At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
BotA Round 5 (Middle Earth): Lalapalooza vs AlexGreat
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Khand
Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;Combat Move - Khand
2 raiderCavalrys moved from S. Ithilien to S. Brown Lands
1 warWolves moved from S. Ithilien to Dagorlad
2 raiderCavalrys moved from Rhovanion to Anduin East Bank
4 raiderss and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
2 raiderCavalrys moved from Khand to N. Ithilien
1 raiders moved from Harad Road to S. Ithilien
2 raiderss moved from Harad Road to N. HaradwaithNon Combat Move - Khand
Place Units - Khand
2 raiderCavalrys placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Dwarves
Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
1 phalanx moved from Lonely Mtn. to N. Dale
1 zepplin moved from Lonely Mtn. to Celduin
1 axeInfantry moved from N. Dale to Celduin
1 axeInfantry moved from Withered Heath to N. DaleCombat - Dwarves
Battle in Celduin
Dwarves attack with 1 axeInfantry and 1 zepplin
Neutral defend with 1 spearInfantry
Dwarves roll dice for 1 axeInfantry and 1 zepplin in Celduin, round 1 : 0/1 hits
Neutral roll dice for 1 spearInfantry in Celduin, round 1 : 0/1 hits
Dwarves roll dice for 1 axeInfantry and 1 zepplin in Celduin, round 2 : 1/1 hits
Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Celduin
Dwarves win, taking Celduin from Neutral with 1 axeInfantry and 1 zepplin remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Dwarves
1 zepplin moved from Celduin to N. DalePlace Units - Dwarves
3 axeInfantrys placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Saruman
Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;Combat Move - Saruman
2 orcss and 1 urukhai moved from Isengard to Westfold
1 urukhai moved from Westfold to WoldNon Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 urukhai placed in IsengardTurn Complete - Saruman
Saruman collect 11 PUs; end with 11 PUs total -
Rather boring turn for saruman!
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I dont know, I like the map, but the balance feels wrong. Goblins rich, Saruman dirt-poor, other nations actually useless (dwarves, Dale). Zeppelins and cannons for dwarves are very strange choices, these are not warhammer-type dwarves. A strategy game needs compromise, I am not attached to the idea that it has to be as in the books, but goblins should not be able to take Lorien so easily. Dont say it could not happen in a full blown war, but I feel they would need a balrog at least. The Eastern nations feel ok and well done, their mobility is authentic. Gondor feels stretched, also authentic. I think the main prob for me is that Rohan, Dale and Dwarves (who should have a stronghold in the Blue Mountains as well as in the Iron Mountains) never will be more than a very, very limited local power. Against a good opponent. Rhun is a bit similar. Saruman as well.
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Its definitely not a perfect map, and even though its gone through a great number of iterations and balancing tweaks it still has some problems. Having said that, watching expert players on this map I have seen both good and evil win in a fair fight.
The flavor of the map is such that it might not be that appealing to LOTR fans, but given the original map size/territory configuration, I do think the current power set-up is justified. If Saruman is too strong he can just overwhelm Rohan. If Rohan is made more powerful to compensate, then it creates the problem that their mobility and power can disrupt the balance elsewhere.
In regards to Dale/Dwarves, there’s a way to get them to be more than just always on the defensive, but it requires the Elves to help. The beauty of this map is that it allows the player the combination of 2-3 nations working together to take down one big one.
But I agree that at first blush the map does not seem entirely balanced, and only with repeated play does its depth become apparent.
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I definitly want to stress that my remarks are not about overall balance. I totally agree that both sides can win.
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I think you’re up ;)
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I am, but not before kid asleep ;)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Freefolk
Freefolk buy 2 archerss and 3 lightCavalrys; Remaining resources: 2 PUs;Combat Move - Freefolk
1 lightCavalry moved from Tharbad to S. Dunland
1 lightCavalry moved from Tharbad to S. Dunland
1 lightCavalry moved from Tharbad to S. Dunland
1 lightCavalry moved from Cardolan to S. Dunland
3 archerss, 2 hobbitss and 2 spearInfantrys moved from Cardolan to Eregion
1 spearInfantry moved from Tharbad to Eregion
1 spearInfantry moved from Tharbad to Eregion
1 spearInfantry moved from Tharbad to Eregion
1 archers moved from Tharbad to Eregion
1 lightCavalry moved from Bree to Eregion
1 lightCavalry moved from Bree to Eregion
1 catapult and 1 spearInfantry moved from S. Downs to Cardolan
1 hobbits moved from Shire to Minhiriath
1 spearInfantry moved from Bree to S. Downs
1 spearInfantry moved from Fornost to Breelands
1 spearInfantry moved from Fornost to Breelands
1 archers moved from N. Dunland to S. Dunland
1 spearInfantry moved from N. Dunland to S. DunlandCombat - Freefolk
Battle in S. Dunland
Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in S. Dunland, round 1 : 2/1 hits
Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 : 1/1 hits
1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in S. Dunland
Freefolk win, taking S. Dunland from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 0
Casualties for Freefolk: 1 archers
Casualties for Neutral: 1 spearInfantryNon Combat Move - Freefolk
Place Units - Freefolk
2 archerss placed in Tharbad
3 lightCavalrys placed in BreeTurn Complete - Freefolk
Freefolk collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Mordor
Mordor buy 3 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs;Combat Move - Mordor
1 orcs and 1 trolls moved from E. Emnet to Eastfold
1 trolls moved from E. Emnet to Anorien
2 nazguls moved from Anduin East Bank to Anorien
1 nazgul moved from Anduin East Bank to EastfoldCombat - Mordor
Battle in Anorien
Mordor attack with 2 nazguls and 1 trolls
Gondor defend with 3 towerGuards
Units damaged: 1 nazgul owned by the Mordor
Units damaged: 1 nazgul owned by the Mordor
Mordor win, taking Anorien from Gondor with 2 nazguls and 1 trolls remaining. Battle score for attacker is 12
Casualties for Gondor: 3 towerGuards
Battle in Eastfold
Mordor attack with 1 nazgul, 1 orcs and 1 trolls
Rohan defend with 1 castle and 4 fortificationss
Units damaged: 1 nazgul owned by the Mordor
Mordor win, taking Eastfold from Rohan with 1 nazgul, 1 orcs and 1 trolls remaining. Battle score for attacker is 8
Casualties for Rohan: 4 fortificationssNon Combat Move - Mordor
2 orcss and 1 siegeTower moved from S. Mirkwood to Anduin East Bank
2 trollss moved from Dol Goldur to Anduin East Bank
3 trollss moved from N. Brown Lands to Wold
13 orcss and 5 siegeTowers moved from S. Ithilien to N. Ithilien
5 orcss moved from Minas Morgul to N. Ithilien
3 trollss moved from Wold to Westfold
2 nazguls moved from Anorien to E. Emnet
1 nazgul moved from Eastfold to WestfoldPlace Units - Mordor
3 orcss and 1 siegeTower placed in Dol Goldur
1 siegeTower and 2 trollss placed in Minas Morgul
Mordor undo move 2.
Mordor undo move 1.
2 trollss placed in Dol Goldur
3 orcss and 2 siegeTowers placed in Minas MorgulTurn Complete - Mordor
Mordor collect 33 PUs; end with 33 PUs total
3 units repaired. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Rohan
Rohan buy 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan
1 lightCavalry moved from Helms Deep to Eastfold
1 lightCavalry moved from Helms Deep to Eastfold
1 lightCavalry moved from Helms Deep to Eastfold
1 spearInfantry moved from Helms Deep to EastfoldCombat - Rohan
Battle in Eastfold
Rohan attack with 3 lightCavalrys and 1 spearInfantry
Mordor defend with 1 castle, 1 orcs and 1 trolls
Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 1 : 1/1 hits
Mordor roll dice for 1 orcs and 1 trolls in Eastfold, round 1 : 0/1 hits
1 orcs owned by the Mordor lost in Eastfold
Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 2 : 1/1 hits
Mordor roll dice for 1 trolls in Eastfold, round 2 : 1/1 hits
1 spearInfantry owned by the Rohan and 1 trolls owned by the Mordor lost in Eastfold
Rohan win, taking Eastfold from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6
Casualties for Rohan: 1 spearInfantry
Casualties for Mordor: 1 orcs and 1 trollsNon Combat Move - Rohan
Place Units - Rohan
1 heavyCavalry and 3 spearInfantrys placed in Helms DeepTurn Complete - Rohan
Rohan collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Goblins
Goblins buy 1 bats, 7 shooterss and 4 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
1 shooters moved from Westfold to Eastfold
1 bats moved from Isengard to Eastfold
1 shooters and 1 stabbers moved from Wold to Westfold
1 shooters moved from Fangorn to Westfold
2 wargss moved from Anduin East Bank to Eastfold
1 shooters moved from Gladden to Carrock
Goblins take Carrock from Elves
1 shooters moved from Drimrill Dale to Gladden
1 shooters and 1 stabbers moved from Lorien to Celebran
3 wargss moved from Anduin East Bank to Westfold
1 shooters and 1 stabbers moved from Celebran to Wold
5 shooterss and 8 stabberss moved from Drimrill Dale to Moria
1 stabbers moved from Drimrill Dale to Celebran
1 trolls moved from Drimrill Dale to Celebran
2 stabberss moved from N. Caves to Drimrill Dale
4 shooterss and 2 stabberss moved from Celebran to Moria
1 bats moved from Moria to N. Dunland
1 shooters moved from S. Caves to N. DunlandCombat - Goblins
Battle in N. Dunland
Goblins attack with 1 bats and 1 shooters
Freefolk defend with 1 hobbits
Goblins win, taking N. Dunland from Freefolk with 1 bats and 1 shooters remaining. Battle score for attacker is 2
Casualties for Freefolk: 1 hobbits
Battle in Eastfold
Goblins attack with 1 bats, 1 shooters and 2 wargss
Rohan defend with 1 castle and 3 lightCavalrys
Goblins win, taking Eastfold from Rohan with 1 bats and 2 wargss remaining. Battle score for attacker is 10
Casualties for Rohan: 3 lightCavalrys
Casualties for Goblins: 1 shootersNon Combat Move - Goblins
1 bats moved from Eastfold to Westfold
1 bats moved from N. Dunland to MoriaPlace Units - Goblins
2 shooterss placed in N. Caves
1 bats, 3 shooterss and 4 stabberss placed in Moria
2 shooterss placed in S. Caves
Goblins undo move 3.
Goblins undo move 2.
4 shooterss and 4 stabberss placed in Moria
1 bats placed in Lorien
1 shooters placed in S. CavesTurn Complete - Goblins
Goblins collect 32 PUs; end with 32 PUs total -
Didn’t mean to be pushy earlier!
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didnt take it that way, no worries.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Elves
Elves buy 3 hobbitss and 3 hunterss; Remaining resources: 1 PUs;Combat Move - Elves
1 eagles moved from Rivendell to N. Caves
1 hunters moved from Rivendell to Eregion
1 hunters moved from Rivendell to Eregion
1 hunters moved from Eregion to N. Caves
1 hunters moved from Eregion to N. Caves
1 hunters moved from Eregion to N. Caves
1 hunters moved from Eregion to N. Caves
1 hunters moved from High Mirkwood to Carrock
1 hunters moved from High Mirkwood to Carrock
1 hunters moved from High Mirkwood to CarrockCombat - Elves
Battle in Carrock
Elves attack with 3 hunterss
Goblins defend with 1 shooters
Elves roll dice for 3 hunterss in Carrock, round 1 : 1/0 hits
Goblins roll dice for 1 shooters in Carrock, round 1 : 1/1 hits
1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Carrock
Elves win, taking Carrock from Goblins with 2 hunterss remaining. Battle score for attacker is -2
Casualties for Goblins: 1 shooters
Casualties for Elves: 1 hunters
Battle in N. Caves
Elves attack with 1 eagles and 4 hunterss
Goblins defend with 1 castle and 4 shooterss
Elves roll dice for 1 eagles and 4 hunterss in N. Caves, round 1 : 1/1 hits
Goblins roll dice for 4 shooterss in N. Caves, round 1 : 2/1 hits
1 shooters owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
Elves roll dice for 1 eagles and 2 hunterss in N. Caves, round 2 : 1/0 hits
Goblins roll dice for 3 shooterss in N. Caves, round 2 : 1/0 hits
1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
Elves roll dice for 1 eagles and 1 hunters in N. Caves, round 3 : 1/1 hits
Goblins roll dice for 2 shooterss in N. Caves, round 3 : 1/1 hits
1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
retreated to N. Caves
Goblins win with 1 shooters remaining. Battle score for attacker is -10
Casualties for Goblins: 3 shooterss
Casualties for Elves: 4 hunterssNon Combat Move - Elves
1 eagles moved from N. Caves to EregionPlace Units - Elves
3 hobbitss and 1 hunters placed in Rivendell
1 hunters placed in High Mirkwood
1 hunters placed in RivendellTurn Complete - Elves
Elves collect 19 PUs; end with 20 PUs total -
what is really annoying is how the goblins hit with every extra roll. takes a huge toll.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Haradrim
Haradrim buy 1 oliphant, 2 rafts and 1 spearInfantry; Remaining resources: 2 PUs;Combat Move - Haradrim
1 raft moved from S. Gondor Coast to Anduin Mouth
1 spearInfantry moved from Tolfolas to Anduin Mouth
1 spearInfantry moved from Anduin Mouth to W. Osg.
Haradrim take W. Osg. from Gondor
4 corsairss, 4 oliphants and 3 spearInfantrys moved from S. Ithilien to N. Ithilien
1 caravel moved from S. W. Central Sea Zone to Anfalas Coast
1 raft moved from S. E. Central Sea Zone to N. E. Central Sea Zone
1 raft moved from Umbar Coast to S. Gondor Coast
3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
3 caravels, 3 corsairss, 5 galleons and 6 spearInfantrys moved from S. W. Central Sea Zone to Andrast Coast
3 corsairss and 6 spearInfantrys moved from Andrast Coast to Andrast
2 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
2 caravels moved from Bay of Harad to Umbar Peninsula CoastCombat - Haradrim
Battle in Andrast
Haradrim attack with 3 corsairss and 6 spearInfantrys
Gondor defend with 1 castle, 4 fortificationss and 2 towerGuards
Haradrim win, taking Andrast from Gondor with 1 corsairs and 4 spearInfantrys remaining. Battle score for attacker is 2
Casualties for Haradrim: 2 corsairss and 2 spearInfantrys
Casualties for Gondor: 4 fortificationss and 2 towerGuardsNon Combat Move - Haradrim
1 raft moved from Umbar Coast to S. E. Central Sea ZonePlace Units - Haradrim
2 rafts placed in Umbar Coast
1 oliphant and 1 spearInfantry placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 24 PUs; end with 26 PUs total -
Like I said, those goblins love manflesh! And elven flesh even more so!
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Very authentic game, lol
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