@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 Stalingradski (Axis) vs Hank13 (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Nenetsia to Archangel
4 infantry moved from Vologda to Smolensk
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 bomber moved from Russia to Archangel
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber and 3 infantry in Archangel, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Smolensk, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 5 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 1 : 0/6 hits
Italians roll dice for 5 infantry in Ukraine, round 1 : 3/5 hits
3 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Russians retreated to Bryansk
Italians win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
1 bomber moved from Archangel to Russia
3 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Russia to Bryansk
4 infantry moved from Vologda to Russia
1 aaGun moved from Nenetsia to VologdaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Bryansk : 3 aaGuns, 5 armour, 12 artilleries, 2 fighters, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Rostov : 1 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 13 infantry
Western Ukraine : 2 infantry
Vologda : 1 aaGun
Volgograd : 1 factory_minor
Smolensk : 4 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 60
Russians : 29 / 29
Japanese : 50 / 62
Americans : 50 / 71
Chinese : 9 / 17
British : 36 / 23
UK_Pacific : 8 / 8
Italians : 19 / 29
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
2 battleships, 4 carriers, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from 19 Sea Zone to Formosa
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 mech_infantrys
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Formosa
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry; Americans defend with 1 bomber
Japanese win, taking Formosa from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber could not land in Formosa and was removed
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
2 infantry moved from Manchuria to Jehol
2 fighters moved from Jehol to 19 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Manchuria to Amur
1 fighter moved from Japan to KiangsuPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 54 PUs; end with 54 PUs total -
That was a painful turn.
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Nobody likes having to run away, unless it’s your opponent :)
On a related note. I am attacking sz 6 with 6 fighters, 2 tac. bombers and 4 subs.
You have 2 destroyers and the option of scrambling 3 fighters.I’m going to assume you don’t want to scramble. You have 1 minute to respond before I roll dice, otherwise we can roll it here and do some edits.
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Sorry, 5 subs :)
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Changed my mind again. 3 subs, 6 fighters and 2 tac. bombers. Still not worth the scramble in mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 22 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
4 bombers moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 4 bombers, 2 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from India to Kiangsu
1 bomber moved from Kansu to Kiangsu
4 bombers moved from 19 Sea Zone to Kiangsu
1 armour, 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 2 artilleries, 6 bombers and 2 infantry
Japanese defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans roll dice for 1 armour, 2 artilleries, 6 bombers and 2 infantry in Kiangsu, round 1 : 7/11 hits
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 1 : 3/9 hits
1 artillery owned by the Americans , 1 armour owned by the Japanese , 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kiangsu
Americans roll dice for 1 armour, 1 artillery and 6 bombers in Kiangsu, round 2 : 6/8 hits
Japanese roll dice for 2 fighters in Kiangsu, round 2 : 0/2 hits
2 fighters owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 1 artillery and 6 bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 1 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 artillery and 2 infantry
Battle in 6 Sea Zone
Americans attack with 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 destroyers
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 6/8 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kiangsu: 6 bombers
EDIT: Adding units owned by Americans to Hopei: 6 bombers
EDIT: Turning off Edit Mode
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 4 carriers and 3 cruisers moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 fighters, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Western United States to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 armour, 2 bombers and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Kiangsu : 1 armour and 1 artillery
Hopei : 6 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 2 destroyers, 2 submarines and 2 transports
26 Sea Zone : 2 destroyers, 1 submarine and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
19 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 6 fighters, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 46 / 60
Russians : 28 / 29
Japanese : 51 / 54
Americans : 50 / 71
Chinese : 10 / 17
British : 36 / 23
UK_Pacific : 7 / 8
Italians : 19 / 29
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Hopei
2 infantry moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in Hopei
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 flag, 2 infantry
Shensi : 2 infantry
Kweichow : 1 infantry
Hopei : 1 fighter and 3 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 46 / 60
Russians : 28 / 29
Japanese : 49 / 54
Americans : 50 / 71
Chinese : 12 / 14
British : 36 / 23
UK_Pacific : 7 / 8
Italians : 19 / 29
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 fighters, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber and 2 mech_infantrys moved from India to YunnanCombat - British
Battle in Alexandria
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 1/5 hits
Italians roll dice for 1 armour in Alexandria, round 1 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Yunnan to India
4 infantry moved from India to Burma
2 mech_infantrys moved from West India to Turkmenistan
1 armour and 2 mech_infantrys moved from Persia to Caucasus
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 89 Sea Zone to 101 Sea ZonePlace Units - British
1 fighter placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4
British collect 31 PUs (5 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,4,1,1,3,1,6,3,1,5,5,1,6,2,1,6,1,5,3,1,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
Burma : 4 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
Eastern United States : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 3 aaGuns, 1 airfield and 7 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 4 fighters
Nenetsia : 1 fighter
Russia : 1 bomber
Turkmenistan : 2 mech_infantrys
Caucasus : 1 armour and 2 mech_infantrys
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 fighterProduction/PUs Summary :
Germans : 46 / 60
Russians : 28 / 29
Japanese : 48 / 54
Americans : 50 / 71
Chinese : 13 / 14
British : 36 / 32
UK_Pacific : 7 / 6
Italians : 19 / 29
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to strategically bomb Novograd, but since I don’t know how to roll the dice on the forum I guess you get to avoid the fury of the Royal Air force.
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Here’s how you do it, sir:
colon aaa 1@3 colon
This is how it looks when you do it with real colons: :-D
Rolls: 1@3; Total Hits: 01@3: (5) -
Two rolls at 3 would look like this:
Rolls: 2@3; Total Hits: 12@3: (5, 2) -
I got one!
Two rolls at 3 and a roll at 4 would look like this:
colon 2@3 comma 1@4 colon
Rolls: 2@3, 1@4; Total Hits: 22@3,: (3, 4)1@4: (4) -
Well, Kiangsu was a shock to me. I didn’t recognize the movement into China, thinking I had taken away your bombers with the retaking of Formosa. It really magnifies the luck of your two chinese infantry taking out two mech infantry and a fighter in three rolls of 2. What can one man do against such reckless hate? :-)
You gave yourself the opportunity with your purchases and positioning - my hat’s off to you. A Pacific win is far, far awy, and will need some luck.
That having been said, I love the fight.
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Thanks for showing me the dice rolling.
I learned long ago never to leave a single Chinese soldier alive in this game! They are like a very angry, vengeful weed. I guess when you burned their cities and killed their women, you should have expected this…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
5 destroyers moved from 95 Sea Zone to 98 Sea Zone
3 submarines moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to Alexandria
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
3 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Battle in Archangel
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Russians win, taking Morocco from British with 2 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to 98 Sea Zone
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
That’s a pretty fortunate Brit fighter in Nenetsia. I lost two Italian mech and an armor vs no Russian casualties in Archangel.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 39 Sea Zone to 55 Sea ZoneTurn Complete - French
Territory Summary for French :
55 Sea Zone : 1 destroyer
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 46 / 60
Russians : 24 / 29
Japanese : 48 / 54
Americans : 50 / 71
Chinese : 13 / 14
British : 35 / 32
UK_Pacific : 7 / 6
Italians : 24 / 39
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Novgorod to Archangel
4 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Vologda
1 bomber moved from Novgorod to Nenetsia
3 tactical_bombers moved from Belarus to Smolensk
1 fighter moved from Belarus to Nenetsia
1 tactical_bomber moved from Belarus to Nenetsia
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 artillery moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Smolensk
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter
Russians defend with 1 aaGun
Germans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Nenetsia
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 fighter
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Smolensk
Germans attack with 1 bomber, 4 infantry and 4 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in West IndiesNon Combat Move - Germans
1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Belarus
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 artillery, 6 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Germany to Poland
1 fighter moved from Nenetsia to Novgorod
1 fighter moved from Vologda to Novgorod
1 tactical_bomber moved from Nenetsia to Belarus
1 bomber moved from Nenetsia to Novgorod
4 tactical_bombers moved from Smolensk to Belarus
1 bomber moved from Smolensk to Novgorod
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Western Germany to Novgorod
2 armour moved from Belarus to Archangel
3 mech_infantrys moved from Belarus to Archangel
1 fighter moved from Gibraltar to Southern Italy
1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 8 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 2 mech_infantrys
EDIT: Removing units owned by Germans from Belarus: 2 mech_infantrys
EDIT: Removing units owned by Germans from Belarus: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Archangel: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Smolensk, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 1 : 2/4 hits
Italians roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Bryansk
9 infantry moved from Russia to BryanskPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Bryansk : 3 aaGuns, 5 armour, 12 artilleries, 2 fighters, 46 infantry, 4 mech_infantrys and 1 tactical_bomber
Rostov : 2 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major, 7 infantry and 2 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 59
Russians : 25 / 25
Japanese : 48 / 54
Americans : 49 / 71
Chinese : 13 / 14
British : 35 / 32
UK_Pacific : 7 / 6
Italians : 22 / 39
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





