Intercept Egypt?
13L G40 Boldfresh vs. hobo (allies +5)
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those italian bums didn’t hold west germany :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Central America to 91 Sea Zone
5 bombers moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 108 Sea Zone
2 transports moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
2 cruisers moved from 91 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 artillery and 6 infantry moved from Iceland to 123 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in 91 Sea Zone
British loiter and taunt with ; Americans attack with 6 bombers, 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 4/8 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 6 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 1 : 4/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery and 6 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun and 2 infantry
Americans roll dice for 1 artillery and 6 infantry in Western Germany, round 1 : 0/7 hits
Germans roll dice for 1 aaGun and 2 infantry in Western Germany, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery and 5 infantry in Western Germany, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 2 infantry in Western Germany, round 2 : 2/2 hits
1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 1 artillery and 3 infantry in Western Germany, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
6 bombers moved from 91 Sea Zone to United Kingdom
2 tactical_bombers moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to Portugal
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 armour and 1 mech_infantry moved from Eastern United States to Southeast Mexico
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
3 fighters moved from 104 Sea Zone to United KingdomPlace Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 4 fighters
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Central America : 1 harbour
Southeast Mexico : 1 armour and 1 mech_infantry
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 aaGun
United Kingdom : 6 bombers, 3 fighters and 2 tactical_bombers
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Portugal : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
112 Sea Zone : 4 transports
108 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 transports
89 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 5 transports
101 Sea Zone : 2 submarines and 2 transports
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 69
Russians : 36 / 42
Japanese : 66 / 82
Americans : 56 / 76
Chinese : 5 / 3
British : 38 / 43
UK_Pacific : 3 / 0
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag
Sikang : 2 infantryProduction/PUs Summary :
Germans : 47 / 69
Russians : 36 / 42
Japanese : 65 / 82
Americans : 56 / 76
Chinese : 6 / 6
British : 38 / 43
UK_Pacific : 3 / 0
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
hobo, i fully acknowledge my dice have not been as bad as yours… but still, i’m not sure that your response to this strat has been the most effective. then again, i don’t know what i would do against it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
13 infantry moved from Burma to India
4 armour moved from Burma to India
1 fighter moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 4 armour, 1 artillery and 15 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 armour, 1 artillery and 15 infantry in India, round 1 : 5/20 hits
Japanese roll dice for 2 infantry in India, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 4 armour, 1 artillery and 15 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Sikang
2 fighters moved from Yunnan to Sikang
3 aaGuns moved from Burma to India
5 infantry moved from Persia to Iraq
1 tactical_bomber moved from Persia to Turkey
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 108 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
1 infantry moved from Venezuela to 89 Sea Zone
1 armour moved from Colombia to Venezuela
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
2 infantry moved from Peru to BrazilPlace Units - British
3 infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 109 Sea Zone
3 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 33 PUs (5 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,4,4,2,6,4,3,2,4,6,2,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,1,2,3,4
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs totalTerritory Summary for British, UK_Pacific :
Yunnan : 1 artillery
Sikang : 3 fighters
Shan State : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
New Guinea : 1 infantry
Belgian Congo : 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Western Germany : 3 fighters
Ethiopia : 1 flag
Portugal : 1 artillery and 3 infantry
125 Sea Zone : 1 flag
Chile : 1 flag
Afghanistan : 1 flag
Turkey : 1 tactical_bomber
Mozambique : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 8 infantry
Argentina : 1 flag
109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transports
Angola : 1 flag
Iraq : 5 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Venezuela : 1 flag, 1 armour
Persia : 1 flag
Colombia : 1 flag
Peru : 1 flagProduction/PUs Summary :
Germans : 47 / 69
Russians : 36 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 38 / 33
UK_Pacific : 7 / 3
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
It was more so early on against the italian navy that hurt, then the attrition exchanges didn’t help afterwards. You actually missed 3 out of 4 times in se asia but that’s a bit irrelevant and 25% is not too far off 33%. 4 out of 5 hits in w germany really hurt because these things keep making me change things that end up being more costly. You can try it again be my guest :lol: but I still personally think its far from the best option.
After playing a little of this second edition after a 2+ year layoff, I don’t think I’m taking allies with anything less than 6. Even that is questionable. I’m still a bit rusty with this game and the already finished against allweneedislove being my first in over 2 years. Couple rule stuff messed me up but I think my next games will be very different.
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Ahhh so you ARE rusty. I asked you how many games of g40 you played and i thought you said it was a lot…
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Then our game 2 will be the real test. I def want to try this a second time against you once all the rust is off your game.
Cheers
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Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same. You play enough games you seen it all and I probably logged as many games in 2010 as anyone else. From what I can tell the axis got a bump up in second addition imho. But yeah I’d like to see you do the same strategy if I play the allies again :-P
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Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same. You play enough games you seen it all and I probably logged as many games in 2010 as anyone else. From what I can tell the axis got a bump up in second addition imho. But yeah I’d like to see you do the same strategy if I play the allies again :-P
Sure I want to do it again with you. Im sure you will be able to present a suitable counter the second time through.
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tripleA made a pretty bad error. it allowed you to attack with your cruiser in z91 and then move it away from the zone in noncom… i have never seen that before - i mean, it literally allowed the cruiser to roll in the battle and then move in noncom.
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i guess i will allow it since i don’t see any good reason for you to have left it to fight in the zone. on the other hand, you moved everything else out of the zone correctly prior to combat so it’s pretty perplexing.
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Yeah I just wanted to leave the destroyer there to take a seemingly 99% chance of a bomber hit. Everything else should have moved out. Personally I don’t like the tripleA units. A lot of things are very hard to tell apart. Abattlemap is much better in this regards but I guess the conveniences of tripleA make up for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Spain to 93 Sea Zone
2 armour, 1 artillery and 3 transports moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
1 armour moved from Trans-Jordan to Turkey
1 fighter moved from Southern Italy to Turkey
1 bomber moved from Southern Italy to Turkey
3 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Turkey
Italians attack with 4 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry
British defend with 1 tactical_bomber; Russians defend with 2 artilleries, 8 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Turkey, round 1 : 1/2 hits
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Turkey, round 1 : 5/13 hits
Russians roll dice for 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 1 : 4/13 hits
6 infantry owned by the Russians and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Turkey, round 2 : 4/9 hits
Russians roll dice for 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/7 hits
2 infantry owned by the Russians , 2 artilleries owned by the Italians , 2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Turkey
Italians roll dice for 4 armour, 1 bomber and 1 fighter in Turkey, round 3 : 1/6 hits
Russians roll dice for 2 artilleries and 1 tactical_bomber in Turkey, round 3 : 1/3 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Turkey
Italians roll dice for 3 armour, 1 bomber and 1 fighter in Turkey, round 4 : 2/5 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Turkey, round 4 : 1/2 hits
1 tactical_bomber owned by the British , 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Turkey
Italians win, taking Turkey from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 tactical_bomber
Casualties for Russians: 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries and 5 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 infantry
French defend with 1 infantry
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Turkey to Greece
1 bomber moved from Turkey to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Western Ukraine to Slovakia HungaryPlace Units - Italians
3 infantry placed in Egypt
9 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 mech_infantry
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 1 factory_major, 13 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Western Ukraine : 1 flag
Turkey : 1 flag, 2 armour
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Greece : 1 fighter
99 Sea Zone : 1 battleship, 1 cruiser and 5 transports
72 Sea Zone : 1 submarine
Spain : 3 aaGuns, 2 artilleries, 12 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 47 / 69
Russians : 34 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 21 / 36
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
sorry, i just can’t resist all this bait.
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Wasn’t really bait since you had the advantage although the loss total was fairly close. Of course I managed to under hit as normal and you came out +14 ipc over “average.” You should have taken it with a tank and bomber. Had I just hit 1 over, you would have just taken it with a tank or not taken it and kept the bomber.
Wasn’t too bad when compared to the other dicing you’ve thrown this game :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 3 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 2 submarines
62 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 47 / 69
Russians : 34 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 21 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 fighter moved from 108 Sea Zone to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 47 / 69
Russians : 34 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 21 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Wasn’t really bait since you had the advantage although the loss total was fairly close. Of course I managed to under hit as normal and you came out +14 ipc over “average.” You should have taken it with a tank and bomber. Had I just hit 1 over, you would have just taken it with a tank or not taken it and kept the bomber.
Wasn’t too bad when compared to the other dicing you’ve thrown this game :-P
are you saying the calculator in tripleA is wrong? because it told me i should take turkey with 4.5 units remaining, meaning you diced me by 0.5 units :wink:.
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tripleA doesn’t show it clearly so i’m going to assume for now that on your transports in 89, there are three fully loaded transports and 2 transports with 1 british infantry on each. let me know now if that is not correct.