round 1 of z36…