like you said, let’s change it up!
13L G40 Stalingradski (Axis) vs snake11eyes (Allies +14) Game 3!
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No problem snake! It was a logical next step in Greece… :-o
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Ok sounds good I’ll edit now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 2 infantry
EDIT: Removing units owned by Italians from Persia: 1 mech_infantry
EDIT: Turning off Edit ModeNon Combat Move - French
Turn Complete - French
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Clicked through France the first time so I just rebooted and edited in the combat
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
2 tactical_bombers moved from Caucasus to Bulgaria
1 bomber moved from Caucasus to Albania
1 tactical_bomber moved from Caucasus to Bulgaria
1 bomber moved from Western Germany to Albania
1 bomber moved from Western Germany to Albania
1 bomber moved from Western Germany to Albania
1 fighter moved from Western Germany to Albania
2 tactical_bombers moved from Caucasus to Bulgaria
3 mech_infantrys moved from Northwest Persia to Iraq
Germans take Iraq from British
5 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
5 armour moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
2 tactical_bombers moved from Caucasus to Bulgaria
1 bomber moved from Caucasus to Albania
1 tactical_bomber moved from Caucasus to Bulgaria
1 bomber moved from Western Germany to Albania
1 bomber moved from Western Germany to Albania
1 bomber moved from Western Germany to Albania
1 fighter moved from Western Germany to Albania
2 tactical_bombers moved from Caucasus to Bulgaria
3 mech_infantrys moved from Northwest Persia to Iraq
Germans take Iraq from British
5 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
5 armour moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to IraqCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Albania
Germans attack with 4 bombers, 2 fighters and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking 109 Sea Zone from British, taking Albania from British with 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bulgaria
Germans attack with 1 mech_infantry and 5 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win with 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
5 tactical_bombers moved from Bulgaria to Ukraine
1 infantry moved from Bessarabia to Romania
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Archangel to Vologda
5 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
4 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
4 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from Western Germany to Greater Southern Germany
2 artilleries and 12 infantry moved from France to Northern Italy
2 fighters moved from Albania to Southern Italy
4 bombers moved from Albania to Southern Italy
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Volgograd
1 submarine moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
4 infantry and 2 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
Messed up placement - please use this one -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
2 armour and 1 mech_infantry moved from Burma to West India
1 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Borneo
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
2 armour and 1 mech_infantry moved from Burma to West India
1 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Borneo
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Eastern PersiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters moved from 44 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
2 fighters moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Borneo to French Indo China
3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Kiangsu to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Chahar
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
2 infantry and 1 mech_infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 infantry placed in Japan
5 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
I’m trying to play this turn and have come to the conclusion that I’m boned, I concede, good game I’m definately not used to the later attack by the axis it can be very powerful.
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Thanks snake - you kicked my butt pretty good with the lightning war when you were the Axis… and I have a hard time with that :-D
If you face the G4/J4 again, my advice is this - set up the UK in the middle of the board as much as possible, with an IC in Persia or Iraq, and churn out infantry. It allows the Allies to get into the Caucasus in force just as Germany is either knocking off Russia or pushing Russia out of Moscow.
Secondly - facing my style of Japanese play begs for a transport/infantry/artillery every round in the Pacific for the US… then you build around that. The reason is that the allies have to keep contending with Japan over the DEI. If you want to see someone who plays the G4/J4 very well, check out Infrastructure in his allied game against me. He cracked the DEI fairly early (J6 or 7?) against me, and my Pacific map went backwards after that. He still couldn’t stop me on the Europe board :-), but the game is too close to call.
You’re an excellent opponent… if you had been the Axis, I think you’d have won this one.
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Thank you for the advice and gaming experience. I feel like I am learning alot and getting better playing top tier competition, as with most people my allied game needs work.
Good luck in the future and see you on the forums :-D
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Thank you sir! See you around, and good luck to you in the league ~





