Turn complete.
13L G40 Stalingradski (Axis) vs tcnance (Allies+7) Game 1
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Maybe I should roll here more often.
a
Rolls: 4@1, 1@3; Total Hits: 14@1,: (4, 6, 2, 4)1@3: (3)d
Rolls: 1@2; Total Hits: 01@2: (3) -
I’ll roll the battle now on the site, and the marti rolls will still come to your e-mail. Sorry again about that - the danger of clicking, dragging, and hitting ‘done’.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 4 mech_infantrys moved from Western Germany to Holland Belgium
2 artilleries and 1 infantry moved from France to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
2 infantry moved from Archangel to Vologda
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Novgorod to Vologda
3 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to Samara
1 armour moved from Urals to Samara
1 mech_infantry moved from Belarus to Tambov
1 tactical_bomber moved from Novgorod to VolgogradCombat - Germans
Battle in Samara
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries and 5 infantry; Americans defend with 6 infantry
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
Casualties for Americans: 6 infantry
Battle in Northwest Persia
Germans attack with 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Northwest Persia from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Germans
EDIT: Removing units owned by Russians from Tambov: 1 artillery
EDIT: Adding units owned by Germans to Tambov: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 armour moved from Belarus to Rostov
3 infantry moved from Novgorod to Archangel
1 fighter moved from Vologda to Novgorod
2 fighters moved from Holland Belgium to 112 Sea Zone
2 bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 infantry moved from Germany to Western Germany
1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Suiyuyan to NovosibirskPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in France
1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
6 infantry moved from Russia to Vologda
7 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
7 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 8 infantry
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Tambov, round 1 : 1/9 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Tambov, round 1 : 0/4 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 8 infantry in Tambov, round 2 : 4/9 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 3/3 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 2 fighters and 4 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 1 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
3 infantry owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Vologda, round 1 : 1/6 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/4 hits
Italians roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Smolensk
3 infantry owned by the Russians retreated to Russia
Italians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 armour and 10 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour and 10 infantry in Samara, round 1 : 3/11 hits
Germans roll dice for 1 armour and 1 infantry in Samara, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians :
Buryatia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
Tambov : 1 artillery and 5 infantry
Vologda : 6 infantry
Samara : 1 armour and 9 infantryProduction/PUs Summary :
Germans : 49 / 74
Russians : 8 / 8
Japanese : 64 / 67
Americans : 57 / 79
Chinese : 0 / 0
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 32 / 37
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.585
Median : 4.000
Variance : 0.234
Standard Deviation : 0.484
Total rolls : 65Germans Combat
1 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.900
Median : 5.500
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10Russians Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.551
Median : 4.000
Variance : 0.479
Standard Deviation : 0.692
Total rolls : 49Italians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shan State to Burma
2 tactical_bombers moved from Kwangsi to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Burma to Kwangsi
3 infantry moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from Hopei to Kweichow
1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 harbour, 2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 artillery
EDIT: Adding units owned by Japanese to Urals: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 7 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
5 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 8 Sea Zone to 7 Sea Zone
2 submarines moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
6 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 5 infantry in Soviet Far East, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 7 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 0/1 hits
Americans roll dice for 3 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/11 hits
Italians roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 1 : 2/6 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/9 hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Southern France from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
3 submarines moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer, 3 submarines and 4 transports placed in 101 Sea Zone
Turning on Edit Mode
Americans undo move 1.
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer, 1 submarine and 7 transports
EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 5 infantry
EDIT: Adding units owned by Americans to Gibraltar: 4 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 aaGun, 4 artilleries, 1 destroyer, 9 infantry and 7 transports
EDIT: Turning off Edit Mode
1 destroyer, 3 submarines and 4 transports placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 5 infantry
26 Sea Zone : 1 flag
10 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer and 2 submarines
7 Sea Zone : 1 destroyer and 1 submarine
3 Sea Zone : 2 destroyers, 5 submarines and 3 transports
4 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Alexandria : 3 infantry
Gibraltar : 4 artilleries and 4 infantry
United Kingdom : 1 fighter
Morocco : 1 aaGun and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
Brazil : 1 flag
91 Sea Zone : 3 destroyers, 1 submarine and 10 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 49 / 74
Russians : 9 / 8
Japanese : 64 / 70
Americans : 62 / 82
Chinese : 0 / 0
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 27 / 37
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.720
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.556
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 74
Russians : 9 / 8
Japanese : 64 / 70
Americans : 62 / 82
Chinese : 0 / 0
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 27 / 37
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.720
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.556
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from Persia to Burma
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest PersiaCombat - British
Battle in Burma
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 1 : 3/5 hits
Japanese roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
British attack with 2 artilleries and 1 infantry
Germans defend with 2 infantry
British roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 1 : 2/3 hits
Germans roll dice for 2 infantry in Northwest Persia, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 bomber moved from Burma to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 8 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
1 artillery, 6 infantry and 1 mech_infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 19 infantry and 1 mech_infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun and 1 harbour
Union of South Africa : 2 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 artillery and 7 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 aaGun and 1 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 2 infantry
Northwest Persia : 1 flag, 2 artilleries and 1 infantry
Persia : 1 flag
110 Sea Zone : 6 destroyers, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 49 / 74
Russians : 9 / 8
Japanese : 63 / 70
Americans : 62 / 82
Chinese : 0 / 0
British : 34 / 40
UK_Pacific : 6 / 6
Italians : 27 / 37
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.747
Median : 4.000
Variance : 0.662
Standard Deviation : 0.814
Total rolls : 75Null / Other
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.364
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Italians Combat
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.364
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Americans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.556
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 3 destroyers, 1 submarine and 10 transports
1 submarine owned by the Americans Submerged
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 82
Casualties for Italians: 2 submarines
Casualties for Americans: 3 destroyers and 10 transportsNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern France to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to France
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
Italians undo move 2.
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
tc - I’m confused by some of the rolls in SZ91 - I’m going to check the marti results and see what happened.
Basically, I meant to run it at max defense for you, but I think I submerged your sub by mistake. That’s what happens at 2 in the morning.
-
Ok, the marti e-mails tell me part of the story. I got two hits on the first round, you got 1.
I got another hit on the next round, you got one. That much I know.
If you follow this - I think what is fair is to have taken your sub as a caualty first, which would leave you with another destroyer for round 2 of the battle (2 left), and still have a chance to pull this out and keep your transports. So, if the sub was gone, you would have had two destroyers the second turn (you rolled for one already and got a hit). I’ll roll one more destroyer for round 2. Then, the remainder can fight (if you hit, just a fighter left for me and a destroyer for you).
Here’s the round 2 extra destroyer defense:
Rolls: 1@2; Total Hits: 11@2: (1) -
I deserved that :|
Now, the final round - your destroyer vs my fighter (I chose to lose the tac bomber).
a
Rolls: 1@3; Total Hits: 01@3: (6)d
Rolls: 1@2; Total Hits: 01@2: (3) -
Again.
a
Rolls: 1@3; Total Hits: 11@3: (3)d
Rolls: 1@2; Total Hits: 01@2: (5)My nerves are shot… :-)
-
The results are the same, but I lost an extra aircraft.
I know that was convolluted, but it was fair. I apologize for the sloppiness.
-
no problem here man……i can tell u are doing the right thing
-
Thanks tc - I have to get up for work in a few hours - I should have been sleeping, not making A&A moves… :-)
Here’s the revised map.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
4 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
4 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 1 : 1/6 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Tambov, round 1 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 1 tactical_bomber in Tambov, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Samara, round 1 : 0/5 hits
Germans roll dice for 1 armour and 1 infantry in Samara, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits
Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Buryatia to AmurPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs totalTerritory Summary for Russians :
Amur : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 24 infantry and 1 tactical_bomber
Vologda : 2 infantryProduction/PUs Summary :
Germans : 51 / 74
Russians : 6 / 6
Japanese : 64 / 67
Americans : 57 / 79
Chinese : 0 / 0
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 32 / 37
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 0.340
Standard Deviation : 0.583
Total rolls : 51Germans Combat
1 was rolled 7 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.944
Median : 2.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.545
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to 19 Sea Zone
5 artilleries, 7 infantry and 4 mech_infantrys moved from Shan State to Burma
1 armour, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 bomber moved from Kwangsi to 19 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 artillery moved from Evenkiyskiy to UralsCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 2 submarines
retreated to 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 10 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 10 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
2 bombers moved from 19 Sea Zone to Kwangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 18 Sea Zone
2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery and 2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Kweichow
1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 harbour placed in French Indo China
1 artillery and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
6 infantry moved from Gibraltar to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
8 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Aleutian Islands to 8 Sea Zone
5 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 16 Sea Zone to 7 Sea Zone
2 submarines moved from 8 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in 7 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 7 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern FranceNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
5 submarines moved from 8 Sea Zone to 3 Sea Zone
3 destroyers moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
4 artilleries, 1 destroyer, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 destroyer and 5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 5 infantry
26 Sea Zone : 1 flag
15 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
7 Sea Zone : 2 submarines
3 Sea Zone : 4 destroyers, 5 submarines and 3 transports
4 Sea Zone : 2 submarines
5 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Alexandria : 3 infantry
Gibraltar : 6 infantry
United Kingdom : 2 fighters
Morocco : 2 artilleries, 4 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 8 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 destroyer and 4 transports
101 Sea Zone : 1 destroyer and 6 transports
Brazil : 1 flag
91 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 10 transports
110 Sea Zone : 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 51 / 74
Russians : 7 / 6
Japanese : 64 / 70
Americans : 60 / 82
Chinese : 0 / 0
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 29 / 37
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 74
Russians : 7 / 6
Japanese : 64 / 70
Americans : 60 / 82
Chinese : 0 / 0
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 29 / 37
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





