0% for April

13L G40 Stalingradski (Axis) vs tcnance (Allies+7) Game 1


  • Maybe I should roll here more often.

    aDiceRolls: 4@1, 1@3; Total Hits: 14@1,: (4, 6, 2, 4)1@3: (3)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • I’ll roll the battle now on the site, and the marti rolls will still come to your e-mail. Sorry again about that - the danger of clicking, dragging, and hitting ‘done’.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 2 fighters, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry and 4 mech_infantrys moved from Western Germany to Holland Belgium
                2 artilleries and 1 infantry moved from France to Holland Belgium
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium
                1 bomber moved from Novgorod to Holland Belgium
                2 infantry moved from Archangel to Vologda
                2 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Novgorod to Vologda
                3 infantry moved from Volgograd to Tambov
                3 infantry moved from Volgograd to Samara
                1 armour moved from Urals to Samara
                1 mech_infantry moved from Belarus to Tambov
                1 tactical_bomber moved from Novgorod to Volgograd

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Samara from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 3 infantry and 1 mech_infantry
                    Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 aaGun, 2 artilleries and 5 infantry; Americans defend with 6 infantry
                    Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys
                    Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
                    Casualties for Americans: 6 infantry
                Battle in Northwest Persia
                    Germans attack with 2 infantry
                    ANZAC defend with 1 infantry
                    Germans win, taking Northwest Persia from ANZAC with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Tambov from Russians to Germans
                EDIT: Removing units owned by Russians from Tambov: 1 artillery
                EDIT: Adding units owned by Germans to Tambov: 3 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Urals to Novosibirsk
                1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                2 armour moved from Belarus to Rostov
                3 infantry moved from Novgorod to Archangel
                1 fighter moved from Vologda to Novgorod
                2 fighters moved from Holland Belgium to 112 Sea Zone
                2 bombers moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                4 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Shensi to Kazakhstan
                1 mech_infantry moved from Suiyuyan to Novosibirsk

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 artilleries and 1 infantry placed in France
                1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                6 infantry moved from Russia to Vologda
                7 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 armour moved from Russia to Samara
                7 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 8 infantry
                    Germans defend with 3 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery and 8 infantry in Tambov, round 1 :  1/9 hits
                        Germans roll dice for 3 infantry and 1 mech_infantry in Tambov, round 1 :  0/4 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery and 8 infantry in Tambov, round 2 :  4/9 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 :  3/3 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 4 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 1 :  1/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    3 infantry owned by the Russians retreated to Russia
                    Italians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Vologda
                    Russians attack with 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 6 infantry in Vologda, round 1 :  1/6 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/4 hits
                        Italians roll dice for 2 infantry in Smolensk, round 1 :  0/2 hits
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Smolensk
                    3 infantry owned by the Russians retreated to Russia
                    Italians win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour and 10 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 armour and 10 infantry in Samara, round 1 :  3/11 hits
                        Germans roll dice for 1 armour and 1 infantry in Samara, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 armour and 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

    Territory Summary for Russians :

    Buryatia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
        Tambov : 1 artillery and 5 infantry
        Vologda : 6 infantry
        Samara : 1 armour and 9 infantry

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 8 / 8
        Japanese : 64 / 67
        Americans : 57 / 79
        Chinese : 0 / 0
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 32 / 37
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.585
            Median : 4.000
            Variance : 0.234
            Standard Deviation : 0.484
            Total rolls : 65

    Germans Combat
                1 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.900
            Median : 5.500
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    Russians Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.551
            Median : 4.000
            Variance : 0.479
            Standard Deviation : 0.692
            Total rolls : 49

    Italians Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Shan State to Burma
                2 tactical_bombers moved from Kwangsi to Burma
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                    Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Burma
                    Japanese attack with 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Burma to Kwangsi
                3 infantry moved from French Indo China to Shan State
                2 artilleries and 2 infantry moved from Hopei to Kweichow
                1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                2 infantry moved from Philippines to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 battleships, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 35 Sea Zone to 21 Sea Zone
                2 battleships, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from 16 Sea Zone to Japan
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                2 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 harbour, 2 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 artillery
                EDIT: Adding units owned by Japanese to Urals: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 7 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                5 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone
                5 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 8 Sea Zone to 7 Sea Zone
                2 submarines moved from 8 Sea Zone to 16 Sea Zone
                1 destroyer moved from 8 Sea Zone to 16 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                6 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 artillery and 5 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 5 infantry in Soviet Far East, round 1 :  2/6 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 7 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 7 Sea Zone
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters, 7 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  3/11 hits
                        Italians roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 1 :  2/6 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
                        Americans roll dice for 3 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  4/9 hits
                        Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 3 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 artillery and 5 infantry
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Southern France from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 submarine moved from 8 Sea Zone to 5 Sea Zone
                1 submarine moved from 8 Sea Zone to 4 Sea Zone
                3 submarines moved from 8 Sea Zone to 3 Sea Zone
                1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                2 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                9 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer, 3 submarines and 4 transports placed in 101 Sea Zone
                Turning on Edit Mode
                Americans undo move 1.
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer, 1 submarine and 7 transports
                EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 5 infantry
                EDIT: Adding units owned by Americans to Gibraltar: 4 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 aaGun, 4 artilleries, 1 destroyer, 9 infantry and 7 transports
                EDIT: Turning off Edit Mode
                1 destroyer, 3 submarines and 4 transports placed in 101 Sea Zone
                1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 artillery and 5 infantry
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer and 2 submarines
        7 Sea Zone : 1 destroyer and 1 submarine
        3 Sea Zone : 2 destroyers, 5 submarines and 3 transports
        4 Sea Zone : 1 submarine
        5 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Alexandria : 3 infantry
        Gibraltar : 4 artilleries and 4 infantry
        United Kingdom : 1 fighter
        Morocco : 1 aaGun and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        93 Sea Zone : 1 transport
        101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 3 destroyers, 1 submarine and 10 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 5 transports

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 9 / 8
        Japanese : 64 / 70
        Americans : 62 / 82
        Chinese : 0 / 0
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 27 / 37
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.720
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 50

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Americans Combat
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 36

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 9 / 8
        Japanese : 64 / 70
        Americans : 62 / 82
        Chinese : 0 / 0
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 27 / 37
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.720
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 50

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Americans Combat
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 36

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 bomber moved from Persia to Burma
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia

    Combat - British
                Battle in Burma
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 1 :  3/5 hits
                        Japanese roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Northwest Persia
                    British attack with 2 artilleries and 1 infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 1 :  2/3 hits
                        Germans roll dice for 2 infantry in Northwest Persia, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 bomber moved from Burma to India

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 artillery and 8 infantry
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 7 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 6 infantry and 1 mech_infantry placed in United Kingdom
                2 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 19 infantry and 1 mech_infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun and 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 artillery and 7 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 aaGun and 1 infantry
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 2 artilleries and 1 infantry
        Persia : 1 flag
        110 Sea Zone : 6 destroyers, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 9 / 8
        Japanese : 63 / 70
        Americans : 62 / 82
        Chinese : 0 / 0
        British : 34 / 40
        UK_Pacific : 6 / 6
        Italians : 27 / 37
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 13 times
                6 was rolled 15 times
            Average roll : 3.747
            Median : 4.000
            Variance : 0.662
            Standard Deviation : 0.814
            Total rolls : 75

    Null / Other
                2 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.364
            Median : 4.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                2 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.364
            Median : 4.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Americans Combat
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 36


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from 95 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 91 Sea Zone
                1 fighter moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans
                2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 3 destroyers, 1 submarine and 10 transports
                    1 submarine owned by the Americans Submerged
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 82
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 3 destroyers and 10 transports

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to 95 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern France to Southern Italy
                1 artillery and 3 infantry moved from Northern Italy to France
                1 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                1 bomber moved from Novgorod to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                Italians undo move 2.
                3 infantry placed in Ukraine
                1 artillery and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • tc - I’m confused by some of the rolls in SZ91 - I’m going to check the marti results and see what happened.

    Basically, I meant to run it at max defense for you, but I think I submerged your sub by mistake. That’s what happens at 2 in the morning.


  • Ok, the marti e-mails tell me part of the story. I got two hits on the first round, you got 1.

    I got another hit on the next round, you got one. That much I know.

    If you follow this - I think what is fair is to have taken your sub as a caualty first, which would leave you with another destroyer for round 2 of the battle (2 left), and still have a chance to pull this out and keep your transports. So, if the sub was gone, you would have had two destroyers the second turn (you rolled for one already and got a hit). I’ll roll one more destroyer for round 2. Then, the remainder can fight (if you hit, just a fighter left for me and a destroyer for you).

    Here’s the round 2 extra destroyer defense:

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • I deserved that  :|

    Now, the final round - your destroyer vs my fighter (I chose to lose the tac bomber).

    aDiceRolls: 1@3; Total Hits: 01@3: (6)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Again.

    aDiceRolls: 1@3; Total Hits: 11@3: (3)

    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    My nerves are shot…  :-)


  • The results are the same, but I lost an extra aircraft.

    I know that was convolluted, but it was fair. I apologize for the sloppiness.

  • 2007 AAR League

    no problem here man……i can tell u are doing the right thing


  • Thanks tc - I have to get up for work in a few hours - I should have been sleeping, not making A&A moves…  :-)

    Here’s the revised map.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                4 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                4 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 1 :  1/6 hits
                        Germans roll dice for 3 infantry and 1 mech_infantry in Tambov, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 3 :  2/3 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Tambov, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    retreated to Tambov
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Samara, round 1 :  0/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Samara, round 1 :  2/2 hits
                        2 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 infantry in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Vologda, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Buryatia to Amur

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 24 infantry and 1 tactical_bomber
        Vologda : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 74
        Russians : 6 / 6
        Japanese : 64 / 67
        Americans : 57 / 79
        Chinese : 0 / 0
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 32 / 37
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.340
            Standard Deviation : 0.583
            Total rolls : 51

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.944
            Median : 2.000
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

    Russians Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.281
            Standard Deviation : 0.530
            Total rolls : 33


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Kwangsi to 19 Sea Zone
                5 artilleries, 7 infantry and 4 mech_infantrys moved from Shan State to Burma
                1 armour, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
                1 bomber moved from Kwangsi to 19 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 artillery moved from Evenkiyskiy to Urals

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                    retreated to 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Burma
                    Japanese attack with 1 armour, 5 artilleries, 10 infantry and 7 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 10 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Celebes: 1 infantry
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Shan State to Burma
                1 aaGun moved from Yunnan to Burma
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 bomber moved from 16 Sea Zone to Japan
                2 bombers moved from 19 Sea Zone to Kwangsi
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 18 Sea Zone
                2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 2 infantry moved from Hopei to Shensi
                1 artillery moved from Hopei to Kweichow
                1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 harbour placed in French Indo China
                1 artillery and 1 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                6 infantry moved from Gibraltar to 92 Sea Zone
                8 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
                8 infantry moved from 93 Sea Zone to Southern France
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                5 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone
                5 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 16 Sea Zone to 7 Sea Zone
                2 submarines moved from 8 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in 7 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 7 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Southern France

    Non Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 8 Sea Zone to 5 Sea Zone
                1 submarine moved from 8 Sea Zone to 4 Sea Zone
                5 submarines moved from 8 Sea Zone to 3 Sea Zone
                3 destroyers moved from 8 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                3 transports moved from 110 Sea Zone to 91 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                9 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                4 artilleries, 1 destroyer, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                4 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                4 artilleries and 6 infantry placed in Eastern United States
                1 destroyer and 5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 artillery and 5 infantry
        26 Sea Zone : 1 flag
        15 Sea Zone : 1 submarine
        10 Sea Zone : 1 transport
        7 Sea Zone : 2 submarines
        3 Sea Zone : 4 destroyers, 5 submarines and 3 transports
        4 Sea Zone : 2 submarines
        5 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine
        Central United States : 1 aaGun and 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Alexandria : 3 infantry
        Gibraltar : 6 infantry
        United Kingdom : 2 fighters
        Morocco : 2 artilleries, 4 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
        Holland Belgium : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        93 Sea Zone : 1 destroyer and 4 transports
        101 Sea Zone : 1 destroyer and 6 transports
        Brazil : 1 flag
        91 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 10 transports
        110 Sea Zone : 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 51 / 74
        Russians : 7 / 6
        Japanese : 64 / 70
        Americans : 60 / 82
        Chinese : 0 / 0
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 29 / 37
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 51 / 74
        Russians : 7 / 6
        Japanese : 64 / 70
        Americans : 60 / 82
        Chinese : 0 / 0
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 29 / 37
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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